IRC logs of Libera.Chat #BZFlag for Friday, 2023-09-15

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macsformeI'm planning to merge #255 (joystick improvements) and #331 (new macOS README) within a few days if there are no outstanding concerns01:01
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ZehraI did read something interesting about maze generation... I'm very much interested in anyone who would like to do it.01:40
ZehraPersonally, I'd implement some form of HTF type of racing mode, but I'd use my more advanced modded version which doesn't have the problems of the previous versions. (Players properly cap another teams flag and not their own.)01:41
ZehraSome form similar to CaptureTheBase mod, but with a better scoreboard.01:42
ZehraIf anyone is interested, please do comment, I very much wish to see something new and interesting.01:45
Juest#331 looks good01:50
Juestmacsforme: has been #255 been tested?01:50
macsforme#255 has been in the works for several years, and yes it has been tested at various points... I'm not sure if anyone other than I tested the latest math/logic changes from a few weeks ago, but I did put the invitation out... we can always address further issues after merging as well01:56
ZehraLooking back after a while, thank god bz wasn't made in Unity.02:08
SpringTankthere were a few porting projects though. lol02:10
Zehrathose projects rusted thankfully :P02:10
Juestmacsforme: i can try! but i dont really have a controller to test, i have xbox 360 but the battery compartment doesnt work properly and i dont have charged batteries for it. i have a dualshock 4 and a switch pro controller02:11
Juestis this basic sdl input stuff?02:13
Juestdoes it get translated into directinput? is xinput supported?02:13
macsformeany testing would be welcome, but no pressure... it uses the SDL joystick API, like we have for a while02:27
Juesti see02:38
Juestsorry that i offered and im not of much help02:39
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Agatha@macsforme Unity changed their pricing model in a dumb way, and the gamedev community is going ballistic. They're backpedaling and clarifying, but it's still a dumsterfire right now.07:53
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blast007macsforme: it was specifically about Unity because of their recent change to charge a fee per installation (after meeting some revenue and install threshold) and them being a bit shady about it by removing the github repo that previously held their license terms revisions (which was created specifically to be transparent about licensing changing)08:28
blast007their terms had a part specifically that "if the Updated Terms adversely impact your rights, you may elect to continue to use any current-year versions of the Unity Software (e.g., 2018.x and 2018.y and any Long Term Supported (LTS) versions for that current-year release) according to the terms that applied just prior to the Updated Terms (the “Prior Terms”). The Updated Terms will then ...08:29
blast007... not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software (e.g. from 2019.4 to 2020.1)."08:29
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blast007and they're trying to erase that bit and claim that ALL eligible games on the market as of January 1, 2024 will be charged a runtime fee08:36
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blast007they're also forcing those using the editor to be online since if it can't phone home it will stop working after 3 days08:37
blast007so yeah... there's a *bit* of backlash in both the gaming and developer communities right now08:38
blast007oh, but don't worry about those fees.  If you switch to Unity's own ad platform, they'll waive the install fees!08:39
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SpringTankLmao. Horrible buisness practice.16:09
blast007Unity's current CEO was previously a CEO at EA, so....16:21
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allejoseems pretty on brand for a former EA CEO17:28
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SpringTankah, so they are deliberately destroying the business from the inside-out. that makes more sense.20:41
SpringTankwho else is he affiliated with? Is EA planning a Unity competitor?20:42
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the_maphttps://old.reddit.com/r/funny/comments/7cw2m9/update_ea_announces_plans_for_next_gen_controller/21:08
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blast007https://www.reddit.com/r/gaming/comments/16idxs9/til_that_in_2011_john_riccitiello_current_ceo_of/21:37
Juesthey blast how its going21:53
Juestprogress on stuff?21:53
blast007haven't really looked at the issue recently21:57
Juestand other stuff?22:22
Juestsorry for being a bit insistent on it22:22
SpringTankHey Juest, just want you to know that any progress on this game's development is usually very slow.22:24
JuestSpringTank: i think i know that, thanks for reminding me on it! :)22:24
SpringTankon a side note, just got a HUGE slab of salmon from Kroger for like $522:24
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SpringTankand it smells AMAZING22:24
Zehra@macsforme It was in reference to the Unity game engine: https://www.theverge.com/2023/9/14/23872330/unity-developers-react-new-pricing-model 22:26
Zehra@Agatha special thanks for referencing/highlighting the issue with Unity.22:28
Zehra@blast007 I didn't know that the fees would be waved with ad usage, but either way I'm very thankful we don't use Unity.22:30
Zehra(It keeps BZ easy to install/run for me, and many others.)22:30
blast007if it used unity I wouldn't be working on it22:32
Juesthi Zehra 22:32
Juestheh22:32
blast007I have no interest in ever using a proprietary game engine22:32
Juesthow about engines like godot or unreal?22:32
Juesti see22:32
Zehrahi Juest :)22:32
ZehraEtigah used Godot for a project, IIRC @Juest22:33
ZehraCome to think of it, there might have been a few versions.22:34
* Zehra played on it for a time22:34
ZehraPhysics were very different from BZFlag to some extent.22:34
Juestnice22:35
Juestof course22:35
Juestits impossible to replicate physics engines most of the time22:35
Zehra@Juest, I may be wrong, but I believe that macsforme may have done some tests with several physics engines.22:36
ZehraI seem to recall that there was some inconsistencies with the physics, mainly relating to how players interacted with collisions on objects.22:36
ZehraOr driving, but it may have been both, mostly relating to falling/bumping. IIRC and AFAIK.22:37
Juestnot surprising22:37
ZehraGoing through memory, physics seemed to be one of the things which impacted the possibility of using game engines.22:39
ZehraIronically, it seemed it was the "simple" objects which created some issues, but don't take this as certainty, it's an uncertain memory.22:40
ZehraGoing off of that one, likely there was issues with the collisions for tanks. (Can't remember precise details on that one.)22:40
ZehraProbably was relating to the hitboxes and probably because of the extreme simplicity from them.22:41
ZehraUnrelated, now I kind of want to have some sort of a history index of some sorts which uses a bot and keywords.22:43
ZehraWe could do something like: !search for ref "game engine", "game clone", "game tests": "physics", "engine(s)", "port", "issue(s)", "author(s)"22:45
Zehraand get some threads/comments, IRC logs...etc22:45
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