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macsforme | I'm planning to merge #255 (joystick improvements) and #331 (new macOS README) within a few days if there are no outstanding concerns | 01:01 |
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Zehra | I did read something interesting about maze generation... I'm very much interested in anyone who would like to do it. | 01:40 |
Zehra | Personally, I'd implement some form of HTF type of racing mode, but I'd use my more advanced modded version which doesn't have the problems of the previous versions. (Players properly cap another teams flag and not their own.) | 01:41 |
Zehra | Some form similar to CaptureTheBase mod, but with a better scoreboard. | 01:42 |
Zehra | If anyone is interested, please do comment, I very much wish to see something new and interesting. | 01:45 |
Juest | #331 looks good | 01:50 |
Juest | macsforme: has been #255 been tested? | 01:50 |
macsforme | #255 has been in the works for several years, and yes it has been tested at various points... I'm not sure if anyone other than I tested the latest math/logic changes from a few weeks ago, but I did put the invitation out... we can always address further issues after merging as well | 01:56 |
Zehra | Looking back after a while, thank god bz wasn't made in Unity. | 02:08 |
SpringTank | there were a few porting projects though. lol | 02:10 |
Zehra | those projects rusted thankfully :P | 02:10 |
Juest | macsforme: i can try! but i dont really have a controller to test, i have xbox 360 but the battery compartment doesnt work properly and i dont have charged batteries for it. i have a dualshock 4 and a switch pro controller | 02:11 |
Juest | is this basic sdl input stuff? | 02:13 |
Juest | does it get translated into directinput? is xinput supported? | 02:13 |
macsforme | any testing would be welcome, but no pressure... it uses the SDL joystick API, like we have for a while | 02:27 |
Juest | i see | 02:38 |
Juest | sorry that i offered and im not of much help | 02:39 |
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Agatha | @macsforme Unity changed their pricing model in a dumb way, and the gamedev community is going ballistic. They're backpedaling and clarifying, but it's still a dumsterfire right now. | 07:53 |
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blast007 | macsforme: it was specifically about Unity because of their recent change to charge a fee per installation (after meeting some revenue and install threshold) and them being a bit shady about it by removing the github repo that previously held their license terms revisions (which was created specifically to be transparent about licensing changing) | 08:28 |
blast007 | their terms had a part specifically that "if the Updated Terms adversely impact your rights, you may elect to continue to use any current-year versions of the Unity Software (e.g., 2018.x and 2018.y and any Long Term Supported (LTS) versions for that current-year release) according to the terms that applied just prior to the Updated Terms (the “Prior Terms”). The Updated Terms will then ... | 08:29 |
blast007 | ... not apply to your use of those current-year versions unless and until you update to a subsequent year version of the Unity Software (e.g. from 2019.4 to 2020.1)." | 08:29 |
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blast007 | and they're trying to erase that bit and claim that ALL eligible games on the market as of January 1, 2024 will be charged a runtime fee | 08:36 |
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blast007 | they're also forcing those using the editor to be online since if it can't phone home it will stop working after 3 days | 08:37 |
blast007 | so yeah... there's a *bit* of backlash in both the gaming and developer communities right now | 08:38 |
blast007 | oh, but don't worry about those fees. If you switch to Unity's own ad platform, they'll waive the install fees! | 08:39 |
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SpringTank | Lmao. Horrible buisness practice. | 16:09 |
blast007 | Unity's current CEO was previously a CEO at EA, so.... | 16:21 |
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allejo | seems pretty on brand for a former EA CEO | 17:28 |
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SpringTank | ah, so they are deliberately destroying the business from the inside-out. that makes more sense. | 20:41 |
SpringTank | who else is he affiliated with? Is EA planning a Unity competitor? | 20:42 |
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the_map | https://old.reddit.com/r/funny/comments/7cw2m9/update_ea_announces_plans_for_next_gen_controller/ | 21:08 |
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blast007 | https://www.reddit.com/r/gaming/comments/16idxs9/til_that_in_2011_john_riccitiello_current_ceo_of/ | 21:37 |
Juest | hey blast how its going | 21:53 |
Juest | progress on stuff? | 21:53 |
blast007 | haven't really looked at the issue recently | 21:57 |
Juest | and other stuff? | 22:22 |
Juest | sorry for being a bit insistent on it | 22:22 |
SpringTank | Hey Juest, just want you to know that any progress on this game's development is usually very slow. | 22:24 |
Juest | SpringTank: i think i know that, thanks for reminding me on it! :) | 22:24 |
SpringTank | on a side note, just got a HUGE slab of salmon from Kroger for like $5 | 22:24 |
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SpringTank | and it smells AMAZING | 22:24 |
Zehra | @macsforme It was in reference to the Unity game engine: https://www.theverge.com/2023/9/14/23872330/unity-developers-react-new-pricing-model | 22:26 |
Zehra | @Agatha special thanks for referencing/highlighting the issue with Unity. | 22:28 |
Zehra | @blast007 I didn't know that the fees would be waved with ad usage, but either way I'm very thankful we don't use Unity. | 22:30 |
Zehra | (It keeps BZ easy to install/run for me, and many others.) | 22:30 |
blast007 | if it used unity I wouldn't be working on it | 22:32 |
Juest | hi Zehra | 22:32 |
Juest | heh | 22:32 |
blast007 | I have no interest in ever using a proprietary game engine | 22:32 |
Juest | how about engines like godot or unreal? | 22:32 |
Juest | i see | 22:32 |
Zehra | hi Juest :) | 22:32 |
Zehra | Etigah used Godot for a project, IIRC @Juest | 22:33 |
Zehra | Come to think of it, there might have been a few versions. | 22:34 |
* Zehra played on it for a time | 22:34 | |
Zehra | Physics were very different from BZFlag to some extent. | 22:34 |
Juest | nice | 22:35 |
Juest | of course | 22:35 |
Juest | its impossible to replicate physics engines most of the time | 22:35 |
Zehra | @Juest, I may be wrong, but I believe that macsforme may have done some tests with several physics engines. | 22:36 |
Zehra | I seem to recall that there was some inconsistencies with the physics, mainly relating to how players interacted with collisions on objects. | 22:36 |
Zehra | Or driving, but it may have been both, mostly relating to falling/bumping. IIRC and AFAIK. | 22:37 |
Juest | not surprising | 22:37 |
Zehra | Going through memory, physics seemed to be one of the things which impacted the possibility of using game engines. | 22:39 |
Zehra | Ironically, it seemed it was the "simple" objects which created some issues, but don't take this as certainty, it's an uncertain memory. | 22:40 |
Zehra | Going off of that one, likely there was issues with the collisions for tanks. (Can't remember precise details on that one.) | 22:40 |
Zehra | Probably was relating to the hitboxes and probably because of the extreme simplicity from them. | 22:41 |
Zehra | Unrelated, now I kind of want to have some sort of a history index of some sorts which uses a bot and keywords. | 22:43 |
Zehra | We could do something like: !search for ref "game engine", "game clone", "game tests": "physics", "engine(s)", "port", "issue(s)", "author(s)" | 22:45 |
Zehra | and get some threads/comments, IRC logs...etc | 22:45 |
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