IRC logs of Libera.Chat #BZFlag for Wednesday, 2021-06-30

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SpringTankanyone remember that one CTF map from over a decade ago that was two airports with runways faceing each other and you had to jump across to get to the other side?12:17
SpringTankbut you had to use the runways to jump across12:17
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BZNotifymaster @ bzflag-dependencies: blast007 pushed 2 commits (https://git.io/JcGVA):13:50
BZNotifymaster @ bzflag-dependencies: blast007 7a6cc5: Copy the output files to a dependencies subfolder on Windows. (https://git.io/JcGVx)13:50
BZNotifymaster @ bzflag-dependencies: blast007 b7aeb6: Fix 64-bit builds of the dependencies on Windows. (https://git.io/JcGVp)13:50
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BZNotifymaster @ bzflag: blast007 pushed 5 commits (https://git.io/JcG1b):14:38
BZNotifymaster @ bzflag: blast007 114a24: Automatically copy the VC redist for NSIS. (https://git.io/JcG1N)14:38
BZNotifymaster @ bzflag: blast007 ce8d37: Fix a linker error when building for 64-bit Windows. (https://git.io/JcG1x)14:38
BZNotifymaster @ bzflag: blast007 4110ba: NSIS: Fix a URL, update the estimated size, and build a Unicode installer (https://git.io/JcG1p)14:38
BZNotifymaster @ bzflag: blast007 049ace: Update the VC Windows target to 10.0.17763.0 (https://git.io/JcG1h)14:38
BZNotifymaster @ bzflag: blast007 f270af: Fix a filename in the VC geometry project. (https://git.io/JcG1j)14:38
BZNotifymaster @ bzflag: blast007 pushed 1 commit (https://git.io/JcGDL):14:45
BZNotifymaster @ bzflag: blast007 8b5f0f: Put glm back into the Linux dependencies after a merge error removed it. (https://git.io/JcGDt)14:45
the_mapSpringTank: maybe? I've also seen a similar one around, but with two giant tanks and players can be launched from the turret barrels15:14
AgathaThat's Two Tanks. There are a lot of "jump to the other side"-type maps. Nevertheless, I think I actually do remember the particular map SpringTank is thinking of.15:37
allejoSpringTank: Marijima Airfield or something like that?16:33
SpringTankI think allejo got it right. Maybe... Anyone have a copy they can throw on a server? Shoot ill host it if you want.17:12
allejoI actually have it. i thought i was hosting it but i guess not17:20
SpringTankI wonder if it's the one I'm thinking of.17:23
SpringTanklet me know if you get it up17:23
allejobzflag.allejo.io 514917:29
SpringTankcool17:52
SpringTankyep, that's the one!17:53
allejo:)17:55
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GollumAfternoon17:56
* allejo waves17:57
AgathaI tried it out a bit; not sure the params are right (e.g. IDR how to get to mid). Haven't been on that one in maybe a literal decade. Also there was a similar map I think maybe eti (?) was working on much more recently, but much smaller.17:57
Gollumwhat map?17:58
allejoMarijima Airfields18:00
allejoI think you had to get there with Wings only18:00
GollumI never heard of it haha18:01
allejoi just put it up this morning18:10
Gollumwell why didnt u say so.... IMMA GO18:30
SpringTanki got to mid with WG, but I don't know what flag it is and couldn't get it18:41
AgathaJump 70–75% (yes, this means you need to jump facing backward), then rotodrop down and clip backward through the fence. The flags there are SW, GM, and G. I suppose you could attack anyone else who came to your island, but other than that, it is useless. I assume it's just a repository for flags the /give to people.18:55
SpringTankneeds my RTD plugin >:D20:03
blast007https://github.com/BZFlag-Dev/bzflag/blob/master/src/ogl/OpenGLGState.cxx#L1228   https://github.com/BZFlag-Dev/bzflag/blob/master/src/ogl/OpenGLTexture.cxx#L179   Anyone know why this is done and if it still needed?  And if it's still needed, is the fix for "pointer truncation from 'GLubyte *' to 'unsigned long'" to just change unsigned long to intptr_t?21:37
blast007It's real old code.21:38
blast00722+ years old :)21:39
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DTRemenakblast007: looks like it's trying to guarantee word alignment.  default GL packing alignment is 4-byte word, so that makes sense.  changing to intptr_t is almost certainly correct.22:48
BulletCatcheruintptr_t is proabably better.22:50
BulletCatcher(better than my spelling)22:50
DTRemenakprobably more expressive, yeah.  it's only manipulating the low bytes, though.22:50
DTRemenak*bits22:50
DTRemenakor you could use a storage-type specifier on the variable itself.  __align(4) for gcc/clang, or __declspec(align(4)) for msvc.22:51
DTRemenakthen you wouldn't have to mess with the pointer22:52
DTRemenakooh, actually we have a standard for that now, don't even need an extension.  alignas(4)22:55
BulletCatcherYup.  All C++11 compilers (which we require) should support the "alignas" specifier.22:56
AgathaGLubyte* aligned = (GLubyte*)(new uint32_t[height*width]);22:57
Agathadelete[] (uint32_t*)(aligned);22:58
Agatha(And then you don't need the unaligned)23:03
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