blast007 | it seems like the default alignment is 8, because "alignas(4) GLubyte* aligned = new GLubyte[4 * width * height + 4];" complains that "alignment cannot be set to less than the default alignment" | 00:04 |
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Agatha | `alignas(4) GLubyte* aligned` says "align the pointer `aligned` to be 4 bytes, which won't work on a 64-bit system, and it doesn't do anything for the memory pointed to by the pointer". | 00:05 |
Agatha | bytes", which | 00:05 |
blast007 | ah | 00:06 |
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SpringTank | I understand some of these words | 01:38 |
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Agatha | " what's missing? | 02:06 |
Gollum | You didnt include a coffee for me | 02:32 |
* Agatha *prepares coffee, tea, and burritos for #bzflag* | 02:39 | |
Agatha | What's the difference between explode1.png and explode2.png? One seems to be (almost) a rotation of the other . . . | 03:04 |
Gollum | idk what you are referencing | 03:36 |
Gollum | or Id try and answer | 03:36 |
Agatha | In BZFlag's data/ directory, there are those two files. | 03:54 |
blast007 | Agatha: The code is set up so that it can load an arbitrary amount of explosion textures and will randomly pick one of them for each explosion. It's just the case that the two we have are the same, but rotated. | 03:54 |
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Gollum | how do I make a map no rico again? | 11:11 |
blast007 | just don't add +r to the config | 11:15 |
blast007 | (it's a server setting) | 11:15 |
Gollum | also mirror isnt working | 11:21 |
Gollum | and idk what I missed | 11:21 |
Gollum | -set _mirror white | 11:21 |
Gollum | correct? | 11:21 |
blast007 | do you have mirror turned on in your game settings? | 11:28 |
blast007 | Options > Effects Settings > Mirror | 11:28 |
Gollum | uh | 11:30 |
Gollum | I blame no coffee | 11:30 |
Gollum | ok made a quick map this morning :) | 11:43 |
Gollum | 1hr and I am done | 11:43 |
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Gollum | Blimey im losing it | 12:06 |
Gollum | Zone | 12:06 |
Gollum | name BFlag | 12:06 |
Gollum | position 0 -115 30.5 | 12:06 |
Gollum | size 1 1 1 | 12:06 |
Gollum | team 3 | 12:06 |
Gollum | end | 12:06 |
Gollum | Zone | 12:06 |
Gollum | name BFlag | 12:06 |
Gollum | position 0 -115 30.5 | 12:06 |
Gollum | size 1 1 1 | 12:06 |
Gollum | rotation 0 | 12:06 |
Gollum | safety 4 | 12:06 |
Gollum | zoneflag B* | 12:06 |
Gollum | end | 12:06 |
Gollum | what am I doing wrong, its for team flags | 12:06 |
Gollum | are either of those right? | 12:07 |
blast007 | what are you trying to do? | 12:08 |
Gollum | safety zone flag to go to base, not mid when passed | 12:08 |
blast007 | for that you just need the 'safety' option. zoneflag causes flags to spawn in that area (but also requires the number of flags you want to spawn in there, which you are missing) | 12:10 |
Gollum | I got it to function, but now the flag just sits on base and I cant grab it haha | 12:10 |
blast007 | specifically, zoneflag always make sure that there are X number of a flag type in a zone | 12:11 |
Gollum | so if I put 1... it wont let me take 1 out | 12:11 |
Gollum | cause it has to be there | 12:11 |
Gollum | ? | 12:11 |
blast007 | no | 12:11 |
blast007 | it doesn't count ones that are being held | 12:11 |
Gollum | Zone | 12:12 |
Gollum | name PFlag | 12:12 |
Gollum | position 0 115 31 | 12:12 |
Gollum | size 1 1 1 | 12:12 |
Gollum | rotation 0 | 12:12 |
Gollum | safety 1 | 12:12 |
Gollum | zoneflag P* | 12:12 |
Gollum | end | 12:12 |
Gollum | so this is whatr I have | 12:12 |
Gollum | that is so it is on base | 12:12 |
Gollum | but now it wont come off the base haha | 12:12 |
blast007 | you're missing the number after P* | 12:12 |
blast007 | but I don't know if you actually want zoneflag anyway | 12:12 |
blast007 | are you trying to spawn the flags somewhere else than the team base? | 12:13 |
Gollum | I just want the team flag when passed to not go mid | 12:13 |
blast007 | then *just* use safety | 12:13 |
Gollum | Zone | 12:13 |
Gollum | name PFlag | 12:13 |
Gollum | position 0 115 31 | 12:13 |
Gollum | size 1 1 1 | 12:13 |
Gollum | rotation 0 | 12:13 |
Gollum | safety 1 | 12:13 |
Gollum | end | 12:13 |
Gollum | this? | 12:13 |
blast007 | yeah, if that's for the red team | 12:14 |
Gollum | if its purple I assume I change number for safety | 12:14 |
blast007 | red = 1, green = 2, blue = 3, purple = 4 | 12:14 |
blast007 | (at least, I'm assuming it matches the value in global.h) | 12:14 |
Gollum | sweet, worked. | 12:15 |
Gollum | sorry its been over 2 yrs since last I did any map stuff | 12:16 |
Gollum | and some of the old forum stuff and wiki isnt right | 12:16 |
Gollum | or I read it wrong Ig | 12:16 |
Gollum | I think this is the smallest map (World size 200) and oddest ctf I have ever done.... | 12:21 |
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OkinaMatara | As all virtually all shots have settings based on shot types, would it make sense for PZ shots to not be tied to regular shot settings? | 22:35 |
OkinaMatara | Since in most use cases, it makes sense, but in some settings, being able to alter them specifically would prove useful. | 22:35 |
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OkinaMatara | a.k.a. non-deadly shot on maps without PZ flag. | 22:36 |
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