IRC logs of Libera.Chat #BZFlag for Thursday, 2021-07-01

blast007it seems like the default alignment is 8, because "alignas(4) GLubyte* aligned = new GLubyte[4 * width * height + 4];" complains that "alignment cannot be set to less than the default alignment"00:04
Agatha`alignas(4) GLubyte* aligned` says "align the pointer `aligned` to be 4 bytes, which won't work on a 64-bit system, and it doesn't do anything for the memory pointed to by the pointer".00:05
Agathabytes", which00:05
blast007ah00:06
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SpringTankI understand some of these words01:38
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Agatha" what's missing?02:06
GollumYou didnt include a coffee for me02:32
* Agatha *prepares coffee, tea, and burritos for #bzflag*02:39
AgathaWhat's the difference between explode1.png and explode2.png? One seems to be (almost) a rotation of the other . . .03:04
Gollumidk what you are referencing03:36
Gollumor Id try and answer03:36
AgathaIn BZFlag's data/ directory, there are those two files.03:54
blast007Agatha: The code is set up so that it can load an arbitrary amount of explosion textures and will randomly pick one of them for each explosion.  It's just the case that the two we have are the same, but rotated.03:54
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Gollumhow do I make a map no rico again?11:11
blast007just don't add +r to the config11:15
blast007(it's a server setting)11:15
Gollumalso mirror isnt working11:21
Gollumand idk what I missed11:21
Gollum-set _mirror white11:21
Gollumcorrect?11:21
blast007do you have mirror turned on in your game settings?11:28
blast007Options > Effects Settings > Mirror11:28
Gollumuh11:30
GollumI blame no coffee11:30
Gollumok made a quick map this morning :)11:43
Gollum1hr and I am done11:43
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GollumBlimey im losing it12:06
GollumZone12:06
Gollumname BFlag12:06
Gollum   position 0 -115 30.512:06
Gollum   size 1 1 112:06
Gollum   team 312:06
Gollumend12:06
GollumZone12:06
Gollumname BFlag12:06
Gollumposition 0 -115 30.512:06
Gollumsize 1 1 112:06
Gollumrotation 012:06
Gollumsafety 412:06
Gollumzoneflag B*12:06
Gollumend12:06
Gollumwhat am I doing wrong, its for team flags12:06
Gollumare either of those right?12:07
blast007what are you trying to do?12:08
Gollumsafety zone flag to go to base, not mid when passed12:08
blast007for that you just need the 'safety' option.  zoneflag causes flags to spawn in that area (but also requires the number of flags you want to spawn in there, which you are missing)12:10
GollumI got it to function, but now the flag just sits on base and I cant grab it haha12:10
blast007specifically, zoneflag always make sure that there are X number of a flag type in a zone12:11
Gollumso if I put 1... it wont let me take 1 out12:11
Gollumcause it has to be there12:11
Gollum?12:11
blast007no12:11
blast007it doesn't count ones that are being held12:11
GollumZone12:12
Gollumname PFlag12:12
Gollumposition 0 115 3112:12
Gollumsize 1 1 112:12
Gollumrotation 012:12
Gollumsafety 112:12
Gollumzoneflag P*12:12
Gollumend12:12
Gollumso this is whatr I have12:12
Gollumthat is so it is on base12:12
Gollumbut now it wont come off the base haha12:12
blast007you're missing the number after P*12:12
blast007but I don't know if you actually want zoneflag anyway12:12
blast007are you trying to spawn the flags somewhere else than the team base?12:13
GollumI just want the team flag when passed to not go mid12:13
blast007then *just* use safety12:13
GollumZone12:13
Gollumname PFlag12:13
Gollumposition 0 115 3112:13
Gollumsize 1 1 112:13
Gollumrotation 012:13
Gollumsafety 112:13
Gollumend12:13
Gollumthis?12:13
blast007yeah, if that's for the red team12:14
Gollumif its purple I assume I change number for safety12:14
blast007red = 1, green = 2, blue = 3, purple = 412:14
blast007(at least, I'm assuming it matches the value in global.h)12:14
Gollumsweet, worked.12:15
Gollumsorry its been over 2 yrs since last I did any map stuff12:16
Gollumand some of the old forum stuff and wiki isnt right12:16
Gollumor I read it wrong Ig12:16
GollumI think this is the smallest map (World size 200) and oddest ctf I have ever done....12:21
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OkinaMataraAs all virtually all shots have settings based on shot types, would it make sense for PZ shots to not be tied to regular shot settings?22:35
OkinaMataraSince in most use cases, it makes sense, but in some settings, being able to alter them specifically would prove useful.22:35
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OkinaMataraa.k.a. non-deadly shot on maps without PZ flag.22:36

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