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macsforme | here is the one I was thinking of: https://youtu.be/X5CrHwlCItg | 03:59 |
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macsforme | this video has a few references to some examples: https://youtu.be/6DO60ajSpAo | 04:00 |
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BZNotify | bzflag: atupone commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeXSk): could someone that have this "3 monitors issue" try to run the game... | 07:01 |
BZNotify | bzflag: jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (https://git.io/JeXSy): > SDL_VIDEO_X11_LEGACY_FULLSCREEN=1 bzflag... | 07:53 |
BZNotify | bzflag: atupone commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeX9m): and bzflag works ? | 08:17 |
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blast007 | tupone: for me, that makes it even worse | 13:15 |
blast007 | doesn't even show the graphics, and it makes Xorg swap to other windows even if I had them minimized | 13:16 |
blast007 | also had to kill -9 the bzflag instance after that | 13:17 |
tupone | blast007: ok. just a test | 13:19 |
blast007 | almost seems like some part of Xorg is crashing as everything except a grayish background on both displays goes away and then everything comes back | 13:19 |
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tupone | blast007: I was following the SDL code with a virtual monitor created by xrandr, but it has not the same effect, I'm going to create a virtual X screen here and try to see better | 17:49 |
BZNotify | bzflag: atupone opened pull request #228 "Do not recreate window every time" (https://git.io/Je1T3) | 21:46 |
tupone | I was able to recreate the problem with xrandr --setmonitor VIRTUAL 1920/410x1080/230+0+0 --primary HDMI-1 | 21:48 |
tupone | bzflag create the window on the primary monitor (from xrandr) | 21:49 |
BZNotify | master @ bzflag.org: allejo pushed 1 commit (https://git.io/Je1ke): | 22:27 |
BZNotify | master @ bzflag.org: allejo 3cde63: Fix typo in bz_eGetPlayerSpawnPosEvent docs (https://git.io/Je1kv) | 22:27 |
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