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BZNotify | bzflag: allejo opened pull request #229 "Add bz_getSpawnPointWithin to API" (https://git.io/Je1qc) | 03:46 |
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BZNotify | bzflag: allejo review_requested pull request #229 | 03:46 |
BZNotify | bzflag: allejo review_requested pull request #229 | 03:47 |
BZNotify | bzflag: allejo review_requested pull request #229 | 03:47 |
blast007 | tupone: I'll test that PR when I have access to a second screen. For me, the window wasn't showing on the primary display. It was showing on the display with the higher resolution. | 14:21 |
macsforme | blast007: for SDL 1.2 removal, are you planning to disable it in the makefile system, or immediately rip out the code? | 17:16 |
blast007 | I'd probably remove the code, unless you'd prefer I leave it there for a bit | 18:14 |
blast007 | I was pondering removing the linux-native platform code as well, at least the parts we don't use when using SDL2 | 18:15 |
tupone | blast007: i dont know really where is showing becsuse i hsve only one monitor. i know that if the default is the other screen it is using the other screen dimension | 18:45 |
tupone | and without the PR is flickering a lot | 18:46 |
tupone | the problem with my PR is: should the gl context be recreated when going full screen? is sdl doing it? | 18:49 |
macsforme | blast007: as far as I know SDL 1.2 still works on some platforms (mac, at least), but I don't particularly care either way... I just want to make sure that when it does get ripped out, I update the premake scripts accordingly | 19:18 |
macsforme | if we're ripping out one platform library it makes sense to me to remove others at the same time, where appropriate | 19:19 |
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