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tupone | SDL_VIDEO_X11_LEGACY_FULLSCREEN=1 bzflag ( have you tried that ? ) | 19:57 |
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tupone | blast007: it was to you :) | 20:07 |
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macsforme | if we were to have some kind of standardized performance benchmark, so we can get a better idea of the impact of changes to our graphics system, does anyone have ideas of where to start with that? | 22:49 |
macsforme | my first thought would be to just take a section of a replay file with lots of players, like maybe 30 seconds of it, and then do some pre-defined camera movements | 22:51 |
macsforme | than tally up total frames, and calculate average framerate, over the duration of the benchmark to get a sort of standardized score | 22:52 |
Zehra | Hmmm, I'm not quite certain, but perhaps using some set of maps and shot generation to function as a benchmark? | 22:55 |
blast007 | the "pre-defined camera movements" could just be following the leader | 22:55 |
macsforme | moriah could probably point us to an event with high player counts that we might have a replay file for... otherwise, I know we have plenty of Riker 10vs10 matches | 22:55 |
blast007 | the main thing is that the 2.4 replays won't work with 2.5 | 22:55 |
macsforme | blast007: true... I was just thinking a little bit of variation, alternating between driving with, following, and roaming, might be a little more visually appealing | 22:56 |
macsforme | yeah, we might not want to store the benchmark data in replay format, unless we can readily convert it... maybe store it in some other format | 22:57 |
macsforme | what other games have a built-in benchmark we could look at for ideas? I think one of the recent tomb raider titles does... | 22:59 |
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