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blast007 | okay, I will be killing SDL 1.2 support in 2.4. My god is that busted. | 02:23 |
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blast007 | busted with multiple displays, that is | 02:24 |
allejo | 🎉 | 02:24 |
blast007 | when I'm running the bzflag in the debian repo (which uses SDL 1.2) with dual displays, it displays the game on both displays. which doesn't seem terrible. except, when you exit, you realize it has changed (and left) the resolution of your 2560x1440 display at something like 1280x720 (which is close to the 1366x768 native resolution of the internal panel) and not only that, but has laid the ... | 02:25 |
blast007 | ... two displays over top of each other in the display arrangement utility... | 02:25 |
blast007 | so between that and the keyboard gitch... it must die | 02:27 |
allejo | tupone: what's broken about the windows/mac build? | 02:33 |
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tupone | allejo: the pull request | 05:42 |
BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://git.io/JePyO): | 06:59 |
BZNotify | 2.4 @ bzflag: atupone 0325c8: remove uncoded methods (setColor & move) (https://git.io/JePy3) | 06:59 |
BZNotify | master @ bzflag: atupone pushed 1 commit (https://git.io/JePyC): | 07:05 |
BZNotify | master @ bzflag: atupone 340806: remove uncoded methods (setColor & move) (https://git.io/JePyW) | 07:05 |
macsforme | mac should pick up the changes via premake assuming the changes aren't too drastic | 07:13 |
Flash | tupone: I tried to build your branch, but I've never successfully build master, so I don't know. I got an uninformative link error | 07:19 |
macsforme | blast007: are you just going to just disable SDL 1.2 in the makefile system, or are you planning on immediately ripping out code? | 07:22 |
macsforme | Flash: still premake issues, or something else? | 07:23 |
tupone | Flash: what OS ? | 07:37 |
Flash | Mac OS X | 07:56 |
Flash | macsforme: I really don't know. allejo gave me his premake folder with all the XCode projects built; that may or may not be a good idea | 07:57 |
Flash | tupone's branch fails in XCode with "linker command failed with exit code 1" | 07:58 |
Flash | not a very helpful error message | 07:58 |
macsforme | I just pulled it and it built fine in both debug and release | 08:27 |
macsforme | is there not more to the error? | 08:28 |
Flash | "use -v to see invocation" | 08:39 |
Flash | if I do the autogen / configure / make style build, I get a link error from CursesUI | 08:40 |
Flash | I'll look into it later ... past time for sleep | 08:40 |
Flash | but does this mean anything to you: | 08:41 |
Flash | ld: warning: text-based stub file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation.tbd and library file /System/Library/Frameworks//CoreFoundation.framework/CoreFoundation are out of sync. Falling back to library file for linking. | 08:41 |
Flash | there are several warnings of that ilk building bzadmin | 08:42 |
macsforme | no idea | 08:47 |
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BZNotify | bzflag: blast007 commented on issue #201 "bzflag is not working properly with 3+ monitors" by jose1711 (https://git.io/JeP5O): It's very likely just a bug in SDL 2. I tested a couple other game... | 11:43 |
tupone | Flash: you could disable bzadmin building iirc | 13:15 |
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allejo | yea, that PR applied to master builds fine for me on macOS so that's why I was confused as to what was broken. though I didn't try building everything, I only built the client. I can try building the rest tonight | 15:31 |
BZNotify | bzflag: atupone synchronized pull request #226 "Zbuffer always" (https://git.io/JerAw) | 20:33 |
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BZNotify | bzflag: atupone synchronized pull request #226 "Zbuffer always" (https://git.io/JerAw) | 21:23 |
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