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blast007 | macsforme: we'll just use both SDL 1.2 and 2.0. Use SDL 2.0 for input, and 1.2 for window managment. Perfect! ;) | 02:21 |
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blast007 | I'm gonna polish my bug test app and will submit a bug to libsdl | 02:22 |
blast007 | I'm also seriously considering GLFW, at least for master. If I finish up the OpenAL stuff, then I believe GLFW would handle everything else. We'd potentially lose force/rumble feedback on game controllers, at least on non-Windows platforms (though it doesn't look like we have SDL2's haptic feedback hooked up anyway) | 02:25 |
blast007 | on Windows we're not using SDL for game controllers | 02:26 |
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spldart | oez noez | 04:00 |
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spldart | My antique Logitech Rumblepad 2 might not work in linux anymore 8O | 04:03 |
spldart | XD | 04:03 |
blast007 | The controller sould still work. We don't have force/rumble feedback enabled for either SDL 1.2 or SDL 2.0, only for Evdev and DirectInput | 04:08 |
blast007 | I don't know if Evdev gets used for anything anymore | 04:09 |
blast007 | hmm, I guess we do use Evdev if it's available | 04:10 |
spldart | I jest. I assume I'd only lose the *vibrate* when I get blown up the umpteenth time ;) | 04:10 |
spldart | Hey! My batteries will last longer 8~D | 04:11 |
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BZNotify | bzflag: atupone synchronized pull request #226 "Zbuffer always" (https://git.io/JerAw) | 07:49 |
macsforme | blast007: lol, bingo | 07:51 |
macsforme | yay for tupone just pushing commits instead of force pushing <3 | 07:53 |
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tupone | I don't konwwhy you hate so much :) | 08:14 |
tupone | I would like to submit a PR about removing Low and Medium quality. That also remove the BSPSphere. Is it something that have chance to be pushed ? | 08:17 |
tupone | is there any player that use low or medium quality | 08:17 |
tupone | I don't have two monitor, so I can't debug SDL multi monitor issue :( Maybe black friday can help me ? | 08:22 |
macsforme | I see only two places where we use SphereBspSceneNode... those should be easy to replace with higher quality equivalents | 09:34 |
macsforme | I don't see us ever getting rid of quality settings and only having one, although the effects corresponding to each quality level could change | 09:36 |
macsforme | well, I guess there would be two left without low and medium... but still... | 09:37 |
tupone | i would leave the high and experimental | 09:40 |
tupone | if somebody still use low and medium... who knows | 09:42 |
macsforme | what is the reason for removing them, other than the dependency on SphereBspSceneNode? | 10:00 |
tupone | easy of porting. less code to port. low/medium tank removed. but we can do later. i remember that any big version we removed low quality | 10:13 |
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BZNotify | bzflag: jose1711 commented on issue #201 "bzflag is not working properly with 3+ monitors" (https://git.io/JeP4Z): Sorry for not providing feedback for a while. Now that @blast007 wa... | 14:10 |
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BZNotify | bzflag: atupone synchronized pull request #226 "Zbuffer always" (https://git.io/JerAw) | 18:01 |
* tupone ask who is gonna fix windows/mac build on the "Zbuffer always" PR | 18:07 | |
BZNotify | bzflag: atupone synchronized pull request #226 "Zbuffer always" (https://git.io/JerAw) | 21:24 |
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