IRC logs of Freenode #BZFlag for Sunday, 2019-10-27

DelusionalAt one point when you added a mesh you’d get weird effects unless you added an “inside” point to it.  Then Something in BZ’s code was improved so it could better tell the inside from the outside of an object.00:09
Delusionalthe option to add an inside point to each mesh lives on in the wings3d exporter.00:10
DelusionalI beleive that that change was made soon after march 2009  https://forums.bzflag.org/viewtopic.php?f=24&t=13848&p=135951&hilit=optigon#p13595100:14
Delusionallook for something trepan did in april or may 200900:15
spldartWasn't that the thing I was told about in my lame attempts at wings3d to keep tanks from 'seeing/driving' throiugh objects? *it's been so long since I did 3d objects :(00:53
*** spldart is now known as short_circuit01:17
*** ChanServ sets mode: -v short_circuit01:17
Delusionaltry adding an inside point to your mesh and see if it behaves differently02:32
*** Delusional <Delusional!~Delusiona@unaffiliated/delusional> has quit IRC (Quit: Delusional)03:45
*** Delusional <Delusional!~Delusiona@unaffiliated/delusional> has joined #bzflag04:04
*** Guest37904 <Guest37904!~spldart@c-73-155-11-165.hsd1.tx.comcast.net> has quit IRC (Quit: leaving)04:10
*** short_circuit <short_circuit!~spldart@bzflag/contributor/spldart> has quit IRC (Ping timeout: 250 seconds)04:22
*** short_circuit <short_circuit!~spldart@2601:2c5:c680:87a0:6a1c:a2ff:fe07:fe58> has joined #bzflag04:25
*** short_circuit <short_circuit!~spldart@2601:2c5:c680:87a0:6a1c:a2ff:fe07:fe58> has quit IRC (Remote host closed the connection)04:41
tuponeblast007: all the kind of texture should continue to work like before (I mean RGB/RGBA/LUMINANCE/LUMINANCE_ALPHA)09:22
tuponeINTENSITY should become LUMINANCE_ALPHA but without any visible chanmge09:23
*** fanta1 <fanta1!~fanta1@p200300F76BCE1E00B14DA9F962D64760.dip0.t-ipconnect.de> has joined #bzflag10:06
*** I_Died_Once <I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has joined #bzflag11:38
*** _I_Died_Once <_I_Died_Once!~I_Died_On@unaffiliated/idiedonce/x-1828535> has quit IRC (Ping timeout: 245 seconds)11:39
*** Rounin <Rounin!~david@cm-84.212.130.215.getinternet.no> has joined #bzflag11:42
*** spldart <spldart!~spldart@bzflag/contributor/spldart> has joined #bzflag12:43
*** ChanServ sets mode: +v spldart12:43
macsformeI am by no means intimately familiar with our collision code, but my impression is that our 1.0 object collisions are more robust than mesh-based objects (this being another example of that)12:45
blast007more simplistic12:47
macsformeI think in general, you want the most primitive collision volume possible to represent an object12:49
*** Foo_man_choo <Foo_man_choo!~spldart@c-73-155-11-165.hsd1.tx.comcast.net> has joined #bzflag12:49
macsformeso if anything, I think we would want to use mesh collision tests only for shapes that actually require them12:50
macsformewhen I was playing around with Bullet, I saw they have a decent mesh collision test, but they also have more primitive collision shapes which seemed to be encouraged when possible12:53
macsformeanyone know why we have things like a "meshbox" at all, rather than just allowing material properties on an actual box?13:01
blast007I believe the meshbox was created before the 'meshed box'13:13
*** Rounin <Rounin!~david@cm-84.212.130.215.getinternet.no> has quit IRC (Remote host closed the connection)15:51
*** infobot <infobot!ibot@c-174-52-60-165.hsd1.ut.comcast.net> has quit IRC (Quit: cyal8r)16:05
*** infobot <infobot!ibot@c-174-52-60-165.hsd1.ut.comcast.net> has joined #bzflag16:06
*** ChanServ sets mode: +v infobot16:06
*** fanta1 <fanta1!~fanta1@p200300F76BCE1E00B14DA9F962D64760.dip0.t-ipconnect.de> has quit IRC (Quit: fanta1)16:08
*** infobot <infobot!ibot@c-174-52-60-165.hsd1.ut.comcast.net> has quit IRC (Quit: cyal8r)16:15
*** infobot <infobot!ibot@c-174-52-60-165.hsd1.ut.comcast.net> has joined #bzflag16:16
*** ChanServ sets mode: +v infobot16:16
*** dcat <dcat!~dcat@c-98-244-106-246.hsd1.va.comcast.net> has quit IRC (Ping timeout: 240 seconds)18:57
*** Zehra <Zehra!~Zehra@unaffiliated/zehra> has joined #bzflag19:17
*** dcat <dcat!~dcat@c-98-244-106-246.hsd1.va.comcast.net> has joined #bzflag20:29
*** dcat <dcat!~dcat@c-98-244-106-246.hsd1.va.comcast.net> has quit IRC (Ping timeout: 240 seconds)21:02
*** dcat <dcat!~dcat@c-98-244-106-246.hsd1.va.comcast.net> has joined #bzflag21:10
*** Sgeo__ <Sgeo__!~Sgeo@ool-18b982ad.dyn.optonline.net> has quit IRC (Read error: Connection reset by peer)22:48
*** Sgeo <Sgeo!~Sgeo@ool-18b982ad.dyn.optonline.net> has joined #bzflag22:49
*** FusionDude <FusionDude!~flash@2601:280:c200:4e39:5c7:3d55:c948:36e0> has joined #bzflag23:29
*** ChanServ sets mode: +v FusionDude23:29
*** Flash <Flash!~flash@2601:280:c200:4e39:480c:e2e7:8272:5d95> has quit IRC (Ping timeout: 250 seconds)23:32
*** Zehra <Zehra!~Zehra@unaffiliated/zehra> has quit IRC (Quit: Gone for now.)23:35
*** Sgeo_ <Sgeo_!~Sgeo@ool-18b982ad.dyn.optonline.net> has joined #bzflag23:57

Generated by irclog2html.py 2.17.3.dev0 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!