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BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JeukV): | 00:26 |
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BZNotify | 2.4 @ bzflag: blast007 66bf01: Fix a syntax error in one of the Visual Studio project files. (https://git.io/Jeukw) | 00:26 |
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BZNotify | bzflag: blast007 closed pull request #221 "Texture conversion to internal format done only once." by atupone (https://git.io/Je4y7) | 03:01 |
BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JeuL0): | 03:01 |
BZNotify | 2.4 @ bzflag: atupone bb4352: Texture conversion to internal format done only once. (https://git.io/JeuLE) | 03:01 |
BZNotify | master @ bzflag: atupone pushed 1 commit (https://git.io/Jeum3): | 07:44 |
BZNotify | master @ bzflag: atupone 5d8a22: Texture conversion to internal format done only once. (https://git.io/Jeums) | 07:44 |
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tupone | do we want to support multiple platform on master branch or just SDL2 ? In case not, I need code to request an openGL context 1.5 or 2.0 or 3.0 (not greater) for non SDL2 platform | 21:22 |
blast007 | tupone: I think we'll end up just support SDL2. I may end up doing something similar for 2.4.20 if I find that this input bug isn't easy to fix. | 21:25 |
blast007 | so for now, with master, just focus on making it work when linking against SDL2 | 21:25 |
blast007 | (but leave the other platform code in there, even if it doesn't work) | 21:25 |
tupone | ok. Great. | 21:29 |
tupone | Do you want PR in the master to check it or just commit (I will do many steps to get to GL2.0) | 21:30 |
blast007 | will the stuff that gets pushed result in a playable game? if so, my opinion would be to just push it directly. if there's work-in-progress stuff that doesn't end up working yet, then that could be a PR. | 21:33 |
blast007 | macsforme: what's your thought on that? | 21:34 |
tupone | Every commits is going to work, you can alway revert: and I'm not going to push 10 commits per day | 21:35 |
BulletCatcher | BZFlag with SDL2 still doesn't work fullscreen for me, but I don't know how representative I am. | 22:20 |
BulletCatcher | Maybe I just need to learn to play windowed. | 22:20 |
BulletCatcher | It would help if "confine mouse" automatically let go when I'm dead, if possible. | 22:20 |
blast007 | BulletCatcher: do you use confine to window, or confine to mousebox? | 22:25 |
blast007 | BulletCatcher: is that still on the system with the nVidia 7025? | 22:29 |
BulletCatcher | I don't confine the mouse now since I still run fullscreen with SDL1, so I could use whichever is more appropriate. | 22:47 |
BulletCatcher | Yes, it is the same hardware with the nVidia 7025 on-board GPU. | 22:47 |
BulletCatcher | I have been using the Nouveau driver for the last year because nVidia dropped support for it. | 22:47 |
BulletCatcher | I may be willing to spend a few bucks for a supported card if necessary. | 22:47 |
blast007 | you have the same issue with both the nVidia driver and the Nouveau driver? | 22:50 |
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BulletCatcher | yes | 23:56 |
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