IRC logs of Freenode #BZFlag for Monday, 2019-10-28

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BZNotify2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JeukV):00:26
BZNotify2.4 @ bzflag: blast007 66bf01: Fix a syntax error in one of the Visual Studio project files. (https://git.io/Jeukw)00:26
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BZNotifybzflag: blast007 closed pull request #221 "Texture conversion to internal format done only once." by atupone (https://git.io/Je4y7)03:01
BZNotify2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JeuL0):03:01
BZNotify2.4 @ bzflag: atupone bb4352: Texture conversion to internal format done only once. (https://git.io/JeuLE)03:01
BZNotifymaster @ bzflag: atupone pushed 1 commit (https://git.io/Jeum3):07:44
BZNotifymaster @ bzflag: atupone 5d8a22: Texture conversion to internal format done only once. (https://git.io/Jeums)07:44
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tuponedo we want to support multiple platform on master branch or just SDL2 ? In case not, I need code to request an openGL context 1.5 or 2.0 or 3.0 (not greater) for non SDL2 platform21:22
blast007tupone: I think we'll end up just support SDL2.  I may end up doing something similar for 2.4.20 if I find that this input bug isn't easy to fix.21:25
blast007so for now, with master, just focus on making it work when linking against SDL221:25
blast007(but leave the other platform code in there, even if it doesn't work)21:25
tuponeok. Great.21:29
tuponeDo you want PR in the master to check it or just commit (I will do many steps to get to GL2.0)21:30
blast007will the stuff that gets pushed result in a playable game?  if so, my opinion would be to just push it directly.  if there's work-in-progress stuff that doesn't end up working yet, then that could be a PR.21:33
blast007macsforme: what's your thought on that?21:34
tuponeEvery commits is going to work, you can alway revert: and I'm not going to push 10 commits per day21:35
BulletCatcherBZFlag with SDL2 still doesn't work fullscreen for me, but I don't know how representative I am.22:20
BulletCatcherMaybe I just need to learn to play windowed.22:20
BulletCatcherIt would help if "confine mouse" automatically let go when I'm dead, if possible.22:20
blast007BulletCatcher: do you use confine to window, or confine to mousebox?22:25
blast007BulletCatcher: is that still on the system with the nVidia 7025?22:29
BulletCatcherI don't confine the mouse now since I still run fullscreen with SDL1, so I could use whichever is more appropriate.22:47
BulletCatcherYes, it is the same hardware with the nVidia 7025 on-board GPU.22:47
BulletCatcherI have been using the Nouveau driver for the last year because nVidia dropped support for it.22:47
BulletCatcherI may be willing to spend a few bucks for a supported card if necessary.22:47
blast007you have the same issue with both the nVidia driver and the Nouveau driver?22:50
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BulletCatcheryes23:56

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