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The_Noah | Could meshbox and box and a meshified box be unified somehow? Since they all seem to have different properties it's kinda confusing. | 19:22 |
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macsforme | I'm not sure why the collisions are different at all... meshboxes must be based on the mesh collision code, I'm guessing | 19:33 |
macsforme | but yeah, that doesn't make much sense to me either | 19:33 |
blast007 | I believe that a meshed box is constructed differently than a meshbox | 19:35 |
blast007 | at one point (musta been 2.0) there were definitely collision differences between the two, as I seem to recall you couldn't drive through the center of one of them with either OO or PZ | 19:36 |
blast007 | if we were going to clean up our collision code, I assume we'd just standardize on full mesh collisions and just convert the other primative objects to use that? | 19:51 |
The_Noah | That's what I would think. | 20:15 |
tupone | about PR 221 is that ok to push on both branches ? | 21:17 |
blast007 | tupone: if I test that, what should I be looking for or trying? | 21:50 |
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