IRC logs of Freenode #BZFlag for Monday, 2019-07-22

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blast007tupone: okay, figured out why shader compilation was failing.  it was sorta a line ending issue.  Shader::file_read calls FILEMGR.createDataInStream in text mode and then seeks to the end to figure out how large the file is.  But it was returning a larger size than what ended up being read by the read method, so there was garbage data at the end.02:28
blast007for the 61 line radar.vert, there was 61 bytes of garbage at the end, so must be counting the CRLF endings when seeking, but when reading perhaps only reads it as a LF02:30
blast007switching createDataInStream to binary mode makes it work:  std::istream *rw = FILEMGR.createDataInStream(filename, true);02:30
BZNotify2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/fjMMa):02:58
BZNotify2.4 @ bzflag: blast007 0ca152: Fix variable name in comparison so that the center attribute of a texture matrix gets printed when saving a world file. (https://git.io/fjMMV)02:58
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tuponeblast007: ty, applied. Now I would be interested if there are glitches or performance problem :)06:51
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eddy_admin help?16:54
eddy_bzflag.org board admin help?16:56
eddy_t16:57
eddy_hi17:09
allejohi there17:18
eddy_hi17:18
eddy_allejo, I'm looking for bzflag.org board admin help?17:22
allejowhat do you need17:22
eddy_account I changed my contact email the other day from an account I no longer have, since then my BZFlag login is inactive.17:23
eddy_OOPS I changed my contact email the other day from an account I no longer have, since then my BZFlag login is inactive.17:23
eddy_server is probably trying to verify the change but I cannot get to that old email17:25
allejothe account you no longer have being the old email? did you get an activation email to your new email?17:26
eddy_no maybe spam filter caught it, will look again17:26
eddy_yep was in junk mail17:28
eddy_nm17:29
allejo:)17:30
eddy_By the way is L4m3r still around?  Seems to have disappeared, well a lot of players have seemed to have disappeared.  I play a lot less myself, thanks17:31
allejohe's still around on IRC (e.g. he's in this channel), however, no longer really active with the game or its development17:32
eddy_thanks, just curious last I spoke he said he was ill a few years ago.  I'll send him a PM17:34
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tuponeA question: we use glGenFramebuffers that is defined only for >= openGL 3.0. There is any check for that?19:19
blast007unlikely19:24
blast007seems that was introduced in 2.4.1219:24
blast007what should happen on pre-GL3.0 environments?  should it fail to run the game?19:27
blast007I've got a GL 2.1 card at home I could try it on.19:28
blast007and a GL 1.5 card (though sounds like it can do 2.1 via some software rendering with the 'latest' drivers)19:29
blast007I probably have an nVidia TNT2 somewhere as well which would be GL 1.219:29
blast007assuming I can find a system that can run that and Windows Vista+19:30
tuponeblast007: I only see the glGenFramebuffers on the web and says GL3.019:37
tuponehttps://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glGenFramebuffers.xhtml19:37
tuponeit is for the MSAA so maybe there is a check for it19:38
blast007I'll test it on some older gear19:38
tuponebut I don't know how it links. Possibly they are discovered runtime19:38
tuponeI'm doing a GL3.0 on top of GL2.0 to use framebuffers. My code should be deprecated but should work19:40
blast007if (GLEW_ARB_framebuffer_object)   <-- that?19:40
tuponeyep19:40
tuponethat is19:40
tuponehave you tested GL2.0 ? how is the speed ?19:42
blast007I have not yet19:43
blast007I'll get the build on several of my systems and compare with a normal client19:44
blast007looks like we'll only call the glGenFramebuffer if we can do multisampling, which we only can do if GLEW_ARB_framebuffer_object is true19:45
blast007so we should be okay there19:45
tuponeto compare the speed possibly remove last commit (The lighting done via fragment is heavy)19:45
tuponeyes19:46
blast007okay19:46
blast007I did have the "Lighting computed in frag shader" change when I was testing on my i3-3220 intel GPU, so I'll retest there without that19:48
tuponeyeah that is heavy. to compare with the same functionality is not nice :)19:50
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