IRC logs of Freenode #BZFlag for Tuesday, 2019-07-23

moriah~allejo++00:09
allejoi did a thing!00:11
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blast007tupone: the GL 2.0 version is roughly half as fast as the normal client on my i3-3220 / Intel HD 250001:39
blast007(without the lighting shader changeset)01:39
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tuponeblast007: ok. I will check here if I can do something.05:57
macsformeall the MSAA stuff should have proper checks for the needed extension(s)06:35
macsformeno complaints from me though if someone wants to double check it on a system without those extensions... I think I did check that before (not positive), but not since we introduced GLEW06:36
tuponemacsforme: yes, I just forgot the check while preparing to do the shadow map07:11
tuponemacsforme: do you confirm the reduction in frame per seconds of GL2.007:12
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macsformetupone: I believe the framerate varied wildly, so it was hard to tell... I can try to check again07:32
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macsformetupone: okay it's pretty stable now actually... standard 2.4.18 is about 283FPS, and your GL2.0 branch is about 523FPS, on my GTX TITAN18:18
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tuponemacsforme: great. Is that with light on fragment shader ?19:55
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BZNotifybzflag: atupone synchronized pull request #194 "Use glm instead of our implementation (vectors.h)" (https://git.io/fjYFq)20:24
BZNotifybzflag: atupone synchronized pull request #199 "Missile guidance math rewritten" (https://git.io/fj0lw)20:25
BZNotifybzflag: atupone synchronized pull request #148 "Use of Vertex Buffer Objects instead of Client Arrays" (https://git.io/vhCKr)20:27
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