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blast007 | hmm, so I thought I tracked down which commit broke the GL2.0 branch on Windows... but turns out that *sometimes* the client works and sometimes it doesn't.. so I'll have to run through that again | 19:18 |
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blast007 | some of the failures I've seen where the client still launched was where all the text was just solid white squares, another where the screen was mostly a flashing pinkish color | 19:18 |
tupone | hmm do you have an idea of what commit was ? | 20:02 |
tupone | is that before GL1.5 ? | 20:02 |
blast007 | still testing here | 20:04 |
tupone | ahh ok | 20:04 |
tupone | do you want/need write access to my tree? | 20:05 |
blast007 | it *may* be 25e637163c5a69512b398ff8c8cb2ef5adb4bd2a where it started (Rendering radar with shaders) | 20:05 |
tupone | so up to GL1.5 seems ok to you | 20:06 |
blast007 | main problem is that it's not consistently broken. sometimes the client starts up fine, other times the shader compilation fails, and other times it's just graphical glitches | 20:07 |
tupone | but when you see the same on linux seems good even if slow. Strange | 20:08 |
blast007 | like, just ran it once, and it said the glsl shader for radar wasn't found.. and then I ran it again and it started up fine | 20:08 |
tupone | maybe We need to put more debugging while reading file | 20:09 |
tupone | But time to sleep here Nite | 20:09 |
blast007 | cya | 20:09 |
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blast007 | running through gDEBugger GL, in Shader::create_shader for the radar shader, I'm getting ah error detected in glLinkProgram, AP_SHADER_COMPILATION_FAILED_ERROR, Shader 1 compilation failed | 21:10 |
blast007 | when creating the radar vertex shader | 21:12 |
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