IRC logs of Freenode #BZFlag for Sunday, 2019-07-21

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blast007hmm, so I thought I tracked down which commit broke the GL2.0 branch on Windows... but turns out that *sometimes* the client works and sometimes it doesn't.. so I'll have to run through that again19:18
blast007some of the failures I've seen where the client still launched was where all the text was just solid white squares, another where the screen was mostly a flashing pinkish color19:18
tuponehmm do you have an idea of what commit was ?20:02
tuponeis that before GL1.5 ?20:02
blast007still testing here20:04
tuponeahh ok20:04
tuponedo you want/need write access to my tree?20:05
blast007it *may* be 25e637163c5a69512b398ff8c8cb2ef5adb4bd2a where it started (Rendering radar with shaders)20:05
tuponeso up to GL1.5 seems ok to you20:06
blast007main problem is that it's not consistently broken.  sometimes the client starts up fine, other times the shader compilation fails, and other times it's just graphical glitches20:07
tuponebut when you see the same on linux seems good even if slow. Strange20:08
blast007like, just ran it once, and it said the glsl shader for radar wasn't found.. and then I ran it again and it started up fine20:08
tuponemaybe We need to put more debugging while reading file20:09
tuponeBut time to sleep here Nite20:09
blast007cya20:09
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blast007running through gDEBugger GL, in Shader::create_shader for the radar shader, I'm getting ah error detected in glLinkProgram, AP_SHADER_COMPILATION_FAILED_ERROR, Shader 1 compilation failed21:10
blast007when creating the radar vertex shader21:12
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