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| BZNotify | bzo: timriker opened issue #199 "Waypoints" (https://github.com/timriker/bzo/issues/199) | 05:14 |
|---|---|---|
| BZNotify | bzo: timriker labeled issue #199 as enhancement | 05:14 |
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| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/275ed28b3f8e...fd3aef30a283): | 06:30 |
| BZNotify | main @ bzo: timriker f962c3: minimatch 11 for every dependency, eslint's included, rather than for nodemon alone; eslint runs clean on it (https://github.com/timriker/bzo/commit/f962c3ece1da090186903a2f2e663e3c373817cf) | 06:30 |
| BZNotify | main @ bzo: timriker 27e481: Every tank plays as upstream's stock tank, whatever model draws it: shots leave from Player::getMuzzle (tankRadius + 0.1 ahead, muzzleHeight up) rather than a model's barrel, and a shot's first wall test starts muzzleFront behind the muzzle as makeSegments does, so a tank nosed against a wall mee... (https://github.com/timriker/bzo/commit/27e48165b18c2efb8ecd0f0359e2d08da1f6d6bc) | 06:30 |
| BZNotify | main @ bzo: timriker fd3aef: Release v1.3.85 - every tank model fires and is hit as BZFlag's stock tank, squish moves the muzzle and camera, and server messages read as BZFlag's (https://github.com/timriker/bzo/commit/fd3aef30a283f5defb2e48c9da4dcad090738488) | 06:30 |
| BZNotify | bzo: timriker tagged main * fd3aef (Release v1.3.85 - every tank model fires and is hit as BZFlag's stock ta...) as v1.3.85 (https://github.com/timriker/bzo/compare/v1.3.85) | 06:31 |
| BZNotify | bzo: timriker opened issue #200 "stray surfaces on explode" (https://github.com/timriker/bzo/issues/200) | 06:32 |
| BZNotify | bzo: timriker labeled issue #200 as bug | 06:32 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/fd3aef30a283...a2838f50e456): | 06:34 |
| BZNotify | main @ bzo: timriker a2838f: Changelog: v1.3.85 also carries minimatch 11 for every dependency, clearing GHSA-g3hv-75wg-m249 (https://github.com/timriker/bzo/commit/a2838f50e456957eac06b8122a923b6fff720b20) | 06:34 |
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| BZNotify | bzo: timriker opened issue #201 "Controls" (https://github.com/timriker/bzo/issues/201) | 08:43 |
| BZNotify | bzo: timriker labeled issue #201 as enhancement | 08:43 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/a2838f50e456...7acafe0322dc): | 09:00 |
| BZNotify | main @ bzo: timriker 7acafe: Plans: controls (keys by position matching upstream, binoculars, a hidden chat input in the panel, the radar back in the lower left without virtual controls, silencing from the scoreboard; #201) and waypoints (#199) (https://github.com/timriker/bzo/commit/7acafe0322dc40b1b35b7a0716e7b76f8df53851) | 09:00 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/7acafe0322dc...178e244fa5ca): | 09:21 |
| BZNotify | main @ bzo: timriker 178e24: Keys match BZFlag's and are read by position on every layout: 1-3 radar range and 4/5 zoom, Shift and a digit the chat tab, M team and Z admin messages, o a line holding / and Shift+O the operator panel, F flag help, Q radar on or off, V the microphone with B held for binoculars, and Shift+M and ... (https://github.com/timriker/bzo/commit/178e244fa5ca87fd1ae81bef1cdfea5c19e58cc7) | 09:21 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/178e244fa5ca...099fc001720c): | 09:33 |
| BZNotify | main @ bzo: timriker 099fc0: Silencing from the scoreboard: K opens a cursor on no row, Up and Down pick a player and Enter silences or lets them back; a silenced row shows 🔇 on the flat and headset boards, and Settings -> Silence does the same without a keyboard. The /silence list is the store. Refs #201 (https://github.com/timriker/bzo/commit/099fc001720cbfe9f6a586539a589f57f4ebf425) | 09:33 |
| BZNotify | bzo: timriker opened issue #202 "ace path with enemies" (https://github.com/timriker/bzo/issues/202) | 09:34 |
| BZNotify | bzo: timriker labeled issue #202 as enhancement | 09:34 |
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| BZNotify | master @ asset-manager: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/asset-manager/compare/ab781d1ef042...7839b81dbb41): | 11:49 |
| BZNotify | master @ asset-manager: blast007 7839b8: Generate static index.html files instead of using dynamic index pages. (https://github.com/BZFlag-Dev/asset-manager/commit/7839b81dbb415143274dab4988d6c09525498799) | 11:49 |
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| BZNotify | main @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/099fc001720c...a5c13a73e3e9): | 18:22 |
| BZNotify | main @ bzo: timriker 1dcb21: Chat's top row: Send and the destination on the left, the tabs on the right, transparent until a line is typed; the input opens in it, shaded, and the tabs step aside, so the messages get the line it used to take. Tab names drop to one letter with a tooltip when the row is too narrow, and keep cl... (https://github.com/timriker/bzo/commit/1dcb21cb43ad1ccfc488ab71a816d87f93c11304) | 18:22 |
| BZNotify | main @ bzo: timriker 19b30f: The radar back in BZFlag's lower left, with chat beside it along the bottom and the debug HUD top right, on a landscape screen at least 800px wide and 600px tall with the virtual controls off; Send shaded like the tabs; a touch that starts on the joystick or a button no longer scrolls chat. Refs ... (https://github.com/timriker/bzo/commit/19b30f0f756381be069256cf3cf549917e08f930) | 18:22 |
| BZNotify | main @ bzo: timriker a5c13a: Release v1.3.86 - BZFlag's keys by position, silencing from the scoreboard, a cleaner chat panel and the radar back in the lower left. Refs #201 (https://github.com/timriker/bzo/commit/a5c13a73e3e95ddc878b586ac61d7c2be1905e75) | 18:22 |
| BZNotify | bzo: timriker tagged main * a5c13a (Release v1.3.86 - BZFlag's keys by position, silencing from the scoreboa...) as v1.3.86 (https://github.com/timriker/bzo/compare/v1.3.86) | 18:24 |
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