IRC logs of Libera.Chat #BZFlag for Wednesday, 2026-11-04

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BZNotifybzo: timriker opened issue #199 "Waypoints" (https://github.com/timriker/bzo/issues/199)05:14
BZNotifybzo: timriker labeled issue #199 as enhancement 05:14
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BZNotifymain @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/275ed28b3f8e...fd3aef30a283):06:30
BZNotifymain @ bzo: timriker f962c3: minimatch 11 for every dependency, eslint's included, rather than for nodemon alone; eslint runs clean on it (https://github.com/timriker/bzo/commit/f962c3ece1da090186903a2f2e663e3c373817cf)06:30
BZNotifymain @ bzo: timriker 27e481: Every tank plays as upstream's stock tank, whatever model draws it: shots leave from Player::getMuzzle (tankRadius + 0.1 ahead, muzzleHeight up) rather than a model's barrel, and a shot's first wall test starts muzzleFront behind the muzzle as makeSegments does, so a tank nosed against a wall mee... (https://github.com/timriker/bzo/commit/27e48165b18c2efb8ecd0f0359e2d08da1f6d6bc)06:30
BZNotifymain @ bzo: timriker fd3aef: Release v1.3.85 - every tank model fires and is hit as BZFlag's stock tank, squish moves the muzzle and camera, and server messages read as BZFlag's (https://github.com/timriker/bzo/commit/fd3aef30a283f5defb2e48c9da4dcad090738488)06:30
BZNotifybzo: timriker tagged main * fd3aef (Release v1.3.85 - every tank model fires and is hit as BZFlag's stock ta...) as v1.3.85 (https://github.com/timriker/bzo/compare/v1.3.85)06:31
BZNotifybzo: timriker opened issue #200 "stray surfaces on explode" (https://github.com/timriker/bzo/issues/200)06:32
BZNotifybzo: timriker labeled issue #200 as bug 06:32
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/fd3aef30a283...a2838f50e456):06:34
BZNotifymain @ bzo: timriker a2838f: Changelog: v1.3.85 also carries minimatch 11 for every dependency, clearing GHSA-g3hv-75wg-m249 (https://github.com/timriker/bzo/commit/a2838f50e456957eac06b8122a923b6fff720b20)06:34
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BZNotifybzo: timriker opened issue #201 "Controls" (https://github.com/timriker/bzo/issues/201)08:43
BZNotifybzo: timriker labeled issue #201 as enhancement 08:43
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/a2838f50e456...7acafe0322dc):09:00
BZNotifymain @ bzo: timriker 7acafe: Plans: controls (keys by position matching upstream, binoculars, a hidden chat input in the panel, the radar back in the lower left without virtual controls, silencing from the scoreboard; #201) and waypoints (#199) (https://github.com/timriker/bzo/commit/7acafe0322dc40b1b35b7a0716e7b76f8df53851)09:00
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BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/7acafe0322dc...178e244fa5ca):09:21
BZNotifymain @ bzo: timriker 178e24: Keys match BZFlag's and are read by position on every layout: 1-3 radar range and 4/5 zoom, Shift and a digit the chat tab, M team and Z admin messages, o a line holding / and Shift+O the operator panel, F flag help, Q radar on or off, V the microphone with B held for binoculars, and Shift+M and ... (https://github.com/timriker/bzo/commit/178e244fa5ca87fd1ae81bef1cdfea5c19e58cc7)09:21
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BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/178e244fa5ca...099fc001720c):09:33
BZNotifymain @ bzo: timriker 099fc0: Silencing from the scoreboard: K opens a cursor on no row, Up and Down pick a player and Enter silences or lets them back; a silenced row shows 🔇 on the flat and headset boards, and Settings -> Silence does the same without a keyboard. The /silence list is the store. Refs #201 (https://github.com/timriker/bzo/commit/099fc001720cbfe9f6a586539a589f57f4ebf425)09:33
BZNotifybzo: timriker opened issue #202 "ace path with enemies" (https://github.com/timriker/bzo/issues/202)09:34
BZNotifybzo: timriker labeled issue #202 as enhancement 09:34
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BZNotifymaster @ asset-manager: blast007 pushed 1 commit (https://github.com/BZFlag-Dev/asset-manager/compare/ab781d1ef042...7839b81dbb41):11:49
BZNotifymaster @ asset-manager: blast007 7839b8: Generate static index.html files instead of using dynamic index pages. (https://github.com/BZFlag-Dev/asset-manager/commit/7839b81dbb415143274dab4988d6c09525498799)11:49
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BZNotifymain @ bzo: timriker pushed 3 commits (https://github.com/timriker/bzo/compare/099fc001720c...a5c13a73e3e9):18:22
BZNotifymain @ bzo: timriker 1dcb21: Chat's top row: Send and the destination on the left, the tabs on the right, transparent until a line is typed; the input opens in it, shaded, and the tabs step aside, so the messages get the line it used to take. Tab names drop to one letter with a tooltip when the row is too narrow, and keep cl... (https://github.com/timriker/bzo/commit/1dcb21cb43ad1ccfc488ab71a816d87f93c11304)18:22
BZNotifymain @ bzo: timriker 19b30f: The radar back in BZFlag's lower left, with chat beside it along the bottom and the debug HUD top right, on a landscape screen at least 800px wide and 600px tall with the virtual controls off; Send shaded like the tabs; a touch that starts on the joystick or a button no longer scrolls chat. Refs ... (https://github.com/timriker/bzo/commit/19b30f0f756381be069256cf3cf549917e08f930)18:22
BZNotifymain @ bzo: timriker a5c13a: Release v1.3.86 - BZFlag's keys by position, silencing from the scoreboard, a cleaner chat panel and the radar back in the lower left. Refs #201 (https://github.com/timriker/bzo/commit/a5c13a73e3e95ddc878b586ac61d7c2be1905e75)18:22
BZNotifybzo: timriker tagged main * a5c13a (Release v1.3.86 - BZFlag's keys by position, silencing from the scoreboa...) as v1.3.86 (https://github.com/timriker/bzo/compare/v1.3.86)18:24
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