| *** Agatha <Agatha!~agatha@50.39.195.67> has joined #bzflag | 00:12 | |
| *** Agatha is now away: away | 00:12 | |
| blast007 | tupone: That vbo branch triggers a debug assertion here inside of FlagSceneNode::FlagRenderNode::~FlagRenderNode() because allWaves is empty. This is happening when I quit the game while connected to a server. It doesn't if I leave the game first and THEN quit. | 01:22 |
|---|---|---|
| blast007 | FlagSceneNode::freeFlag() is being called, which clears allWaves. And then after that, FlagSceneNode::FlagRenderNode::~FlagRenderNode() is being called. | 01:30 |
| blast007 | if I just make FlagSceneNode::freeFlag() a no-op by commenting out the allWaves.clear(), then the issue doesn't occur. | 02:10 |
| BZNotify | bzo: timriker opened issue #83 "Shoot through walls" (https://github.com/timriker/bzo/issues/83) | 02:35 |
| BZNotify | bzo: timriker labeled issue #83 as bug | 02:35 |
| BZNotify | bzo: timriker opened issue #84 "Tank gets stuck sliding into the xwall/oct/plat1_sw corner on hix.bzw" (https://github.com/timriker/bzo/issues/84) | 03:51 |
| BZNotify | bzo: timriker labeled issue #84 as bug | 03:51 |
| *** FastLizard4 is back | 03:53 | |
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