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| TimRiker | bzo does a logout. That does not clear any cookies upstream, just local. | 01:53 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/c95310ca7d11...b17968ed3bad): | 02:39 |
| BZNotify | main @ bzo: timriker d3fb4e: Release v1.2.15 - mesh collision matches upstream's own face-blocking rules, Map Viewer share links, radar self-marker (part of #72) (https://github.com/timriker/bzo/commit/d3fb4ed4710d8f3e65b767eca5e01da6da993116) | 02:39 |
| BZNotify | main @ bzo: timriker b17968: Update self-destruct key references to Delete in README and controls-docs check (https://github.com/timriker/bzo/commit/b17968ed3badee8130a722d14930ebe0e838fafc) | 02:39 |
| BZNotify | bzo: timriker tagged main * b17968 (Update self-destruct key references to Delete in README and controls-doc...) as v1.2.15 (https://github.com/timriker/bzo/compare/v1.2.15) | 02:39 |
| TimRiker | can you tell me why there are missing textures on some mesh objects in bzo? does addtexture at the mesh level work for all faces unless overridden? or does it have no effect if given on the base? | 02:47 |
| TimRiker | ah. texture and addtexture are different in bzflag. | 02:57 |
| TimRiker | texture references for https://images.bzflag.org do not work? ONLY http: is supported? | 03:13 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/b17968ed3bad...ef0c581cbff4): | 07:36 |
| BZNotify | main @ bzo: timriker ef0c58: Release v1.2.16 - tetra/cone/meshpyr primitives, mesh ricochet face-selection fix, Oscillation Overthruster inside meshes (part of #72) (https://github.com/timriker/bzo/commit/ef0c581cbff4bb0b2a7da38e223c1331fa9a40e2) | 07:36 |
| BZNotify | bzo: timriker tagged * ef0c58 (Release v1.2.16 - tetra/cone/meshpyr primitives, mesh ricochet face-sele...) as v1.2.16 (https://github.com/timriker/bzo/compare/v1.2.16) | 07:37 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/ef0c581cbff4...625200857517): | 08:40 |
| BZNotify | main @ bzo: timriker 625200: Release v1.2.17 - arc/meshbox and sphere primitives, complete all six BZW mesh generators, meshpyr/meshbox rotation fix (part of #72) (https://github.com/timriker/bzo/commit/62520085751720269cbc27c691c61c9c4f31e097) | 08:40 |
| BZNotify | bzo: timriker tagged * 625200 (Release v1.2.17 - arc/meshbox and sphere primitives, complete all six BZ...) as v1.2.17 (https://github.com/timriker/bzo/compare/v1.2.17) | 08:41 |
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| blast007 | TimRiker: in bzflag, https URLs weren't supported (only http and ftp). That's something I'll change in 2.6. | 11:26 |
| blast007 | (until 2.4.4, our curl wasn't initialized in our code with TLS/SSL support even if it was built with it) | 11:27 |
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| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/625200857517...9d1d07a637d6): | 15:10 |
| BZNotify | main @ bzo: timriker 9d1d07: Release v1.2.18 - numeric matref resolution for unnamed BZW materials, history-in-comments cleanup (part of #72) (https://github.com/timriker/bzo/commit/9d1d07a637d6071640bedd3fca1a8e2eb5612b61) | 15:10 |
| BZNotify | bzo: timriker tagged main * 9d1d07 (Release v1.2.18 - numeric matref resolution for unnamed BZW materials, h...) as v1.2.18 (https://github.com/timriker/bzo/compare/v1.2.18) | 15:10 |
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| BZNotify | bzo: timriker labeled issue #74 "remove end textures from border walls" as bug (https://github.com/timriker/bzo/issues/74) | 17:26 |
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| TimRiker | bzflag calls the list server over ssl/tls, right? can't images share that support? | 17:27 |
| TimRiker | who owns planet mofo? they run their own images server? does anyone else? This requires clients to manually add it to the allow list, right? | 17:29 |
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| TimRiker | I had google create me a tampermonkey script to sort the group list by name, member count, etc on the adm panel. 1468 groups. bugsy.user the largest at 897 | 17:43 |
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| blast007 | yes, BZFlag does for the list server and MOTD. But if we started to allow maps to use https URLs, older 2.4 clients (and servers) wouldn't be able to load the textures. | 18:09 |
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| blast007 | And mofo is the only one I know of that uses a third-party server. | 18:11 |
| TimRiker | k. was decal support ever working? I see addtexture, which adds multiple textures for surfaces, but I don't see anywhere that uses other than the first one. | 18:14 |
| TimRiker | I imagine graffiti over a repeating wall texture, but I don't see a map that does that, or even complete support in the code. | 18:15 |
| TimRiker | I guess one can add a billboard with a separate image and do it that way. Hmm. Do textures process alpha levels? I've not tested that either. | 18:16 |
| blast007 | no idea if that was ever used (or tested) | 18:26 |
| blast007 | (referring to addtexture) | 18:26 |
| blast007 | alpha levels work | 18:26 |
| blast007 | I've seen it used to create that wire grate effect on a platform. There was a map from ages ago that originally used geometry for that, but it caused a massive performance hit when you got near that platform because of all the individual collision checks. So I *think* they replaced that with a texture. But maybe they just made an invisible single platform as the "solid" part and made the ... | 18:28 |
| blast007 | ... visible grate drivethrough. | 18:28 |
| TimRiker | I'll watch for that. Any current servers that you know use alpha textures? | 18:37 |
| TimRiker | nevermind, I'll ask ai to run through them. | 18:38 |
| blast007 | Louman's Church Yard probably does for the ghosts | 18:39 |
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| Juest | TimRiker: Optic_Delusion runs planetmofo :) | 20:41 |
| Optic_Delusion | but i will need Allejo to add the CORS headers | 20:42 |
| Optic_Delusion | the Apocalypse map TimRiker is running now uses some images hosted at bzflag.org. They appear to be loading properly. If you get the special material name "LinkMaterial" working, it loads an image with alpha | 20:48 |
| TimRiker | Optic_Delusion, let me know. yes, images.bzflag.org has the CORS header and loads, images.planet-mofo.com does not so they don't load. I'm still working on animated textures and physics. | 20:49 |
| TimRiker | not sure where the ghosts are supposed to be. I see window overlays here: https://bz.rikers.org/?viewmap=import-bzflag.thenoah.dev_5171.bzw&cam=free&pos=-203.6,33.3,236.9,-63.8 | 20:51 |
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| Optic_Delusion | it badly needs. -set _jumpVelocity 20.1 | 20:52 |
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| TimRiker | I don't think the tree looks right: https://bz.rikers.org/?viewmap=import-bzflag.thenoah.dev_5171.bzw&cam=free&pos=366.5,33.3,35.4,76.2 | 20:52 |
| TimRiker | what badly needs the jump velocity? I don't remember if I added that setting to bzo or not yet. | 20:52 |
| Optic_Delusion | apocalypse. none of the jumps will work without it | 20:55 |
| Optic_Delusion | the teleporter transparency looks good | 20:55 |
| Optic_Delusion | there ya go !! tree good | 20:56 |
| TimRiker | tree is better. probably not perfect? https://bz.rikers.org/?viewmap=import-bzflag.thenoah.dev_5171.bzw&cam=free&pos=345.3,46.7,47.4,68.8 | 20:57 |
| Optic_Delusion | the texture matrix will be the candle flame, i think | 20:57 |
| TimRiker | ghost: https://bz.rikers.org/?viewmap=import-bzflag.thenoah.dev_5171.bzw&cam=free&pos=-383.2,22.5,124.1,142.8 | 20:59 |
| TimRiker | these candles? if so, they will show with animated textures when I get that: https://bz.rikers.org/?viewmap=import-bzflag.thenoah.dev_5171.bzw&cam=free&pos=60.5,62.1,8.1,-82.2 | 21:00 |
| Optic_Delusion | looks like the rotation is wrong, of the various meshes in that tree | 21:00 |
| TimRiker | it looks like some billboards only have one face and the transparent face is culling the back faces. probably on my end. | 21:02 |
| Optic_Delusion | YES, They are one face... churchyard's roof looks like it has some drawinfo clouds {bubbles?}. they are moving. | 21:05 |
| Optic_Delusion | look at the roof from the southwest. | 21:06 |
| TimRiker | clouds on bzo are spheres up high. That's supposed to be map specific so they should be high enough. I'll look at that too. | 21:06 |
| TimRiker | great, now the clouds are up above the sky on that map. lol. at least they don't run into the roof anymore. | 21:09 |
| Optic_Delusion | I am now able to edit MOTD, and a lot more settings. | 21:13 |
| TimRiker | on bz.rikers.org? I don't recall the groups I gave admin to, but it's forum groups. looking.. DEVELOPERS, BZADMIN, BBMODERATORS should all have admin on bz.rikers.org. | 21:27 |
| TimRiker | you need to do central login in order to get admin. visible with an @ like in bzflag. | 21:36 |
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| Juest | TimRiker: freecam controls yet? | 22:28 |
| Optic_Delusion | I don't know what I did, but after you shut down churchyard ( if that is what actually happened) i was able to see the operator panel. I could edit everything. I scrolled down and took five screenshots. MAybe it was because i had three tabs open with BZ servers on them | 22:29 |
| Optic_Delusion | Juest I was able to move around in obs, the tab key was UP, but i could not find the down key. | 22:30 |
| Optic_Delusion | bug: you can jump while inside an object with OO | 22:31 |
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| Juest | i cant find how to drop flags | 22:31 |
| Juest | we need controls settings | 22:31 |
| Juest | oh its space apparently | 22:32 |
| Optic_Delusion | fire and jump on opposite sides of the KB, that is unacceptable.. how would you do it, with cookies? | 22:32 |
| Juest | XD | 22:32 |
| Juest | you just play with both hands | 22:33 |
| Juest | TimRiker: server doing okay there? | 22:33 |
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| Juest | automatic pausing when opening the menus should be forced rather than meeting the requirements for it | 22:45 |
| Juest | how do you enter a name to become an operator? | 22:52 |
| BZNotify | main @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/9d1d07a637d6...f30fea97cfe4): | 22:53 |
| BZNotify | main @ bzo: timriker f30fea: Release v1.2.19 - physics drivers (linear/death), remote import game-style/handicap/mp recording, group matref/phydrv fix, texture trust removed, foliage alpha blending (part of #72) (https://github.com/timriker/bzo/commit/f30fea97cfe494422f5fc927028b002497d7b84e) | 22:53 |
| BZNotify | bzo: timriker tagged * f30fea (Release v1.2.19 - physics drivers (linear/death), remote import game-sty...) as v1.2.19 (https://github.com/timriker/bzo/compare/v1.2.19) | 22:53 |
| BZNotify | bzo: timriker tagged * 88bc87 (Release v1.0.101 - signed-in players can log out via /logout) as v1.0.101 (https://github.com/timriker/bzo/compare/v1.0.101) | 22:53 |
| BZNotify | bzo: timriker tagged * 323572 (release: v1.0.30) as v1.0.30 (https://github.com/timriker/bzo/compare/v1.0.30) | 22:53 |
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| TimRiker | Juest, sorry, was working on job work. :) entering settings or switching away from the tab should do a 5 second countdown pause. dropping flag is space or middle mouse. | 23:47 |
| TimRiker | Optic_Delusion, jump is up in free camera, and drop flag is down. so tab/space on keyboard. all in the help. "?" | 23:48 |
| TimRiker | Optic_Delusion, are you in one of the groups? I added three groups as admin on bz.rikers.org DEVELOPERS BZADMIN BBMODERATORS so people can get an idea of how the op panel works without installing their own docker image to play with. | 23:50 |
| TimRiker | Juest, where did you see a name admin option? that was before I added central login. now it's tied to central login groups. | 23:51 |
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