IRC logs of Libera.Chat #BZFlag for Monday, 2026-09-14

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BZNotifymain @ bzo: timriker pushed 4 commits (https://github.com/timriker/bzo/compare/dbd1d47339ad...d89e7bb06caa):01:49
BZNotifymain @ bzo: timriker 4f90dc: Support BZW group/define, add real community maps, fix long debug labels (https://github.com/timriker/bzo/commit/4f90dc5a142f7af114dcadd0072ce0f155a07333)01:49
BZNotifymain @ bzo: timriker 163018: Drop the two pulled community maps: no clear license (https://github.com/timriker/bzo/commit/16301848c6bfcc2f155a5feda456d49e9cc6bfd5)01:49
BZNotifymain @ bzo: timriker b70a70: Ignore the two local-only pulled test maps (https://github.com/timriker/bzo/commit/b70a701cba45c315ce1f4de94b9be79e1693551e)01:49
BZNotifymain @ bzo: timriker d89e7b: Release v1.2.11 - BZW group/define support and longer debug labels (part of #72) (https://github.com/timriker/bzo/commit/d89e7bb06caabeff7c1acfe6de7e4cdb49d8dcea)01:50
BZNotifybzo: timriker tagged main * d89e7b (Release v1.2.11 - BZW group/define support and longer debug labels (part...) as v1.2.11 (https://github.com/timriker/bzo/compare/v1.2.11)01:50
TimRikeris there a map repo around that indicates the map license? I'd like some to test in the repo, but they should be AGPL compatible. PD, CC, GPL, should all work.01:59
blast007https://forums.bzflag.org/viewforum.php?f=6402:29
blast007(as I said before, from about 2007 onward, we required that all maps posted have an open-source license)02:30
TimRikeragreed. I read through the map license post earlier too.02:51
TimRikerblast007, adding missing world parsing now. bzo has a build in viewer: https:/bz.rikers.org/view where you can download a running public bzfs map and drive in it locally. Ops can switch the game over to it if desired.02:53
TimRikergroups/define in progress. probably materials next.02:54
BZNotifymain @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/d89e7bb06caa...495aec4f0195):03:02
BZNotifymain @ bzo: timriker f2b0fe: Recursive group/define nesting, teleporters in groups, three more real maps (https://github.com/timriker/bzo/commit/f2b0fe251c145c0dee2b7ffd5c6d572e60c0ae4c)03:02
BZNotifymain @ bzo: timriker 495aec: Release v1.2.12 - nested group/define, teleporters in groups, three more maps (part of #72) (https://github.com/timriker/bzo/commit/495aec4f01958cbf5b6abd8a3bded5899d2f80e1)03:02
BZNotifybzo: timriker tagged main * 495aec (Release v1.2.12 - nested group/define, teleporters in groups, three more...) as v1.2.12 (https://github.com/timriker/bzo/compare/v1.2.12)03:02
BZNotifybzo: Aeonovyli commented on issue #59 "Tank Models" by timriker (https://github.com/timriker/bzo/issues/59#issuecomment-5658577479): Alright. Would it help for me to specify to parts of the ship, for ...03:29
TimRikerwhat should we do for images? Can/should images.bzflag.org send Access-Control-Allow-Origin: * ?03:35
TimRikerI think the client sends an origin header, so if A-C-A-O reflected that origin, that should work. or allow * should work as well.03:37
TimRikerthin_wall in bzo is trying to load pine.png from images, and getting blocked. https://bz.rikers.org/?viewmap=bzo.bzw03:47
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/495aec4f0195...bafb65cfe54a):03:50
BZNotifymain @ bzo: timriker bafb65: Release v1.2.13 - BZW material/matref, external texture URLs (part of #72) (https://github.com/timriker/bzo/commit/bafb65cfe54a44e38b2b3e0395791a07d74985b8)03:50
BZNotifybzo: timriker tagged main * bafb65 (Release v1.2.13 - BZW material/matref, external texture URLs (part of #72)) as v1.2.13 (https://github.com/timriker/bzo/compare/v1.2.13)03:50
blast007TimRiker: IIRC, I had it set up to send that header for one specific host so far. It was for the bznext client.03:50
blast007the other option is to proxy requests through the bzo server-side code.03:51
blast007the web part was for the map viewer, I think03:52
blast007https://bz-next.github.io/mapviewer6/mapviewer.html03:53
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TimRikerWhat is your opinion on adding that cors header? How does the mapviewer work if someone deploys it locally? What did they do in development?20:26
BZNotifymain @ bzo: timriker pushed 1 commit (https://github.com/timriker/bzo/compare/bafb65cfe54a...c95310ca7d11):21:16
BZNotifymain @ bzo: timriker c95310: Release v1.2.14 - BZW mesh geometry (parse, texture, place, collide), shift/scale/spin, real-bzfs compatibility fixes (part of #72) (https://github.com/timriker/bzo/commit/c95310ca7d11ba0f0e2d2be0944426c6a0d72761)21:16
BZNotifybzo: timriker tagged  * c95310 (Release v1.2.14 - BZW mesh geometry (parse, texture, place, collide), sh...) as v1.2.14 (https://github.com/timriker/bzo/compare/v1.2.14)21:16
TimRikerblast007? is there a downside to adding Access-Control-Allow-Origin: * to images.bzflag.org?21:25
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blast007Working on it. For some reason it's not adding.21:46
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blast007I need to make sure it doesn't add it for the /submitimages path21:47
blast007TimRiker: should work now21:49
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TimRikerworks! https://bz.rikers.org/?viewmap=bzo.bzw thin_wall towards the NE has a wood texture.22:03
TimRikerhttps://bz.rikers.org/?viewmap=bzo.bzw&cam=fp&pos=67.2,0.0,-16.8,-35.822:04
TimRikerany thoughts on how to get a list server working with bzo? if we provide a server location as a url, the list server could do a different health check? something like that. central auth works great with groups for admin access. you should have admin on bz.rikers.org if you login.22:08
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blast007I don't think it's possible with our current system22:14
blast007unless the weblogin actually redirects you back to the target server, I guess22:15
blast007so I guess it depends what your idea is for bzo. Would bzo be deployed as a whole to each server, or are you intending to have a single site host the frontend and be able to connect to multiple servers at different hostnames?22:17
TimRikerweblogin works. I'd like to provide a list of other bzo servers. If the user follows that link, they get to the other bzo instance where they also need to login. Does the weblogin set a cookie for itself? if it did, then I could auto-redirect to the weblogin, which would auto-redirect back and the user would get a logged in session on the new server.22:19
TimRikerso, separate bzo instances, and each instance presents a server list that leads to other instances.22:19
TimRikerwe could host a central bzo login, something like: https://bz.rikers.org/view but it's not really needed if each bzo can present that list. and if bzo does it, it might work inside a webxr session on a headset.22:21
TimRikermesh support is getting there. https://bz.rikers.org/?viewmap=import-Planet-MoFo.com_4202.bzw&cam=free&pos=208.2,40.0,422.1,31.322:23
TimRikerright now the login in bzo redirects to my.b.o which on login redirects back. Try it. works great. :)22:31
blast007no, it doesn't set a cookie (anymore)22:31
TimRikerso the user would have to re-login on each server. I can live with that.22:31
blast007we used to have an option to save the login, but it was a really lazy implmentation that just skipped the login form and instantly redirected22:31
blast007(with no way to log out)22:32
blast007keep in mind that there is a new implementation that both recreates the current bzfls interface (along with weblogin) but also can have a newer API added.22:33
blast007I have the start of a basic REST API on it, for instance.22:33
TimRikerbzo can move to the new one anytime you like. Perhaps implementing server tracking it best done there anyway.22:35
blast007I could also implement a better weblogin that had some fork of login management; something akin to Google's login system.22:35
blast007new one isn't live yet, but it will just replace the old one when it goes live22:35
TimRikerlet me know when you have something I should test.22:38
TimRikerthe login form has a php cookie, right? I'd say if that session has a valid login, the form should redirect without pausing. this would auto-login you in as long as the php session was valid. then we adjust the php session as we like. Thoughts?22:43
TimRikerI guess that would also want a ?logout or some such to discard the cookie. I'll have to think on it more. What sites are still using the weblogin?22:46
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blast007no, weblogin doesn't use cookies in the current live site22:53
blast007the new one just has one to store the dark/light mode preference22:53
blast007and no, I don't think it should auto-redirect without prompting22:55
blast007at the very least, it should show a prompt indicating that there's a valid login session and that whatever.com is requesting a login, and then give the option to either continue, logout, or switch user.22:56
blast007I also wanted a way to invalidate saved weblogin sessions22:56
BZNotifybzo: timriker commented on issue #59 "Tank Models" (https://github.com/timriker/bzo/issues/59#issuecomment-5672212565): Yes, that would be useful. barrel, turret for the cab, etc....23:26
BZNotifybzo: timriker commented on pull request #71 "Delete and re-add bzship" by Aeonovyli (https://github.com/timriker/bzo/pull/71#issuecomment-5672228852): I'm in the middle of adding mesh support to the map, map viewer mod...23:28
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