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| TimRiker | I may have missed stuff. Power was out at home today for an hour or so. | 03:52 |
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| Sythos | <TimRiker> I may have missed stuff. Power was out at home today for an hour or so. << probably, let me copy&paste | 05:31 |
| Sythos | 21:11:14 <Sythos> TimRiker: I noticed that recent PRs are being closed while similar changes are pushed directly to main via Claude. This leads to duplicate effort and overwrites community contributions instead of merging them, could you clarify the preferred workflow for contributing to this project? If PRs aren't the intended route, I'd like to make sure I'm not wasting time on | 05:31 |
| Sythos | fixes or issues. | 05:31 |
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| TimRiker | Sythos, I did review the PRs. I think I had checked in changes that broke a few of your fixes. I was looking at the dependabot issue before your patch showed up. What we're seeing is just rapid team churn at the moment because I'm making so many changes. Sorry. | 17:35 |
| TimRiker | Sythos, I expect it will slow down, now that so much of bzflag functionality is already there. I'm trying to open issues on the things I'm expecting to do eventually, but not now, to communicate better. Thanks for all the help! | 17:36 |
| TimRiker | brygen, yes, the ship is not production ready, just testing is. third-person works ok, but first-person does not. Considering if first-person should hide more of vehicles in general. It's nice seeing the body and the treads, but the turret is only hidden because we're inside it, and the barrel is not really hidden. XR is less than ideal here too. Narrow in XR hurts my eyes. | 17:40 |
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| BZNotify | bzo: timriker opened issue #59 "Tank Models" (https://github.com/timriker/bzo/issues/59) | 17:52 |
| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/12afc4c1e0ac...28c65b26bc39): | 18:06 |
| BZNotify | main @ bzo: timriker c8c216: Resolve tank motion in one upstream pass, and stop sliding into pyramids (https://github.com/timriker/bzo/commit/c8c21638f116a3d261c8c78a8c599dc1741bf039) | 18:06 |
| BZNotify | main @ bzo: timriker 28c65b: Release v1.0.94 - tank motion resolves in one upstream pass and no longer slides into pyramids. Closes #49 (https://github.com/timriker/bzo/commit/28c65b26bc399ff246bc0ba581e43d68589b8ae6) | 18:06 |
| BZNotify | bzo: timriker closed issue #49 "sliding on pyramids" (https://github.com/timriker/bzo/issues/49) | 18:06 |
| BZNotify | bzo: timriker tagged main * 28c65b (Release v1.0.94 - tank motion resolves in one upstream pass and no longe...) as v1.0.94 (https://github.com/timriker/bzo/compare/v1.0.94) | 18:07 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/28c65b26bc39...793621e68a0e): | 19:57 |
| BZNotify | main @ bzo: timriker 85139c: Build no face that is buried inside another obstacle (https://github.com/timriker/bzo/commit/85139c56fc6eb38187313a9603e089d1b7e49dba) | 19:57 |
| BZNotify | main @ bzo: timriker 793621: Release v1.0.95 - faces buried inside other obstacles are no longer drawn, so a fake curve reads as its shape from inside. Refs #23 (https://github.com/timriker/bzo/commit/793621e68a0e1f17f449bcd26deac87eabc98b54) | 19:57 |
| BZNotify | bzo: timriker tagged main * 793621 (Release v1.0.95 - faces buried inside other obstacles are no longer draw...) as v1.0.95 (https://github.com/timriker/bzo/compare/v1.0.95) | 19:57 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/793621e68a0e...37839b23412b): | 21:01 |
| BZNotify | main @ bzo: timriker 175ee8: Read the colour a map paints an obstacle, and label things in their own colour (https://github.com/timriker/bzo/commit/175ee8479aaf8eb6501e1dce9313c4f4f79d47fd) | 21:01 |
| BZNotify | main @ bzo: timriker 37839b: Release v1.0.96 - a map can paint a box or a pyramid, and labels wear the colour of what they name (https://github.com/timriker/bzo/commit/37839b23412b893ece63111da978fa826add82e9) | 21:01 |
| BZNotify | bzo: timriker tagged main * 37839b (Release v1.0.96 - a map can paint a box or a pyramid, and labels wear th...) as v1.0.96 (https://github.com/timriker/bzo/compare/v1.0.96) | 21:01 |
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| BZNotify | bzo: timriker labeled issue #60 "Brotli Compression" as enhancement (https://github.com/timriker/bzo/issues/60) | 21:52 |
| BZNotify | bzo: timriker opened issue #60 | 21:52 |
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| BZNotify | main @ bzo: timriker pushed 2 commits (https://github.com/timriker/bzo/compare/37839b23412b...630a1318e624): | 23:07 |
| BZNotify | main @ bzo: timriker 9496f2: Compress the assets once and serve the sidecar. Refs #60 (https://github.com/timriker/bzo/commit/9496f21fe5fbae457f3f22a0365c58c3263630cb) | 23:07 |
| BZNotify | main @ bzo: timriker 630a13: Release v1.0.97 - assets ship pre-compressed, so a cold join carries 5.6MB instead of 9.9MB. Closes #60 (https://github.com/timriker/bzo/commit/630a1318e624f32d8798323f5f616b11f207e8d2) | 23:07 |
| BZNotify | bzo: timriker closed issue #60 "Brotli Compression" (https://github.com/timriker/bzo/issues/60) | 23:07 |
| BZNotify | bzo: timriker tagged main * 630a13 (Release v1.0.97 - assets ship pre-compressed, so a cold join carries 5.6...) as v1.0.97 (https://github.com/timriker/bzo/compare/v1.0.97) | 23:07 |
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