IRC logs of Libera.Chat #BZFlag for Friday, 2026-08-28

blast007Looks like it might be determinist based on the server shot ID (according to an AI analysis), but I'm not sure how the local client handles that.00:02
TimRikerok. bzo does not support that for now. I upgraded chat so there are tabs now, including adding a debug tab for all the debug data when the debug panel is open.00:08
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Juestblast007: remind me, the new cmake deps are for both master and 2.4 ?01:07
blast007just 2.4 right now. I don't have libpng in there.01:41
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Juestblast007: are you able to reproduce the cares issue i posted about on windows yourself?01:44
blast007I can maybe try tomorrow. Trying to finish applying for another job before the end of the day.02:12
Juestah alright02:20
TimRikerplayer and shot teleport handling now in bzo03:21
TimRikerhow do I tie bzo commits here? or do you not want them here?03:22
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JuestTimRiker: if you have access, fork your repo into bzflag-dev and have it automatically sync?14:47
Juestnot sure if the latter is possible14:47
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blast007Juest: I gave him the info for talking to the bot15:17
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Juestoh okay, that seems better15:53
Juestthanks blast007 15:53
Juesthow its going btw?15:54
Juesti've tried the cmake deps and it works on win7 woo15:54
Juesti meant that i tried the build archive you sent and works great16:08
Juestbtw, how do you post process the build directory into a installed game folder that can be ran? (without depending on the installer)16:09
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tuponeblast007: have you in mind an upper limit on the mesh face point count ?16:17
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blast007Juest: release build, and then all it needs is the data directory copied into that bin_ directory17:32
blast007then maybe needing to install the Visual C++ redist17:32
blast007tupone: Why limit it at all?17:34
blast007or is this for some optimization target?17:35
tuponeoptimization. I will do a PR soon. I put a limit to 16 now, and over that dynamic allocation18:16
tuponeI don't know if MeshFace::inBox is called many time. I guess so18:17
BZNotifybzflag: atupone opened pull request #390 "avoid heap allocation for face < 16 point" (https://github.com/BZFlag-Dev/bzflag/pull/390)19:03
BZNotifybzflag: atupone edited pull request #390 "avoid heap allocation for face < 16 point" (https://github.com/BZFlag-Dev/bzflag/pull/390)19:18
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Juestah cool20:34
Juestand the doc directory?20:34
Juestits not there for you20:34
Juesti do junctions for that20:35
blast007doc dir isn't needed to run the game20:36
Juestheh20:48
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