IRC logs of Libera.Chat #BZFlag for Thursday, 2026-08-27

Juestblast007: with the graphics driver disabled on windows 10 im running into a issue where the game has no textures and that includes menu items00:57
Juestshows like this: https://i.imgur.com/0BikB9O.jpeg01:14
Juesti took it from remote desktop01:17
blast007does that happen right away, or is it after toggling windowed/fullscreen?02:12
Juestblast007: thats happening right away, the gpu is disabled, obs game capture cannot grab the texture surface03:08
Juestodd though because flower, a game from 2009 that runs on phyreengine is able to run just fine03:08
Juestso its both expected and a edge case03:08
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Juestsup blast007 :D13:08
Juestthe system is running on microsoft basic display adapter basically13:08
Juestwhich is software rendering13:08
blast007do you have the same problem with 2.4.30?13:09
Juestno, it crashes instead13:10
blast007hah13:10
Juesta moment after starting up13:10
blast007so it protects itself ;)13:10
Juestthis is not released build but 2.4 branch compile from source13:11
Juestnot sure its even crashing13:11
Juestjust closes 13:11
Juestits a crash13:14
Juestaccess violation13:14
Juestoh hmm13:14
Juestits crashing for something else13:14
Juestcares throwing a violation13:14
blast007could just be because of the old c-ares13:22
blast007let me see if I have a build around with newer versions13:24
Juestblast007: i just built with the latest bzflag-dependencies13:24
Juest....13:24
Juestwhat pastebin do you prefer?13:30
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blast007I don't really have a real preference, but I often use either https://gist.github.com/ if I want multiple files or https://paste.debian.net/13:46
blast007the BZFlag-Dev/bzflag-dependencies repo is out of date, since I couldn't update some of them anymore since they removed the build files we were using13:47
blast007https://static.bzexcess.com/downloads/bzflag-2.4.31-20260827-new-deps.zip  (that's a release build with dependencies from blast007/bzflag-dependencies-cmake)13:58
blast007I also have the dependencies if you want to use those: https://static.bzexcess.com/downloads/bzflag-dependencies-cmake-20260827.zip  (compiled with VS2017 with Windows 10 SDK 10.0.19041.0)14:02
blast007The .lib filenames for zlib and glew are different, as is the .dll filenames for zlib, so the project files for bzflag and bzfs need to be adjusted, and the NSIS file needs to be adjusted for the dll.14:03
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Juestah okay16:25
Juestim aware the bzflag-dependencies is out of date, would it get replaced by bzflag-dependencies-cmake soon anyway?16:26
Juestblast: here you go, windbg output: https://0bin.xyz/DLZQ16:29
Juestso master works but has broken textures16:40
Juestbut 2.4 works but crashes due to cares16:40
Juesthere's release 2.4 https://0bin.xyz/2OWQ16:40
Juestthe weird shim issue was cleared when running windbg as administrator16:51
Juestits weird, im getting a different access violation now on win32 debug build16:51
Juesthttps://0bin.xyz/MFYA16:52
Juesthuh, copyright stops at 2023, expected?16:55
Juestthe -v dialog says Copyright (c) 1993-2023 Tim Riker16:56
JuestTimRiker: is this expected?16:56
Juestblast007: where does echo output to? im trying to debug the no texture issue on master16:57
Juest2.4 has a different problem as you can see16:58
Juestissues with cares16:58
blast007into the configuration directory17:16
blast007%LOCALAPPDATA%\BZFlag\17:16
blast007if you're running the latest 2.4, the copyright should show 202517:17
blast007as for the CMake-ified dependencies, then yes, soon. Before the next 2.4 release.17:18
blast007master is also not up to date to fixes/changes in 2.4, so the texture thing might be something we fixed in 2.417:18
Juestahh right17:19
Juestmaster is 202317:19
blast007ah17:19
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TimRikerdo we have official bzw documentation anywhere? I'm adding teleporters in bzo now. The old link face support like in hix, and the new named links that newer maps probably use. Is there a teleporter team restriction? I remember that being discussed, but I don't recall if it was implemented.18:20
JuestTimRiker: i think its not implemented or at least i haven't seen maps that use that, except maybe planetmofo map18:54
Juestprobably is implemented but i dont know for sure :D18:54
Juestblast007: i only found stdout.txt with the console output, nothing useful there18:55
blast007There's no teleporter team restriction in 2.4. That was a 2.99 feature that was never backported.18:55
JuestAh there we go18:55
blast007I don't think 2.5 has that (yet) either.18:56
blast007I did have the start of BZW documentation here: https://projects.porteighty.org/bzw_docs/documentation/world-design/bzw/18:59
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Juestblast007: how is branch syncing handled here?19:46
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blast007regarding 2.4 -> master?20:03
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TimRikerI've implemented shots through teleporters in bzo. Not tanks yet.21:25
blast007One note for BZFlag teleporters is that links support randomization. So you can have a teleporter link to multiple teleporters. I believe this requires using named teleporters, and then the links can use a wildcard to match multiple teleporters.21:35
Juestyes blast007, and viceversa21:43
TimRikeryou don't happen to know a map that uses the randomization so I can see an example? I was not aware of that option.22:40
Juestblast007: i have 2.4 crashing when i open the server list, similar to win10 just slower22:41
Juestso yeah, whatever happened we have a cares bug22:46
Juestits maybe possible this happens because i didn't build cleanly22:46
Juesthttps://0bin.xyz/L3TA22:48
blast007TimRiker: https://forums.bzflag.org/viewtopic.php?p=181581#p18158122:53
blast007I'm not sure how it works in the game logic, but whatever it does, it is consistent over the network. So a projectile will come out the same randomly selected teleporter on both your local client and all the remote clients.22:54
blast007Juest: are you still using the old dependencies, or did you try using my updated copies?22:57
Juestblast007: old dependencies, sorry :D22:58
blast007https://static.bzexcess.com/downloads/bzflag-dependencies-cmake-20260827.zip for pre-built VS2017, or use this (which needs CMake to build) https://github.com/blast007/bzflag-dependencies-cmake22:59
Juestright yes22:59
Juestyou mentioned it needs some patching on the bzflag side23:00
blast007as mentioned, you'll have to update the 'bzflag' and 'bzfs' projects to point to the right files. under Linking > General, I think.23:00
Juestand bzadmin?23:01
blast007I think it was  zlibd.lib to zd.lib, zlib.lib to z.lib, glew32ds.lib to libglew32d.lib and glew32s.lib to libglew32.lib23:01
blast007nope, bzadmin was fine, since it doesn't use zlib nor glew, the only two that changed23:01
Juestah ok got it23:01
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TimRikerblast, so the server picks a random destination and only sends that one out in the map, so everyone has the same random until restart? The clients/server do not teleport each shot/player randomly each time, right?23:35
blast007Each time something passes through a teleporter with a random link, it goes to a different destination.23:41
blast007I don't know how it syncs it.23:41

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