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| blast007 | Juest: actually, the latest version of c-ares fixed the bug, so it works on Windows 7 again (and probably Vista) | 12:41 |
|---|---|---|
| blast007 | they had a fix added to their git back in February, and in my CMake testing I had cherry picked that change into the source before building, but now they've had two releases since that was fixed | 12:42 |
| Juest | oh cool | 13:03 |
| blast007 | I also successfully compiled the dependencies using CMake, and that all worked to compile the game and the Windows installer | 13:03 |
| Juest | nice :D | 13:03 |
| Juest | how about master? | 13:03 |
| blast007 | I haven't touched that in a while | 13:04 |
| Juest | also, does bzf build on llvm/clang? | 13:04 |
| Juest | my thought for this is maybe i can build it on 7 natively | 13:05 |
| Juest | with that | 13:05 |
| Juest | im not going to put any visual studio installer based products on here | 13:05 |
| Juest | should i try to see what happens if i try to build with vs 2015? | 13:07 |
| Juest | i dont have the windows 10 machine available | 13:07 |
| blast007 | why build with 2015? | 13:12 |
| Juest | because i have vs 2005-2015 installed here | 13:17 |
| blast007 | 2015 is already unsupported by Microsoft. They generally have a 10 year support lifecycle. | 13:19 |
| Juest | and? that doesnt make it unusable | 13:19 |
| blast007 | sure, but 2017 is what we target | 13:20 |
| blast007 | for now | 13:20 |
| Juest | i understand that, yes | 13:20 |
| blast007 | we'll have to decide what to do in 2027/2028 | 13:20 |
| blast007 | I don't know if newer versions of Visual Studio can still target Vista/7. Sometimes they do have a way to install the older compilers with the newer IDE. | 13:21 |
| Juest | vs 2022 is the last that can target those systems i think | 13:21 |
| Juest | its possible to install 2017, 2019 and to an extent 2022 on 7 | 13:22 |
| Juest | but it been a while that 7 is not suitable as host | 13:22 |
| Juest | vcredist 2026 and the ide do not work on 7 pretty sure | 13:22 |
| Juest | vista also is recently getting the premium assurance support ending i think? | 13:23 |
| Juest | vxkex uses visual studio 2010, but that's a different story because its an extender for a older os | 13:24 |
| Juest | kernel extender* | 13:24 |
| Juest | uses vs10sp1 | 13:25 |
| Juest | and windows 7.1 sdk | 13:25 |
| Juest | anyways | 13:26 |
| Juest | would be a nice move to say bzflag supports older oses on the official site | 13:27 |
| Juest | say what it technically runs on not what it officially supports as long as its supported by upstream | 13:37 |
| Juest | blast007: tried crosscompiling yet? | 13:39 |
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| blast007 | nope, not yet. Was getting the CMake deps working first. | 13:49 |
| blast007 | Juest: and the site does say that it technically runs on | 13:50 |
| blast007 | what* | 13:50 |
| Juest | blast007: im told that it states windows 8 for some reason | 13:52 |
| Juest | the legacy diehards are a bit on the fence bc of that lol | 13:52 |
| blast007 | because that build did only work on windows 8 and newer | 13:55 |
| blast007 | sure, if you build that version of the source *now* with an updated c-ares, it would work | 13:56 |
| blast007 | but the download needs 8+ | 13:56 |
| Juest | ah gotcha | 13:57 |
| Juest | well, i cant really build from source right now on windows | 13:57 |
| Juest | sorry | 13:58 |
| blast007 | I can :P | 14:06 |
| Juest | feel free to send me that my way | 14:07 |
| Juest | preferably with the old fonts included | 14:07 |
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