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| macsforme | Juest: FYI, you made a comment a while ago regarding MacBook notches covering the top text, which can be disabled: https://github.com/BZFlag-Dev/bzflag/blob/2.4/README.macOS#L26-L29 | 14:10 |
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| Juest | ah thanks macsforme but it would be better to do it programmatically :) | 16:54 |
| Juest | most users dont know about the setting | 16:55 |
| blast007 | most of our users don't have macs | 17:14 |
| blast007 | though with Windows 11, maybe more people will be buying a mac now. supposedly that's happening, since people are having to buy new computers anyway. | 17:16 |
| blast007 | is there a way to detect that the notch exists? | 17:27 |
| Juest | probably | 17:29 |
| blast007 | SDL3 has this: https://wiki.libsdl.org/SDL3/SDL_GetWindowSafeArea | 17:34 |
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| blast007 | Our UI can use a complete revamp too. RmlUi is a pretty neat UI library, if you haven't seen it before. It uses HTML and a CSS-based stylesheet. | 19:26 |
| blast007 | https://mikke89.github.io/RmlUiDoc/pages/gallery.html | 19:27 |
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| bryjen | In the random cityscape worlds generated by bzwgen, I thought you used to be able to drive over the little lip from the streets to the sidewalks. Doesn't work in 2.4.31. Or am I remebering wrong? | 22:49 |
| bryjen | that seems to be what _maxBumpHeight is for, but tinkering with the value doesn't help | 22:56 |
| blast007 | the bump height might just be for old school boxes (and mayb some other old school objects). Or, it could be a framerate related issue. Sometimes too high or too low of an FPS can affect things like that. | 23:11 |
| blast007 | (I would also suggest loading the fastmap plugin) | 23:13 |
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