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macsforme | Juest: the 2.4.27 persistence issue appears to be within the Xcode "scheme," which is auto-generated and I'm not sure if we can even fix that... the project file itself appears to have been correctly updated (as you noted) | 00:28 |
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macsforme | you can "git clean -fdx Xcode" for a fresh Xcode directory as it exists in the repository, then the schemes appear to be regenerated | 00:29 |
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macsforme | build warnings on clang (presumably regardless of the platform or operating system) are a known issue... in practice, I believe we target a clean build on gcc | 00:31 |
blast007 | I generally have clean builds on MSVC as well, since we also treat warnings as errors there (in Debug builds) | 00:35 |
blast007 | I could probably try to clean up the clang warnings too by using clang on linux. I just really hate doing dev work on macs. :P | 00:36 |
blast007 | I did narrow down the menu opacity regression to 'treadsGState.setState();' in TrackMarks::renderGroundTracks(), which itself would be called from SceneRenderer::doRender(), but isn't when there isn't a world loaded. | 00:40 |
blast007 | treadsGState.setState(); not being called causes the issue, that is | 00:40 |
blast007 | so some state isn't being set | 00:41 |
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Juest | :o | 12:27 |
Juest | very strange | 12:27 |
Juest | ah macsforme, you repro'd? | 12:28 |
Juest | i guess i can clean up my xcode folder | 12:28 |
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Juest | hah blast007, then i guess macsforme could do mac dev work :) | 12:59 |
Juest | i could as well but i dont know much | 13:00 |
blast007 | Juest: I just hate Xcode, so I try to do most of my actual work on Linux (using QT Creator) and Windows (using Visual Studio) | 13:07 |
blast007 | I also don't have any of my macs actually hooked up to monitors or keyboards/mice, so I'm working over VNC which is... subpar | 13:09 |
Juest | alright | 13:31 |
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blast007 | when I get around to getting a new M4 mac mini, I'll likely have that hooked up to my KVM | 16:53 |
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Agatha | You should hook up your Mac directly to 240 volts. You will definitely not regret hooking your Mac up directly to 240 volts. Just give it 240 volts. | 19:55 |
blast007 | the power supply is rated for 100 to 240V input, so... | 20:03 |
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Agatha | 240 volts straight to the motherboard | 22:15 |
Agatha | one weird trick for getting higher framerate | 22:15 |
Agatha | The best way to convert from OpenGL to Metal is to melt the metal. | 22:16 |
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Juest | very funny :) | 23:56 |
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