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Juest | blast007, macsforme, the xcode project still reads BZFlag-2.4.27 not .29 | 22:18 |
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Juest | well, the top bar is incorrect | 22:19 |
Juest | the medium quality has transparency issues for some reason | 22:21 |
Juest | game on macos | 22:21 |
Juest | https://i.imgur.com/DvzKTzR.png | 22:24 |
Juest | mac has almost 500 warnings | 22:27 |
Juest | most are deprecations and implicit conversion loss | 22:27 |
blast007 | oh, I might have missed something when updating to .29 | 22:47 |
blast007 | and yes, macos will have a lot of warnings because they deprecated OpenGL :) | 22:48 |
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Juest | how its still working? and why not metal? | 22:56 |
Juest | the warnings are not opengl related blast007 | 22:58 |
Agatha | @Juest: if bzflag's OpenGL renderer is a finished sculpture, saying "why not use another rendering API" is like asking why the sculpture isn't a painting instead. Or, for the case of Metal particularly, macaroni art. | 23:27 |
Juest | Agatha: the reason is that it's deprecated/removed, and the warnings don't seem like opengl anyways :) | 23:36 |
blast007 | Juest: deprecated, not removed | 23:37 |
Juest | right | 23:37 |
Juest | anyways, any idea? :) | 23:38 |
Juest | about the transparency issue in medium | 23:38 |
blast007 | where were you seeing it still say 2.4.27? | 23:41 |
blast007 | On mine, the top of the Xcode window shows "BZFlag-2.4.29 > My Mac" | 23:42 |
Juest | blast007: must be a glitch. the top bar of the xcode window in the center says 2.4.27 | 23:43 |
Juest | but it builds .29 just fine as expected | 23:43 |
Juest | maybe bc i didnt restart xcode | 23:44 |
blast007 | I'm currently bisecting the changes betwen 2.4.26 and 2.4.28 to see when that medium quality issue started | 23:49 |
Optic_Delusion | I got some other clues as to what's happening with the transparencies on APOC. Improper triangulation. BZflag really, really, prefers triangles. Something like this will give it fits, and I have a few like this. | 23:49 |
Optic_Delusion | face | 23:49 |
Optic_Delusion | vertices 2 5 6 41 42 43 44 45 46 47 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 3 | 23:49 |
Optic_Delusion | texcoords 144 139 135 131 130 134 138 143 142 159 160 165 169 170 183 185 187 189 191 193 195 194 192 190 188 186 184 171 172 166 161 162 156 155 154 153 152 151 150 149 148 147 146 145 | 23:49 |
Optic_Delusion | endface | 23:49 |
Optic_Delusion | Doesn't explain why telepoters sometimes disappear, however. | 23:50 |
blast007 | That | 23:50 |
blast007 | That's because teleporters are magic, and as we know, magic allows things to disappear. | 23:50 |
Juest | lol | 23:50 |
blast007 | checking if that transparency issue happens on other platforms | 23:52 |
Optic_Delusion | Thanks to WHAMMO! for those, when I export from wings the auto triangulation feature is always on. He uses sketchup. | 23:52 |
blast007 | hmm.. happens on my Linux system too... well crap | 23:52 |
Juest | let's fix it instead of reverting tho | 23:53 |
Juest | sorry, i only thought on checking bzflag on mom's mac now | 23:53 |
blast007 | reverting what? | 23:53 |
Juest | whatever change caused the transparency issue | 23:53 |
blast007 | I guess Full of Dangers was a good name :) | 23:55 |
blast007 | *fixes the problem by removing the Medium quality level* | 23:55 |
Optic_Delusion | What I'm saying is if you're using Apocalypse to check your transparency issue, you might be experiencing issues that do not occur elsewhere. APOC has poor triangulation and uses a lot of drawinfo in weird ways. | 23:56 |
blast007 | Optic_Delusion: the issue I'm looking at right now doesn't even require joining a server | 23:57 |
Juest | the issue is like with the opaque stuff used for the console and the menu | 23:57 |
blast007 | seems it's related to the fixes for the connect spam crash fix | 23:59 |
Juest | ouch | 23:59 |
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