Juest | hmmmmm | 02:05 |
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Juest | i have hdd and i7-4790 | 02:05 |
Juest | soooo | 02:05 |
Juest | ummm any chances its not too breaking of a change to fix the weird issue with spamming connect and loading the world in the middle of it blast007 ? | 02:07 |
blast007 | I don't believe I was ever able to replicate that issue | 03:26 |
blast007 | honestly not too worried about it if it requires hitting connect a bunch of times | 03:27 |
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tupone | my HDDs are also in SW raid, so maybe the write performance are down | 20:06 |
tupone | I don't remember: is there a way to do local command, like set a variable on the client, from the game ? | 20:07 |
blast007 | depends which variable you're talking about. Client-side vars can be tweaked with /localset | 20:07 |
tupone | and localunset ? | 20:08 |
tupone | I have changed the config file adding %MESA_SHADER_CACHE_DISABLE yes | 20:09 |
tupone | and then doing setenv if % is the first char | 20:10 |
tupone | I hope I could do an unset | 20:10 |
tupone | maybe I wrote that code long time ago :) | 20:11 |
blast007 | no localunset | 20:15 |
blast007 | it's not environment variables either | 20:16 |
tupone | adding it :) | 20:16 |
blast007 | ew | 20:16 |
blast007 | we don't need the ability for the configuration file to set environment variables | 20:16 |
tupone | If you want to change the audio driver for istance ? | 20:17 |
tupone | lot of things in SDL2 can be done with it | 20:17 |
blast007 | so set that in your system, not inside of BZFlag | 20:18 |
tupone | however, just experimenting. I will soon change the disk (bought already) | 20:18 |
tupone | we should run bzflag from a script then | 20:18 |
blast007 | I did get a system with a hard drive set up now. Just getting the dev packages installed. | 20:18 |
blast007 | Why? | 20:18 |
tupone | to add env variable just for bzflag | 20:19 |
blast007 | who actually needs to do this? I have only done so a few times when messing with Mesa stuff, and that was dev related. | 20:19 |
blast007 | I have never needed to change my SDL audio driver | 20:20 |
tupone | hmm, I don't find it anymore, maybe was SDL1 that used a lot | 20:23 |
blast007 | mmm, yeah, I guess the doc I was just looking at *was* about SDL 1 | 20:25 |
blast007 | SDL2, for the audio driver, makes you pass it via SDL_AudioInit(...), and even then they say you generally shouldn't even use that function. "This function is used internally, and should not be used unless you have a specific need to designate the audio driver you want to use." | 20:26 |
tupone | So no need. I'll wait to put the new disk (forgot to by the cable) or run MESA_SHADER_CACHE_DISABLE=yes src/bzflag/bzflag | 20:32 |
tupone | s/by/buy/ | 20:34 |
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Juest | ... | 22:19 |
blast007 | ᗧ······ | 22:21 |
SpringTank | i love that | 22:27 |
SpringTank | hippity hoppity. this meme is now my property | 22:28 |
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