IRC logs of Libera.Chat #BZFlag for Monday, 2024-11-25

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BZNotifybzflag.org: allejo created branch feature/site-updates (https://github.com/BZFlag-Dev/bzflag.org/compare/4667382a1964^...4dc578c12f90):18:06
BZNotifyfeature/site-updates @ bzflag.org: allejo 466738: Add News page + survey post (https://github.com/BZFlag-Dev/bzflag.org/commit/4667382a196404285daa12e7f23d7fc8adef44ae)18:06
BZNotifyfeature/site-updates @ bzflag.org: allejo 4dc578: Partial work on new Tabs component (https://github.com/BZFlag-Dev/bzflag.org/commit/4dc578c12f905c150c3fc84427495f096bfc70c8)18:06
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tuponea note: I used to have lot of jitter (like 400 msec) while playing. With systemtap I discovered that the cause was the mesa cache on disk :( MESA_SHADER_CACHE_DISABLE=yes src/bzflag/bzflag now run it smooth20:04
tuponeProbably my disk is slow20:04
tuponeI think the effect should be called stuttering, not jittering20:10
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Juestoh interesting20:40
Juesttupone: hdd or ssd?20:40
blast007weird you'd get *that* much jitter20:46
tuponeHDD20:47
blast007is that only a problem with your shader branch?20:47
tuponewriting on the disk cache sometime block more than it should20:48
tuponealso 2.420:48
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tuponeNormally the first shoot I do stutter20:48
tuponethen is quite normal, but sometime I have againg the problem20:48
blast007that might just be loading a texture or the sound file the first time20:49
tuponeLinux/Mesa/Intel Gen 1120:49
tuponeI suppose the problem is worst with the Mesa-24.2.6, because before was not to bad, only at beginning20:50
blast007I'll have to update my arch system and see if I have issues there.  Arch has mesa 24.2.7.20:51
tuponedisabling the cache make it very smooth20:52
tuponeI spent a couple of late evening to learn how to use systemtap and then happily I fixed20:53
blast007MESA_SHADER_CACHE_SHOW_STATS=true might be interesting, to see if it outputs anything when running a stock BZFlag client20:55
blast007"if set to true, keeps hit/miss statistics for the shader cache. These statistics are printed when the app terminates."20:55
tuponeblast007: you have HDD or SSD? Maybe with SSD you don't get the problem20:55
blast007I have SSDs in all of my systems20:55
blast007I should still have some 80GB SATA hard drives I bought used when I was first using my test systems20:56
tuponeMaybe I have to buy an extra SSD. The one that I have is small, and used only for the kernel20:56
blast007I guess I still have some systems with hard drives in them, but they're not the primary drive and not often used anymore (aside from my NAS)20:59
tuponeMESA_SHADER_CACHE_SHOW_STATS is only for shader21:01
tuponeI tried and nothing is printed on stock21:01
blast007makes MESA_SHADER_CACHE_DISABLE=yes improving performance odd then21:02
blast007you'd think if we're not using shaders that it shouldn't matter if the cache is enabled or not21:02
tuponemaybe shader are used when doing GLlist (implicitily ? )21:03
tuponeyes it is odd, But I dont see write to the cache with that env var21:05
tuponeMESA_SHADER_CACHE_DISABLE=yes /usr/share/systemtap/examples/io/iotime.stp -c src/bzflag/bzflag21:06
tuponelot of writing from the system, but none in /home/alfredo/.cache/mesa_shader_cache_db/part0/mesa_cache.db21:07
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