IRC logs of Libera.Chat #BZFlag for Friday, 2024-08-02

SpringTankI want a flag that will randomly shoot different shapes instead of the usual bolt shape00:06
SpringTanklike as a joke, you would be shooting at someone and it would start shooting hearts at them because the server/plugin logged that's who you PM the most while in game.00:07
Optic_Delusion_I want the top hat and handlebar moos stash.  AND A MONACLE!   http://strayer.de/pics/different_types.jpg01:06
Optic_Delusion_but i feel like the tank with a rain cloud over it, and droopy barrel01:07
SpringTankyaaaass01:33
SpringTankoptions could be choosen/uploaded via the forums user profile page, and servers/clients can choose to have them enabled or not.01:35
SpringTankI think the custom decals could be done with an extra mesh(s) on/around the tank models.01:36
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ZehraHearing a bit of dreaming about BZ reminds me of the few times I happened to browse the forums and check for new threads. Some of them were very interesting, only to later find such threads were only part of a dream the night before.03:09
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AgathaI cannot argue with the sunhat. It is always so sunny in bzflag.15:31
AgathaAdding a few decorative models probably wouldn't be especially difficult in a technical sense; the main reason not to do it would be having bigger fish to fry. Note that they would have no gameplay effect (except disadvantage to stealth, which is fine because it's opt-in).15:31
AgathaSuggestions: tophat, sunhat, crown, cigar, mustache, glasses, necklace, christmas tree on top, observatory on top, viking horns, two extra barrels, "kick me" sign, spare tire, pool floatie, skirt, antennae, "bang" flag from barrel, coffee mug on base, . . .15:31
AgathaImportantly, none of these require adjusting the base model. You can just add them over.15:31
blast007the annoying part is that our models are embedded as code15:56
blast007OpenGL draw calls15:57
SpringTank> OpenGL draw calls16:12
SpringTankD:16:12
SpringTankbut I mean, could new drawing system that simply followed the tanks around be used for the fun-stuff?16:14
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blast007swap in a model reader and convert the tank to a model17:44
blast007https://github.com/blast007/bzflag-model-writer17:44
blast007(needs a bit of work, but it mostly functions.)17:45
blast007the newer blender OBJ importer doesn't like the format I write out17:45
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SpringTankhey that's pretty cool17:52
blast007https://static.bzexcess.com/misc_screenshots/tank-model-blender-final.png18:22
tuponeThe model should be divided in pieces, to manage explosions19:16
blast007yeah, it could be split pretty easily in my code19:28
blast007I basically just wrote a wrapper around OpenGL calls to write to OBJ instead of to the display  :)19:29
BZNotifybzflag-bzfls3: dependabot[bot] created branch dependabot/composer/dev-dependencies-81d37cad58 (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/5f28eb9d5ee1):21:01
BZNotifydependabot/composer/dev-dependencies-81d37cad58 @ bzflag-bzfls3: dependabot[bot] 5f28eb: Bump phpunit/phpunit from 11.2.8 to 11.3.0 in the dev-dependencies group (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/5f28eb9d5ee1893f9ebda40ee0466b8ff1f7c4aa)21:01
BZNotifybzflag-bzfls3: dependabot[bot] opened pull request #18 "Bump phpunit/phpunit from 11.2.8 to 11.3.0 in the dev-dependencies group" (https://github.com/BZFlag-Dev/bzflag-bzfls3/pull/18)21:01
BZNotifybzflag-bzfls3: dependabot[bot] labeled pull request #18 as dependencies 21:01
BZNotifybzflag-bzfls3: dependabot[bot] assigned pull request #18 to blast007 21:01
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