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blast007 | Juest: yeah, seems the bzw man2html throws the "unknown meta-character (en" and bzfs throws the "unknown escape \~ (126)" | 01:11 |
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Juest | blast007: easy fix? | 01:14 |
blast007 | dunno | 01:18 |
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BZNotify | master @ bzflag-bzfls3: blast007 pushed 4 commits (https://github.com/BZFlag-Dev/bzflag-bzfls3/compare/12bd71e16ac4...b8eb08e61205): | 11:44 |
BZNotify | master @ bzflag-bzfls3: blast007 760b13: Fix a few errors in the design doc and wrap the lines. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/760b13817aed832879d6de60d3d9ca69f57d9faf) | 11:44 |
BZNotify | master @ bzflag-bzfls3: blast007 762573: A bit of cleanup and comments. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/7625737bf4367d1f156e32fe704f433a567af655) | 11:44 |
BZNotify | master @ bzflag-bzfls3: blast007 f5e27b: Store the server host and port with the authentication token, if provided. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/f5e27b617bb2cf9096f7da41880fc713de7b4926) | 11:44 |
BZNotify | master @ bzflag-bzfls3: blast007 b8eb08: Add error logging to the PHPBBIntegration class. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/b8eb08e612053f332ba5abf0e75fe138eadf892d) | 11:44 |
BZNotify | master @ bzflag-bzfls3: blast007 pushed 2 commits (https://github.com/BZFlag-Dev/bzflag-bzfls3/compare/b8eb08e61205...94c3fde862f0): | 11:46 |
BZNotify | master @ bzflag-bzfls3: blast007 a0d7e9: Check group membership when processing tokens. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/a0d7e9bfb820db21ac702844a15338a79bd47352) | 11:46 |
BZNotify | master @ bzflag-bzfls3: blast007 94c3fd: Set default log level to Info. (https://github.com/BZFlag-Dev/bzflag-bzfls3/commit/94c3fde862f06f8ff33dbfdcf7a56881c7d05c1a) | 11:46 |
blast007 | hmm, I think the main thing left on that is supporting advert groups for the ADD and LIST actions, and then implement a replacement for the json/lua list formats. | 11:50 |
blast007 | oh, and weblogin. | 12:03 |
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Juest | bzfls3? | 18:01 |
Zehra | Probably list/authentication. | 18:02 |
Zehra | BZFLS IIRC == BZFlag List Server/Service | 18:02 |
blast007 | yep, replacement for the server list, authentication, and weblogin | 18:04 |
blast007 | and it will expand to provide additional features, like in-game registration, session management (so we don't store username/password in the config), and probably a friends list and messaging | 18:06 |
Zehra | sweet! | 18:07 |
blast007 | for the moment I'm finishing off the legacy interface that would support the current clients/servers | 18:08 |
blast007 | there will be a JSON REST API added as well | 18:08 |
Juest | third generation? | 18:09 |
blast007 | yes | 18:09 |
blast007 | The one we're using right now is the second generation of the server list. The original one was a C or C++ application. | 18:09 |
blast007 | https://github.com/BZFlag-Dev/bzflag/blob/1.7/src/bzfls/bzfls.cxx | 18:10 |
tupone | I vaguely remember a php version but for what I don't know | 18:38 |
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blast007 | the second generation is PHP | 20:26 |
blast007 | third generation is also PHP, but more modern PHP targeting 8.2 | 20:26 |
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BZNotify | bzflag: atupone opened pull request #343 "BaseBuilding is a BoxBuilding" (https://github.com/BZFlag-Dev/bzflag/pull/343) | 21:36 |
tupone | cause I remember I was working on the php version, not the final one | 21:37 |
tupone | Ok. I did my proposed change for BaseBuilding. I think the change is not so visible, 1st because bases are 0 eight mostly or in the air. 2nd, the method involved is to compute the intersection plane between tank and base, and the tank should collide before. So difficult to understand when is good or when is wrong | 21:44 |
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blast007 | tupone: you did some work on the current bzfls 19 years ago | 22:33 |
blast007 | (and possibly after that too - the history in git is split up since the directory structure changed at least once) | 22:35 |
blast007 | we might have still be on CVS back then | 22:35 |
bz-next | I will switch to posting project updates just on the forums from now on | 22:50 |
bz-next | if anyone has suggestions or feedback, please reply to the forum thread or send a PM. See y'all around | 22:52 |
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