*** FastLizard4 is now away: AWAY from keyboard | 00:03 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 264 seconds) | 03:26 | |
*** Cobra_Fast is now away: offline | 08:36 | |
*** Cobra_Fast is back | 08:36 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer) | 08:46 | |
*** FastLizard4 is back | 09:18 | |
*** FastLizard4 is now away: IN-GAME - The Talos Principle | 09:42 | |
*** FastLizard4 is now away: IN-GAME - The Talos Principle 2 | 09:44 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 10:38 | |
*** FastLizard4 is back | 12:27 | |
*** FastLizard4 is now away: AWAY from keyboard | 12:45 | |
*** FastLizard4 is back | 12:58 | |
*** FastLizard4 is now away: AWAY from keyboard | 14:03 | |
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life) | 14:42 | |
Juest | blast007: man2html is throwing the following | 15:50 |
---|---|---|
Juest | 13>unknown meta-character (en | 15:50 |
Juest | 13>unknown escape \~ (126) | 15:50 |
Juest | the latter is repeated a few times | 15:50 |
*** FastLizard4 is back | 16:45 | |
*** Cobra_Fast is now away: offline | 16:50 | |
*** Cobra_Fast is back | 16:50 | |
*** FastLizard4 is now away: AWAY from keyboard | 17:35 | |
*** FastLizard4 is back | 19:43 | |
tupone | is there a server with a solid base? Collision seems wrong from the code | 20:39 |
blast007 | wouldn't all bases be solid? | 21:25 |
tupone | base with 0 height for me are 2D | 21:37 |
tupone | What seems wrong is collision of tank with base. Code is different from Box . Box seems good to me | 21:41 |
tupone | I would like to add a commit deriving BaseBuilding from BoxBuilding. Most of the code is duplicated, and where it is not, seems wrong | 21:42 |
blast007 | a change to the master branch? | 21:44 |
tupone | on the master branch. If it is broken is better to fix | 21:45 |
tupone | on the 2.4 | 21:46 |
blast007 | HiX has bases with a height that are in the air | 21:46 |
tupone | Tank collision is difficult to test :) | 21:46 |
tupone | Maybe I make my own map | 21:47 |
blast007 | I'd also suggest having some people that play in the league test a change like that. They'd be familiar with how base physics work. | 21:48 |
tupone | const float x = c * (p[0] - p2[0]) - s * (p[1] - p2[1]); | 21:48 |
tupone | const float y = c * (p[1] - p2[1]) - s * (p[0] - p2[0]); | 21:48 |
tupone | this is wrong | 21:48 |
tupone | they want to rotate but they are not | 21:48 |
tupone | c & s are cos and sin | 21:48 |
tupone | https://github.com/BZFlag-Dev/bzflag/blob/2.4/src/obstacle/BoxBuilding.cxx#L159-L160 | 21:54 |
tupone | This is the good code in BoxBuilding | 21:54 |
*** FastLizard4 is now away: AWAY from keyboard | 21:56 |
Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!