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Lantizia | is there a page with any tips for new players? | 07:21 |
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Lantizia | we'll be celebrating 'I Love Free Software Day' tonight (most of europe is doing it tomorrow, we'll be a day early - long story)... and I'm loading up some laptops with trisquel and games (including bzflag) so they can be at the party | 07:22 |
Lantizia | see ilovefs.org | 07:22 |
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blast007 | Lantizia: we do have a Getting Started page and some flag documentation, but it's probably not the best: https://www.bzflag.org/getting-started/ https://www.bzflag.org/documentation/flags/ | 10:29 |
blast007 | we have some tactics listed for each of the flag types | 10:34 |
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Juest | hi blast007, how's progress for a release? | 14:59 |
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blast007 | Juest: same place it's been for a while :) | 17:56 |
Juest | ah fair | 18:15 |
Juest | anything that can be done to help it? | 18:15 |
Juest | blast007: where i could help in? | 18:15 |
blast007 | Juest: for 2.5, testing the new features/changes would be helpful. And if there are issues, or something seems incomplete, creating an issue on github would help. I have *most* of the 2.5 changes listed here, grouped by what they are. https://docs.google.com/document/d/e/2PACX-1vTyJ9QlufMACveMmH3cyKr8zERuma1h_gsJkrLV6--y2FrMJVPH5d-z8w9dBo5nkTSQGMMp2pwqrwij/pub | 18:33 |
Juest | 2.6* | 18:35 |
blast007 | well, it's 2.5 so far ;) | 18:35 |
Juest | speaking of which, is the plan to go for 2.6 or continue 2.4? | 18:35 |
blast007 | probably a bit of both | 18:36 |
blast007 | I could see another release or two for 2.4, but then the focus *should* go onto a new major release | 18:36 |
Juest | i imagine having a release shortly to rollup the fixes to 2.4 so far | 18:37 |
blast007 | yeah | 18:37 |
Juest | then trying to focus on 2.6 | 18:37 |
Juest | but nobody really plays on 2.4 dev versions, right? | 18:38 |
blast007 | depends what you mean | 18:38 |
blast007 | my game servers always run on the latest 2.4 branch code | 18:38 |
Juest | no windows users are running 2.4 devel clients | 18:38 |
Juest | basically | 18:39 |
blast007 | sure, probably true | 18:39 |
Juest | neither are macos users | 18:39 |
Juest | its a really niche minority | 18:39 |
Juest | i mean i do maintain a devel build on here | 18:40 |
Juest | hm how would i verify scores getting reset when going to observer? | 18:41 |
Juest | is it possible to switch teams without rejoining yet? | 18:41 |
Juest | it would be incredibly useful to ask a group of people to have a playtest party | 18:43 |
blast007 | there is some server functionality for switching teams, but it needs some work yet | 18:44 |
blast007 | I think only a plugin can trigger it | 18:44 |
Juest | is there a config migration mechanism in place? | 18:45 |
blast007 | there is | 18:45 |
Juest | does it require the user to place their 2.4 config in 2.5/2.6? | 18:45 |
blast007 | though depending on how a UI refactor/rewrite goes, we might not bother with migration | 18:45 |
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blast007 | no, the way it has worked historically is that we look for the old config in the old location and migrate/upgrade it to the new location | 18:46 |
Juest | whats the plan with the ui remake? | 18:46 |
Juest | ah i see | 18:46 |
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Juest | havent really experienced that | 18:46 |
Juest | when i opened 2.5 for the first time i didnt get migrated | 18:46 |
blast007 | we also do some config upgrades during minor releases | 18:46 |
blast007 | I don't know if I have 2.5 set to migrate the config yet | 18:47 |
Juest | why the switch to premake5? | 18:48 |
blast007 | I want to use RmlUi to replace our UI. | 18:48 |
blast007 | And at the same time, explore how to create a better interface, such as for key binding. | 18:48 |
blast007 | Might also split up the configuration into multiple files. | 18:49 |
blast007 | premake5 is currently just used for the macOS project generation in 2.5 | 18:49 |
blast007 | I don't personally like premake | 18:49 |
Juest | this is a macsforme change right? | 18:49 |
Juest | i'd rather keep the build system the same for all platforms | 18:50 |
Juest | standard make for posix, visual studio nmake for windows | 18:50 |
Juest | well, just regular old visual studio and nmake support | 18:50 |
Juest | or nevermind about nmake support lol | 18:51 |
blast007 | premake isn't a replacement for make or nmake or visual studio | 18:51 |
Juest | ah its like cmake instead? | 18:51 |
Juest | i forget | 18:51 |
blast007 | premake is a way to make project files for different compilers and platforms | 18:51 |
blast007 | yeah | 18:51 |
Juest | what we use for project generation currently? | 18:51 |
blast007 | we don't have a project file generator currently | 18:52 |
Juest | thoughts on cmake? | 18:52 |
blast007 | I like that better than premake | 18:52 |
Juest | heh | 18:53 |
Juest | on mac we are moving towards a brew/port based dependency management? | 18:54 |
Juest | or that change mentionin brew is for the dependencies seeding when installing from there? | 18:54 |
Juest | anyways, any suggestions about fixing the libpng generated warnings about argb or something? | 18:55 |
blast007 | the libpng warnings should move to being behind the DEBUG define so only debug builds show them | 19:47 |
blast007 | before we'd do a release of 2.6, we would fix the issues it reports, but I didn't want to needlessly fix textures until we were ready | 19:48 |
blast007 | Fixing some of those issues might effectively alter all the image data, which would inflate the repository size. And then if we were to replace the textures with, for example, newer high resolution textures, we'd have the previous version *also* in the repo history forever. | 19:50 |
blast007 | We had that happen with the high resolution textures that were added and then removed. | 19:51 |
blast007 | Previously someone also had a pull request that optimized the images. It saved 5MB in the image data, but it also added 23MB to the git repository. | 19:53 |
Juest | yeah.... | 19:53 |
Juest | why not delete the previous versions? | 19:53 |
Juest | or do tests locally | 19:53 |
blast007 | because git keeps all the history | 19:53 |
blast007 | if we delete something from the history, it would break forks | 19:54 |
Juest | okay | 19:54 |
blast007 | there's also Git LFS for storing large files, but there's some limits/quotas around that. | 19:56 |
blast007 | https://docs.github.com/en/repositories/working-with-files/managing-large-files/about-storage-and-bandwidth-usage | 19:58 |
Juest | or why not switch to gitlab? :D | 22:25 |
blast007 | they have limits as well | 23:00 |
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Juest | blast007: but they're a little higher than github | 23:59 |
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