IRC logs of Libera.Chat #BZFlag for Saturday, 2023-11-11

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Agathabit confused then . . . it sortof sounded like you weren't overjoyed to have a gazillion bugs pinpointed08:16
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blast007Agatha: because if I'm trying to use it to fix something specific, there's other stuff unrelated to that (a.k.a. "noise")12:18
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macsformeany further thoughts on a target for the next major release, whether it's a selective backport onto 2.4, finishing/stabilizing 2.5, or otherwise?17:06
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blast007we're not at the 2.99 level of broken, but we should decide if we want to finish or revert some changes in 2.5 at the very least17:22
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blast007the issue I forgot from yesterday is that right now, Null flags will spawn if you allow random flag spawns, so you end up with "Unknown" flags on the map17:30
blast007that's probably part of the flag effect decoupling changes17:31
blast007https://docs.google.com/document/d/1u5sFsj42tp8tpvYTvGpEbZhylj1MMg3xnz8Nytx2XzM/edit17:31
blast007macsforme: for "target" are you meaning goals for what features/changes the next major release would have?17:41
macsformemore like what general approach to take (selective backport, fix 2.5, or otherwise), given the current state of 2.5 (stability issues and unfinished projects)17:43
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blast007I'd probably lean towards trying to fix 2.5 as of right now17:44
blast007perhaps reverting changes that are causing problems that nobody intends to fix/finish17:45
macsformeokay17:46
blast007moving geno to a plugin is complicated (I think) by the flag decouping code as well.  IIRC, I was having trouble deciding how to allow the geno plugin to replicate the old behavior, specifically around indicating that the death reason was the genocide effect.17:48
blast007the team changing support needs testing and some additional thought as to *when* a team change can occur.  for instance, if we allow it to change while a player is alive, how do we notify the player of that change, and what happens to bullets that are already in-flight.17:49
blast007team changing support could also replace the MsgNewRabbit message, and allow for multiple rabbits17:50
blast007libpng support we could get rid of if there's not enough benefit.  that is effectively done, but it is another dependency.17:52
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blast007the Wavefront OBJ loading/rendering I don't believe is used by anything right now. So unless we intend for that to be used by something, I'd say get rid of it.17:52
blast007I don't recall what the shot manager/tracker stuff is, but I had noted it was a large set of changes.17:53
blast007If the high jitter issue in 2.5 can be consistently replicated, a 'git bisect' might be able to help track down where that started.17:59
blast007The inability to identify tanks is because we only run setTarget() now if the player has GM, but that function is used both for GM locks *and* for identifying a player18:00
Juestthe high jitter issue seems to be consistent, happens all the time19:47
AgathaFrankly, I've always suspected there's some deep issue with the network and jitter. Like, if you want a jittering tank, they jump about every half-second or so. This happens even if the tank has a jitter size far *far* lower than a half second, and occurs even if the tank is moving in a straight line.19:50
SpringTankpackets need to be time stamped in the ms, old/late out-of-order packets discarded.20:07
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