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macsforme | where do we stand on IPv6? still working on Windows and global services? anything I can help with? | 03:11 |
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blast007 | it'll break weblogin if we enable IPv6 on my.bzflag.org | 03:20 |
blast007 | I don't recall where we were with the support in the client and server | 03:25 |
blast007 | bans might still need some work | 03:25 |
blast007 | I don't know if Tim made it store IPv4 bans in an IPv6 encapsulated address, or if old IPv4 bans will still work, for instance | 03:26 |
blast007 | don't know if hostname bans will resolve both V4 and V6 | 03:26 |
blast007 | (which might not even be a problem.. since RDNS might be different for the V4 and V6 address of a player) | 03:27 |
blast007 | it'll need testing with mixes of dual-stack and V4/V6 only servers and clients | 03:32 |
blast007 | I believe there were changes in 2.4 as well for handling CGNAT, but those also need changes in bzfls.php here that I need to review yet: https://github.com/BZFlag-Dev/bzflag-bzfls/pull/1 | 03:39 |
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TimRiker | ipv4 bans should be saved as ipv4 cidr masks even if the server is running ipv6. | 22:17 |
blast007 | k | 22:26 |
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