IRC logs of Libera.Chat #BZFlag for Sunday, 2023-10-15

*** FastLizard4 is back00:12
Juestit's better if there's a directory you can put custom sounds in00:12
blast007you can already point the client at a different data directory00:18
Optic_Delusionbut then you gotta put fonts, etc in there too00:35
blast007yeah00:40
*** FastLizard4 is now away: IN-GAME - Starfield00:44
*** FastLizard4 is back00:47
*** FastLizard4 is now away: IN-GAME - Starfield00:47
Juestthat's annoying 01:52
Juestit would be nice to have a way to override assets provided by the game via the user folder01:52
Juestthis would come useful for unprivileged users on a computer with bzflag installed01:53
Juestsay on a gaming shared mac that happens to have multiple users and bzflag installed by an admin01:54
Juestespecially on mac where you don't edit the app bundle01:54
Juestalso for having multiple asset packs with mix and match you would have folders for each pack01:55
Juestand maybe a manifest that contains title and type and maybe even version because things change such as the skins support or high res textures 01:56
Juestdoes that make sense to go through in code?01:56
Juestalso perhaps just have a better font system really 01:57
Juestso you can provide a ttf directly 01:57
Juestfmt/png is enough of a barrier 01:57
Juestand it's not hidpi friendly01:57
Juestunless you make bigger sizes01:57
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag02:22
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 240 seconds)02:23
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag02:33
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 264 seconds)02:36
*** FastLizard4 is back02:42
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag02:43
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)02:46
*** FastLizard4 is now away: AWAY from keyboard03:00
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag03:12
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)03:15
Juestbzadmin failing on pdcurses was me messing around with dependencies03:27
Juestdebug x64 wont compile, it has warnings taken as errors03:27
*** Cobra_Fast is now away: offline03:39
*** Cobra_Fast is back03:39
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag03:55
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)03:58
*** Cobra_Fast is now away: offline04:14
*** Cobra_Fast is back04:14
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag04:14
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)04:15
*** FastLizard4 is back04:43
*** FastLizard4 is now away: IN-GAME - Minecraft04:48
*** Cobra_Fast is now away: offline04:51
*** Cobra_Fast is back04:51
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag05:10
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)05:13
*** Cobra_Fast is now away: offline05:24
*** Cobra_Fast is back05:24
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag05:29
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 252 seconds)05:33
*** Cobra_Fast is now away: offline06:00
*** Cobra_Fast is back06:00
AgathaNoticing some alpha blending ordering issues. Transparent textures and teleporters blend over particles in front of them, and clouds blend behind the mountain ring. The latter may have been deliberate to prevent a hard edge where they intersect, but it would be better to draw the mountains much farther away instead.06:29
*** Cobra_Fast is now away: offline06:39
*** Cobra_Fast is back06:39
*** Cobra_Fast is now away: offline07:10
*** Cobra_Fast is back07:10
*** Cobra_Fast is now away: offline07:43
*** Cobra_Fast is back07:43
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag08:01
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)08:04
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 260 seconds)08:12
*** Cobra_Fast is now away: offline08:34
*** Cobra_Fast is back08:34
*** Cobra_Fast is now away: offline09:13
*** Cobra_Fast is back09:13
*** Cobra_Fast is now away: offline09:44
*** Cobra_Fast is back09:44
*** Sgeo_ <Sgeo_!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer)09:59
*** Cobra_Fast is now away: offline10:16
*** Cobra_Fast is back10:16
*** FastLizard4 is back10:23
*** FastLizard4 is now away: AWAY from keyboard10:25
blast007by particles are you referring to shot sprites?10:39
*** Cobra_Fast is now away: offline10:50
*** Cobra_Fast is back10:50
*** Cobra_Fast is now away: offline11:26
*** Cobra_Fast is back11:26
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag13:10
Juestmorning blast13:46
Juestblast007: how's everything going?13:46
blast007going good13:47
*** Cobra_Fast is now away: offline15:35
*** Cobra_Fast is back15:35
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag16:21
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)16:23
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag16:26
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds)16:29
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 245 seconds)16:33
*** Zehra <Zehra!~Yukari@user/yukari> has joined #bzflag16:33
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag16:36
Juestnice16:52
Juestit's mother's day over here16:52
*** Flash_ <Flash_!~Flash@user/flash> has joined #bzflag18:12
*** Flash <Flash!~Flash@user/flash> has quit IRC (Ping timeout: 272 seconds)18:16
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag18:58
Juestblast007: https://pastes.io/srvhd6xb1i19:04
ZehraA way to manage multiple profiles and configs would be most excellent for bz.19:08
ZehraAs it would be easy to test out default configs and common configs, custom texture packages and audio would be easy to use/run.19:09
ZehraSame as many accounts and alts, the holy grail of profile management in BZ could be achieved.19:09
Juesthi Zehra 19:19
Zehrahi Juest19:19
*** dngor <dngor!abuse@104-136-128-209.biz.spectrum.com> has quit IRC (Quit: narf)19:39
*** FastLizard4 is back19:52
*** even <even!~even@82.sub-174-215-177.myvzw.com> has joined #bzflag19:58
blast007Juest: really, don't bother with x64 Windows builds20:10
Juestrelease x64 works lol20:11
Juestand it gives about the same jitter20:11
blast007sure, because release builds don't treat warnings as fatal20:11
Juestah fair20:11
Juestwhy was this decided?20:11
blast007why was what decided?20:11
Juesttreating warnings as fatal for debug builds20:12
blast007so that developers fix warnings20:12
Juestokay and why release doesnt have warnings as errors? because it assumes everything been fixed in debug builds?20:13
blast007because release builds are for end users who just want to run the game20:14
Juestsorry for being annoying if at all20:14
*** FastLizard4 is now away: AWAY from keyboard20:34
*** even <even!~even@82.sub-174-215-177.myvzw.com> has quit IRC (Quit: Quit)20:37
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life)21:51
Agathablast007: no, particle effects, like the floating gunk on Apoc or rain spites I guess. Also not the clouds and mountain ring thing.22:40
*** dngor <dngor!abuse@104-136-128-209.biz.spectrum.com> has joined #bzflag22:59
*** FastLizard4 is back23:17
*** FastLizard4 is now away: IN-GAME - Starfield23:35
ZehraAnyone know how reliable the flag grabbed event is, in terms of player position?23:51
ZehraI'm looking to see about returning flags to where they were grabbed, so if it reliable, it is very straightforward for me.23:52
ZehraIf not, it means it is quite difficult for me, as meshes and similar may make flags inaccessible, which defeats the original purpose of returning them to where they were grabbed.23:53
ZehraFor reference, a bug of positional return can be seen when players are "spawned" to where they were originally. (CheckPoint plug-in comes to mind.)23:54
ZehraThis bug appeared as players who spawned, would spawn into a mesh surface, rather than on it. The work-around was to spawn players slightly above in altitude.23:55
ZehraThis work-around is not viable with flags, as flags must be on the same level to be grabbed.23:58

Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!