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Juest | it's better if there's a directory you can put custom sounds in | 00:12 |
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blast007 | you can already point the client at a different data directory | 00:18 |
Optic_Delusion | but then you gotta put fonts, etc in there too | 00:35 |
blast007 | yeah | 00:40 |
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Juest | that's annoying | 01:52 |
Juest | it would be nice to have a way to override assets provided by the game via the user folder | 01:52 |
Juest | this would come useful for unprivileged users on a computer with bzflag installed | 01:53 |
Juest | say on a gaming shared mac that happens to have multiple users and bzflag installed by an admin | 01:54 |
Juest | especially on mac where you don't edit the app bundle | 01:54 |
Juest | also for having multiple asset packs with mix and match you would have folders for each pack | 01:55 |
Juest | and maybe a manifest that contains title and type and maybe even version because things change such as the skins support or high res textures | 01:56 |
Juest | does that make sense to go through in code? | 01:56 |
Juest | also perhaps just have a better font system really | 01:57 |
Juest | so you can provide a ttf directly | 01:57 |
Juest | fmt/png is enough of a barrier | 01:57 |
Juest | and it's not hidpi friendly | 01:57 |
Juest | unless you make bigger sizes | 01:57 |
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Juest | bzadmin failing on pdcurses was me messing around with dependencies | 03:27 |
Juest | debug x64 wont compile, it has warnings taken as errors | 03:27 |
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Agatha | Noticing some alpha blending ordering issues. Transparent textures and teleporters blend over particles in front of them, and clouds blend behind the mountain ring. The latter may have been deliberate to prevent a hard edge where they intersect, but it would be better to draw the mountains much farther away instead. | 06:29 |
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blast007 | by particles are you referring to shot sprites? | 10:39 |
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Juest | morning blast | 13:46 |
Juest | blast007: how's everything going? | 13:46 |
blast007 | going good | 13:47 |
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Juest | nice | 16:52 |
Juest | it's mother's day over here | 16:52 |
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Juest | blast007: https://pastes.io/srvhd6xb1i | 19:04 |
Zehra | A way to manage multiple profiles and configs would be most excellent for bz. | 19:08 |
Zehra | As it would be easy to test out default configs and common configs, custom texture packages and audio would be easy to use/run. | 19:09 |
Zehra | Same as many accounts and alts, the holy grail of profile management in BZ could be achieved. | 19:09 |
Juest | hi Zehra | 19:19 |
Zehra | hi Juest | 19:19 |
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blast007 | Juest: really, don't bother with x64 Windows builds | 20:10 |
Juest | release x64 works lol | 20:11 |
Juest | and it gives about the same jitter | 20:11 |
blast007 | sure, because release builds don't treat warnings as fatal | 20:11 |
Juest | ah fair | 20:11 |
Juest | why was this decided? | 20:11 |
blast007 | why was what decided? | 20:11 |
Juest | treating warnings as fatal for debug builds | 20:12 |
blast007 | so that developers fix warnings | 20:12 |
Juest | okay and why release doesnt have warnings as errors? because it assumes everything been fixed in debug builds? | 20:13 |
blast007 | because release builds are for end users who just want to run the game | 20:14 |
Juest | sorry for being annoying if at all | 20:14 |
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Agatha | blast007: no, particle effects, like the floating gunk on Apoc or rain spites I guess. Also not the clouds and mountain ring thing. | 22:40 |
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Zehra | Anyone know how reliable the flag grabbed event is, in terms of player position? | 23:51 |
Zehra | I'm looking to see about returning flags to where they were grabbed, so if it reliable, it is very straightforward for me. | 23:52 |
Zehra | If not, it means it is quite difficult for me, as meshes and similar may make flags inaccessible, which defeats the original purpose of returning them to where they were grabbed. | 23:53 |
Zehra | For reference, a bug of positional return can be seen when players are "spawned" to where they were originally. (CheckPoint plug-in comes to mind.) | 23:54 |
Zehra | This bug appeared as players who spawned, would spawn into a mesh surface, rather than on it. The work-around was to spawn players slightly above in altitude. | 23:55 |
Zehra | This work-around is not viable with flags, as flags must be on the same level to be grabbed. | 23:58 |
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