*** FastLizard4 is back | 01:57 | |
Juest | blast007: for documentation: in windows you can debug without setting it up as startup project by right clicking on the project and going to debug in the menu | 02:27 |
---|---|---|
Juest | also for master dependencies, you can just make a junction or symblink to dependencies and you're ready to go | 02:28 |
*** FastLizard4 is now away: AWAY from keyboard | 02:28 | |
Juest | i believe i found a bug with 2.5 | 02:28 |
Juest | on linux | 02:29 |
Juest | i tried the skins and it wouldnt switch them | 02:29 |
blast007 | so you were running a second client to check if changing the skin of the first would make it look different to the second client? | 02:38 |
Juest | actually no | 03:17 |
Juest | but the local tank skin did not change | 03:17 |
Juest | i think it should | 03:18 |
Juest | i dont have a secondary client to test | 03:18 |
Juest | bzadmin on master doesnt build in win32 release | 03:18 |
Juest | missing symbols about curses on link | 03:19 |
blast007 | when you say "local tank skin", what are you looking at? | 03:20 |
Juest | you know the cockpit has a view of the tank? | 03:22 |
blast007 | I have Display Treads turned on, and I'm seeing my skin change when I join with the different skin settings | 03:23 |
Juest | weird | 03:32 |
Juest | i tried and i didnt notice any changes | 03:32 |
Juest | as rogue | 03:32 |
Juest | on the ipv6 branch | 03:32 |
Juest | anyways | 03:32 |
Juest | any clue about bzadmin not building on windows? | 03:32 |
Juest | yay | 03:33 |
Juest | bzflag x64 builds on master | 03:33 |
Juest | are there servers on master? | 03:35 |
*** FastLizard4 is back | 03:37 | |
blast007 | I have two servers running | 03:37 |
blast007 | (on the normal list) | 03:37 |
Juest | i have a issue with libpng gAMA value out of range for the team icon textures | 03:38 |
Juest | i just noticed | 03:38 |
Juest | also how do you put more fonts in linux? | 03:38 |
Juest | it seems to be more involved | 03:38 |
Juest | i had to manually do it | 03:39 |
Juest | on windows its as easy as put it on the directory | 03:39 |
Juest | data directory | 03:39 |
blast007 | it's the same on all platforms | 03:39 |
blast007 | when you tested the skin changes, did you rejoin the game after selecting your skin? | 03:41 |
blast007 | oh, maybe it only breaks for rogue - seeing that here too | 03:42 |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds) | 03:45 | |
Juest | blast007: when i do make install the removed fonts dont get installed | 04:03 |
Juest | added it to data | 04:04 |
Juest | doesnt get installed | 04:04 |
Juest | do i need to ./configure afterwards on linux? | 04:04 |
Juest | or mac for that matter | 04:04 |
Juest | debug has problems through | 04:05 |
Juest | debug x64 on windows | 04:05 |
blast007 | oh, you're talking about that | 04:08 |
blast007 | you don't have to 'make install' during development | 04:08 |
blast007 | you can just run 'src/bzflag/bzflag' from the root of the source directory | 04:09 |
Juest | oh interesting | 04:09 |
Juest | but will it find the data files and everything when launched from there? | 04:10 |
blast007 | yeah, it looks in the current working directory for the 'data' directory | 04:10 |
Juest | the working directory must be the root? | 04:10 |
Juest | i see | 04:10 |
Juest | i prefer the make install way | 04:10 |
blast007 | why? | 04:10 |
Juest | easier to work with | 04:10 |
blast007 | it's not | 04:11 |
Juest | cd to bin and launch | 04:11 |
blast007 | why would you cd to bin? | 04:11 |
Juest | because that's where the binaries are | 04:11 |
Juest | okay this is stupid, sorry | 04:11 |
blast007 | the whole point of a 'make install' is that the binaries are already in your path, so you don't have to cd.... | 04:11 |
Juest | i just installed them to ~/bzflag :D | 04:11 |
blast007 | but whatever, I use an IDE in linux, so I just have the Run button set up to run src/bzflag/bzflag with the correct working directory | 04:12 |
Juest | i dont use a ide lol | 04:12 |
Juest | which ide do you use? | 04:12 |
blast007 | Qt Creator | 04:12 |
Juest | interesting | 04:12 |
Juest | why that one in particular if bzflag has nothing in qt? | 04:12 |
blast007 | because it's similar in functionality to Visual Studio | 04:13 |
blast007 | Visual C++* | 04:13 |
blast007 | even integrates with gdb for debugging | 04:13 |
Juest | interesting | 04:15 |
Juest | anyways | 04:15 |
Juest | i guess there's actual bugs to fix on 2.5? | 04:15 |
Juest | is this a known issue or..? | 04:16 |
blast007 | of course there's bugs to fix :) | 04:16 |
Juest | is there a list of known issues of master? | 04:16 |
blast007 | there's an issue tracker, but I don't recall that rogue skin issue being reported before | 04:16 |
blast007 | I started walking through it with the debugger, but it's late now. I'll have to resume another day. | 04:17 |
Juest | no worries | 04:17 |
Juest | should i report it? | 04:17 |
blast007 | sure | 04:17 |
blast007 | that's one way to contribute to an open-source project even if you can't (yet) fix the issue yourself | 04:18 |
Juest | can i fix the install file list somehow? | 04:20 |
blast007 | if you're adding new files to be installed, you have to edit the Makefile.am and re-run autogen.sh and configure | 04:20 |
Juest | im adding new fonts | 04:21 |
Juest | it seems it doesnt pick it up | 04:21 |
blast007 | specifically, the Makefile.am in data/ | 04:21 |
Juest | so if i add a new font | 04:21 |
Juest | should autogen.sh suffice? | 04:21 |
blast007 | did you add the new files to data/Makefile.am ? | 04:22 |
blast007 | oh, sorry, it's data/fonts/Makefile.am | 04:22 |
blast007 | forgot it's a subdirectory | 04:22 |
Juest | didnt notice it | 04:23 |
Juest | thanks | 04:23 |
blast007 | heh, if we added Freetype2 as a dependency of BZFlag, we could just integrate TextTool2 into the game and ship TTFs instead of rendered fonts :) | 04:25 |
Juest | yeah that'd be nice | 04:31 |
Juest | why are the fonts included in misc btw? | 04:31 |
Juest | were | 04:31 |
Juest | also i like ProFont :) | 04:31 |
BZNotify | bzflag: Juesto opened issue #336 "Tank skin does not change for Rogue" (https://github.com/BZFlag-Dev/bzflag/issues/336) | 04:32 |
*** FastLizard4 is now away: AWAY from keyboard | 04:46 | |
Juest | lol | 04:47 |
Juest | apparently f.lux makes the rouge super bullet look cyan | 04:47 |
Juest | good night blast007 | 04:55 |
tupone | Juest: add some description. Is it valid for all the game modality? It is applicable to 2.4 or 2.5. How we can reproduce | 05:15 |
Juest | tupone: in first place, skin is a feature of 2.6. i only tried just joining any server that allowed rouge | 05:18 |
BZNotify | bzflag: Juesto edited issue #336 "Tank skin does not change for Rogue" (https://github.com/BZFlag-Dev/bzflag/issues/336) | 05:20 |
Juest | better? | 05:23 |
tupone | yes | 05:42 |
Juest | um any idea why only purple specular and noise is used for every basetop? | 05:45 |
Juest | or just purple's | 05:45 |
Juest | it should be renamed if its not for purple but all teams | 05:45 |
*** FastLizard4 is back | 05:47 | |
*** FastLizard4 is now away: AWAY from keyboard | 05:49 | |
*** FastLizard4 is now away: IN-GAME - Starfield | 05:49 | |
Juest | i seem to have high jitter on 64 bits bzflag | 05:55 |
Juest | but also im running it from a network location | 05:55 |
Juest | windows x64 | 05:58 |
Juest | any idea about this glitch? https://i.imgur.com/X3L3wRv.png | 06:01 |
Juest | i think i've found a glitch with the lighting | 06:12 |
Juest | i have the game clock set to noon | 06:12 |
Juest | lol im running two instances of bzflag | 06:15 |
Juest | no wonder i was having high jitter | 06:15 |
*** Cobra_Fast is now away: offline | 06:38 | |
*** Cobra_Fast is back | 06:38 | |
*** FastLizard4 is back | 09:36 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has quit IRC (Read error: Connection reset by peer) | 09:41 | |
*** FastLizard4 is now away: AWAY from keyboard | 09:43 | |
blast007 | ah, so maybe the jitter issue was on Windows | 10:01 |
blast007 | I was seeing high jitter myself before, but then later I couldn't reproduce it | 10:01 |
blast007 | or maybe it only happens on Friday the 13th :P | 10:18 |
*** FastLizard4 is back | 10:23 | |
blast007 | regarding the purple base normal/specular, I don't think either are used by anything | 10:29 |
blast007 | hrm.. not seeing the jitter issue here, even with two clients :( | 10:33 |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 11:00 | |
*** FastLizard4 is now away: AWAY from keyboard | 11:10 | |
*** FastLizard4 is now away: GONE - Screen Detached and Disconnected from IRC (I'm probably asleep, at work, or doing something in real life) | 11:29 | |
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 14:48 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 260 seconds) | 14:51 | |
*** Sgeo <Sgeo!~Sgeo@user/sgeo> has joined #bzflag | 15:09 | |
*** SpringTank is now away: No clients connected to this core right now. | 16:01 | |
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Read error: Connection reset by peer) | 16:02 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 16:05 | |
*** SpringTank is back | 16:07 | |
*** SpringTank is now away: No clients connected to this core right now. | 17:09 | |
*** SpringTank is back | 17:17 | |
Juest | blast007: im seeing high jitter but it could be because im running it over a network share | 17:53 |
Juest | when connecting to bzexcess | 17:53 |
blast007 | a while ago I *was* seeing high jitter on my servers but only when playing on 2.5 | 17:53 |
blast007 | like, 30 to 40 ms of it compared to around 5ms | 17:54 |
Juest | i was getting from 40-70ms of jitter | 17:56 |
Juest | looking forward for the tracing of the skin not applying to rogue | 17:59 |
Juest | rouge | 17:59 |
Juest | any idea about weird glitches with the lighting? | 18:00 |
Juest | in 32 bits the jitter is still high but 20ms lower than 64 bits | 18:04 |
blast007 | what was the lighting glitch you were seeing? was it that screenshot you linked, or something else? | 18:12 |
Juest | yes in the screenshot i linked | 18:20 |
Juest | the vertical line is the lighting glitch | 18:20 |
Juest | i saw one white line randomly popping up on random places when i changed the time | 18:21 |
Juest | not sure if tupone changes broke this but now plugins arent building because of missing config.h on 2.4 | 18:21 |
Juest | im seeing the issue on windows | 18:22 |
*** FastLizard4 is back | 18:23 | |
blast007 | I'll check that when I get home | 18:23 |
Juest | i'll check if the jitter decreases if i run bzflag locally | 18:27 |
Juest | also | 18:30 |
Juest | im sure you probably know this | 18:30 |
Juest | but the game stops responding for a second or two when it tries to connect to a non-existent host | 18:30 |
*** FastLizard4 is now away: AWAY from keyboard | 18:31 | |
blast007 | does it also stop responding for a couple seconds on 2.4? | 18:36 |
Juest | yes | 18:38 |
Agatha | The vertical line in the skybox looks like a filtering error. If you're using `GL_TEXTURE_CUBE_MAP`, then needs enable `GL_TEXTURE_CUBE_MAP_SEAMLESS`. If using `GL_TEXTURE_2D`, then needs `GL_TEXTURE_WRAP_*` to `GL_CLAMP_TO_EDGE`. | 19:46 |
BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://github.com/BZFlag-Dev/bzflag/compare/2af1d0648b78...784f56685a39): | 19:51 |
BZNotify | 2.4 @ bzflag: atupone 784f56: further adding common.h to all tree as 1st include (https://github.com/BZFlag-Dev/bzflag/commit/784f56685a3966da9f6416ad106a87e82efeac7f) | 19:51 |
tupone | Juest: on windows ? | 19:53 |
Juest | yes tupone | 19:54 |
tupone | it is strange. Maybe you build plugin without configuring ? | 19:54 |
Juest | im building on visual studio | 19:54 |
Juest | this config.h thing didnt happen before | 19:54 |
Juest | missing config.h* | 19:55 |
tupone | I don't know if that is usual. If it is, can you remove the common.h include on the bzfsAPI.h | 19:55 |
tupone | and try to build again | 19:55 |
tupone | But I'm sure config.h should be present to avoid problems on odd platforms | 19:55 |
Juest | blast007: why plugins build artifacts are in msvc instead of in plugins? | 19:56 |
Juest | common.h wants config.h | 19:56 |
Juest | strange | 19:59 |
tupone | yes I know | 19:59 |
Juest | config.h exists in msvc\build | 19:59 |
Juest | but the additional include parameters on the projects dont reference it | 20:00 |
tupone | config.h is created from configure on linux. On visual studio I guess is a human artifact :) | 20:01 |
Juest | /* win32/config.h. Generated by hand by Jeff Myers 6-12-03 */ | 20:08 |
Juest | /* this config is just for visual C++ since it doesn't use automake*/ | 20:08 |
Juest | it was never needed for plugins it seems | 20:09 |
Juest | im going to try this | 20:09 |
Juest | #ifndef _WIN32 | 20:09 |
Juest | #include "config.h" | 20:09 |
Juest | #endif | 20:09 |
Juest | shit is erroring badly | 20:10 |
Juest | :( | 20:10 |
Juest | pardon my language | 20:11 |
tupone | It is better to comment it out common.h from bzfsAPI.h | 20:16 |
tupone | and see if that is the problem | 20:16 |
tupone | and maybe bzfsHTTPAPI.h | 20:18 |
*** FastLizard4 is back | 20:26 | |
Juest | tupone: that was it, bzfsapi.h include of common.h | 20:36 |
*** FastLizard4 is now away: AWAY from keyboard | 20:45 | |
tupone | ok. I hope blast has a solution on windows. Like to include the prebuild config.h on the build. If not I revert the bzfsAPI change | 20:47 |
blast007 | bzfs API headers should not include non-API headers | 21:04 |
blast007 | so just remove common.h from bzfsAPI.h | 21:04 |
tupone | but plugins can include system headers and in that case config.h is good to include. But I remove it | 21:08 |
Juest | blast007: back home yet? hows your day so far? | 21:10 |
blast007 | yes, I'm home | 21:14 |
Juest | can i ask where you were? | 21:15 |
blast007 | at work | 21:16 |
Juest | ah ok | 21:16 |
BZNotify | 2.4 @ bzflag: atupone pushed 1 commit (https://github.com/BZFlag-Dev/bzflag/compare/784f56685a39...3b9de593ab8e): | 21:17 |
BZNotify | 2.4 @ bzflag: atupone 3b9de5: don't use config.h in plugins (https://github.com/BZFlag-Dev/bzflag/commit/3b9de593ab8eb9d94db3f0cfb7fc8f4a9c19d6a9) | 21:17 |
*** _I_Died_Once <_I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has joined #bzflag | 22:26 | |
*** I_Died_Once <I_Died_Once!~I_Died_On@c-73-184-170-223.hsd1.ga.comcast.net> has quit IRC (Ping timeout: 255 seconds) | 22:30 |
Generated by irclog2html.py 2.17.3 by Marius Gedminas - find it at https://mg.pov.lt/irclog2html/!