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Agatha | Re: 32-bit vs. 64-bit builds—the floating-point thing is definitely a brittle accident, if valid. I wouldn't expect it to remain the same behavior between even compiler versions—but in any case one should isolate it and figure out the problem (and it sounds like someone sortof already found a place in the past where the precision mattered or something; it should have been specified better right there, but). | 06:11 |
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Agatha | Now, there's no major *reason* to use 64-bit on 64-bit architectures (there's no particular memory limitations we're running into for example), but it's also just the way of things. It's like eating pizza with a fork—you *can* do it, and there's no real *reason* why you shouldn't, but it's not the way of things. | 06:11 |
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