Juest | is yubikey hsm going to be enough for windows and mac? | 01:08 |
---|---|---|
Juest | or i mean, which CA are you planning to use? | 01:09 |
Juest | which CAs does it support | 01:09 |
blast007 | wouldn't be for mac I don't think | 01:09 |
blast007 | I'm not real familar with how it works for mac, but I think it's tied to a developer account | 01:10 |
blast007 | I don't have one | 01:10 |
blast007 | SSL.com EV code signing supports yubikey | 01:12 |
Juest | oh true, for mac you need to have a developer account and stuff | 01:12 |
Juest | especially for things such as notorization | 01:12 |
blast007 | and I guess I meant Yubikey FIPS, not Yubikey HSM | 01:12 |
Juest | i see | 01:12 |
Juest | not familiar | 01:12 |
Juest | but i heard the name | 01:12 |
blast007 | hardware security token | 01:13 |
Juest | ya, i mean im not familiar with the product but i know what it is :) | 01:13 |
blast007 | "Private keys will be stored on a Yubico FIPS 140-2 validated security key." | 01:17 |
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Zehra | Relating possibly to: https://github.com/BZFlag-Dev/bzflag/issues/128 | 03:11 |
Zehra | I heard that drawInfo was never truly completed/finished to some extent. This may explain some of the bugs seen with it. | 03:12 |
Zehra | Additionally, it may be related to the bugs of where "/saveworld" does not properly grab a world with drawInfo. | 03:12 |
Zehra | Perhaps these bugs are linked in some manner. I have not looked very closely into it, as my expertise on this is limited. | 03:14 |
blast007 | Zehra: I was also seeing crashes in other areas | 03:15 |
Zehra | blast007: True, but most of the keywords within the paste seem to be related/associated with world/mesh/drawinfo. | 03:18 |
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Zehra | I'm not sure of how well this is reproduced with other worlds, so I can't currently factor that in. But at the same time, I somewhat feel that it mainly triggers on a few factors, otherwise the bug should be more common. | 03:20 |
Zehra | On second thought, this seems to be an older bug. | 03:25 |
BZNotify | bzflag: Zehra commented on issue #128 "Client crash when hitting Connect multiple times" by Juesto (https://github.com/BZFlag-Dev/bzflag/issues/128#issuecomment-1704563787): For additional history. This bug has been covered in the forums bef... | 03:37 |
Zehra | Juest: If possible, can you try reproducing the bug with a clean config file. (I'd like to disregard the possibility of corrupt or modified configs triggering a crash.) | 03:37 |
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Juest | Zehra: okay!, what in the config you think would affect things? | 03:47 |
Juest | blast reproduced this crash too | 03:47 |
Zehra | Juest: Around 3 forum threads indicate the possible link of crashes and configs. Reproduction of the bug with default configs will isolate this possibility. | 03:50 |
Juest | im not sure if blast007 tested with dirty or clean configs | 03:51 |
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Zehra | https://forums.bzflag.org/viewtopic.php?t=15265, https://forums.bzflag.org/viewtopic.php?t=14310, https://forums.bzflag.org/viewtopic.php?t=10146, https://forums.bzflag.org/viewtopic.php?t=4268 | 03:52 |
Juest | oh fun, dependencies are set to not produce pdbs on release builds | 03:52 |
Zehra | The cache, config, multiple BZFS on a single "server", crash on connect by not using "Find Server"... possible causes of crashes. | 03:56 |
Zehra | I wonder if they are possibly linked in any way. Or are related in some form. | 03:58 |
Juest | Zehra: those look like all unrelated different problems, not exactly this bug | 03:58 |
Juest | I don't think they're related | 03:58 |
Zehra | Juest: I know, but I see them unrelated, but related in a different matter. Mainly corruption of data. | 03:59 |
Zehra | Like when you try to connect from one server and connect to another while it is loading, are both servers on the same "server". (BZFS instance(s) on a single server.) | 04:00 |
Zehra | Since I know you can get/mess with bullets/shots specifically by IP to some extent. | 04:01 |
Zehra | Crash on connect, is the lookup working right or correctly while attempting to connect to the next server. | 04:02 |
Juest | in this case, im crashing by attempting to reconnect to the same server | 04:07 |
Juest | also im not crashing on default config | 04:07 |
Juest | so thats interesting | 04:07 |
Zehra | ^^^ | 04:07 |
Juest | but also | 04:07 |
Juest | im joining worlds that likely dont use drawinfo | 04:07 |
Juest | actually | 04:08 |
Juest | i just crashed :) | 04:08 |
Juest | c++ EH exception | 04:08 |
Zehra | So we may have two different types of bugs, but same outcomes. | 04:08 |
Juest | all those forum posts are different bugs | 04:09 |
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Juest | we'll never know what their issues were because of inconclusive information | 04:09 |
Zehra | True, but I mainly am using them for reference on possible causes. | 04:09 |
Juest | 0018e314 0059bc90 VCRUNTIME140!_CxxThrowException(void * pExceptionObject = 0x0018e324, struct _s__ThrowInfo * pThrowInfo = 0x0061bca4)+0x66 [D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\throw.cpp @ 74] | 04:10 |
Juest | 0018e330 0018e378 bzflag!__scrt_throw_std_bad_alloc(void)+0x1c [d:\agent\_work\3\s\src\vctools\crt\vcstartup\src\heap\throw_bad_alloc.cpp @ 35] | 04:10 |
Juest | WARNING: Frame IP not in any known module. Following frames may be wrong. | 04:10 |
Juest | 0018e334 0046fc66 0x18e378 | 04:10 |
Juest | 0018e378 0046f946 bzflag!ScoreboardRenderer::newSortedList+0x56 | 04:10 |
Juest | 0018e390 00436a33 bzflag!ScoreboardRenderer::getLeader+0x56 | 04:10 |
Juest | 0018e420 0048e0f6 bzflag!Roaming::buildRoamingLabel+0xa3 | 04:10 |
Zehra | Hmm... | 04:10 |
Zehra | Data corruption in this case, most likely winds up loading conflicting data. | 04:11 |
Zehra | Are the servers the same game mode type on the same server? | 04:12 |
Zehra | Also, how much does the delayed crash differ in speed from the normal crash speed? | 04:12 |
Juest | no, im reconnecting to the same server | 04:12 |
Juest | crashed during preparing world this time | 04:15 |
Zehra | now we got close to realizing the bugs nature to some extent | 04:15 |
Juest | pfft | 04:15 |
Juest | im still doing the same thing all this time | 04:16 |
Juest | i think those forum posts are unrelated | 04:16 |
Juest | and i'll give you that it could be a cache problem | 04:16 |
Juest | because maps where it crashes it usually has custom content | 04:16 |
Juest | ill try disabling automatic downloads | 04:17 |
Zehra | I'm also thinking it may be a form of a logic problem too... relating to how it loads the map and player list... | 04:18 |
Juest | blast007 already said this is a freed memory issue | 04:18 |
Juest | that has nothing to do with it | 04:18 |
Juest | stack traces arent always accurate | 04:18 |
Zehra | Mopar says that it loads the first world, but the second worlds playerlist. | 04:20 |
Zehra | Same bug happens when you try it, but on the same server. | 04:20 |
Juest | ??? | 04:21 |
Juest | yeah you cant reliably do it on the same server | 04:21 |
Juest | on different servers i mean | 04:21 |
Juest | you need to have a too slow of a connection for it to be achieveable | 04:22 |
Zehra | Or the world to be sufficiently large. | 04:22 |
Zehra | (in file size) | 04:22 |
Juest | worlds load quick for me | 04:22 |
Juest | also, something else, im not crashing now that i disabled auto downloads | 04:23 |
Zehra | weird | 04:26 |
Juest | maybe its not drawinfo but textures | 04:26 |
Juest | nevermind | 04:26 |
Juest | i just crashed out of nowhere | 04:26 |
Zehra | keep note of how the delays and the crashes vary in timing by configurations | 04:27 |
Juest | Player:getId stacktrace | 04:27 |
Juest | its very random and inconsistent | 04:27 |
Zehra | we'll get closer to isolating the logic of the crashes | 04:27 |
Zehra | likely we'll find around 3-5 different bugs of a similar nature | 04:28 |
Juest | ... | 04:28 |
Juest | no | 04:28 |
Juest | its spewing FEEEFEEE and DDDDDDD magic words as blast said | 04:29 |
Zehra | i'll check in later | 04:31 |
Zehra | a bit late for me | 04:32 |
Zehra | keep note of the timings on the bugs and the config settings used | 04:32 |
Zehra | it may be a useful reference point | 04:33 |
Zehra | a.k.a. we can see settings and their logic application or non-application in how fast a crash occurs | 04:34 |
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macsforme | nice video, blast007 :-P | 05:12 |
Juest | hi :) | 05:29 |
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blast007 | :) | 10:31 |
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BZNotify | bzflag: ODelusion commented on issue #128 "Client crash when hitting Connect multiple times" by Juesto (https://github.com/BZFlag-Dev/bzflag/issues/128#issuecomment-1705112790): Spray and pray here, but my guesses.... | 11:35 |
BZNotify | bzflag: ODelusion commented on issue #128 "Client crash when hitting Connect multiple times" by Juesto (https://github.com/BZFlag-Dev/bzflag/issues/128#issuecomment-1705112790): Spray and pray here, but my guesses.... | 11:37 |
Optic_Delusion | well, i obviously didn't read up | 11:49 |
Optic_Delusion | until too late | 11:49 |
blast007 | I think the issue is that we're not fully cancelling the previous join and resetting the state. So we free some memory, but the connect is still happening, and it tries to read variables that have been freed by the partial cancellatio.n | 12:08 |
blast007 | cancellation.* | 12:08 |
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Juest | why are there forum sections that are restricted? | 14:18 |
Juest | can i ask for access? | 14:36 |
blast007 | are you referring to a topic you can no longer see? | 14:57 |
blast007 | the quake 1 thread? | 14:58 |
Juest | yeah, the discord webhook or bot is showing topics that are restricted | 14:59 |
Juest | what's up with that? | 14:59 |
Juest | and hi blast | 15:00 |
Juest | it seems that having downloads enabled makes it more likely to crash | 15:00 |
Juest | or perhaps its just a fluke on my end and the crash delays more because i have low free ram | 15:01 |
Juest | and its paging to disk a lot | 15:01 |
Juest | what happened? was it deleted or something? | 15:02 |
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blast007 | the author of those posts is a rather terrible human that has been previously banned, so they were banned again and I moved the thread to an archive section | 15:10 |
Juest | I see | 15:11 |
blast007 | terrible human in the sense that they very vocally wish violence upon women, for instance | 15:11 |
Juest | welp | 15:11 |
Juest | the archive section is restricted it seems? | 15:12 |
blast007 | yeah | 15:12 |
blast007 | it's a dumping ground for admins | 15:12 |
Juest | i see | 15:14 |
Juest | many forums open the archive for public shaming | 15:14 |
Juest | how its going btw? | 15:15 |
Juest | i was curious to read what they said | 15:22 |
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Juest | blast007: did you try the crash with a clean config? | 15:39 |
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tupone | if/when reviewing dependency, can we add glm | 19:22 |
blast007 | tupone: to 2.4? | 19:24 |
blast007 | Juest: nope | 19:25 |
blast007 | well, I suppose it *was* a mostly default config on my Windows system cuz that was a VM | 19:26 |
blast007 | I may have turned down some graphics settings due to the lower performance | 19:26 |
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Juest | hey blast007 what did i miss? | 20:56 |
Juest | how it's going | 20:56 |
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