macsforme | alright, I got bz to build natively on the M1... it was fairly straightforward | 05:19 |
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macsforme | first of all, in my very rudimentary testing, there's an approximately 20% increase in framerate compared to the Intel build running under Rosetta | 05:20 |
macsforme | as far as the OO low framerate bug, it was still present in the native M1 build... also, it only seems to affect meshboxes (or meshes? whatever Apocalypse has in the corners of the map), and not standard 1.x boxes, pyramids, etc. | 05:23 |
macsforme | and it's pretty bad... the framerate would drop from around 160 to 7-8 at times | 05:24 |
SpringTank | sounds to me like there is some maths thats only being done in those boxs takes longer on those processors vs everything else. | 05:29 |
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blast007 | macsforme: have you tried this on other mesh worlds or on a simple map with test objects to drive through? Apoc might use DrawInfo which could be a source of the problem if it's fine on other worlds. | 13:30 |
blast007 | MeshSceneNodeGenerator does do additional stuff if the mesh is using DrawInfo. I'm not sure if that stuff is per-frame though. | 13:35 |
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BZNotify | bzflag.org: RighthandSon opened pull request #47 "More documentation descriptions" (https://git.io/JD4as) | 15:52 |
BZNotify | bzflag.org: RighthandSon review_requested pull request #47 | 15:52 |
BZNotify | bzflag.org: RighthandSon review_requested pull request #47 | 15:52 |
BZNotify | bzflag.org: RighthandSon review_requested pull request #47 | 15:52 |
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macsforme | yeah that's a good point... I don't really know how those objects are constructed, and I haven't seen the behavior on any other maps | 18:35 |
macsforme | maybe Optic_Delusion can shed some light on it | 18:35 |
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