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macsforme | I picked up an M1 Mac mini finally... I haven't looked into it closely yet, but I can confirm that there are issues with certain geometry disappearing at certain distances on Apocalypse | 03:50 |
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macsforme | since it does seem to be a function of distance, my initial hunch is that it could relate to mipmap levels, or maybe DrawInfo LOD stuff if they utilize that | 03:51 |
macsforme | but it requires much further investigation | 03:58 |
Okina | Do you have some screenshots to better illustrate the issue? | 04:01 |
Okina | (Also maybe turn off drawInfo and see what changes occur.) | 04:03 |
ashvala | macsforme: I will have time next week onwards if you want me to test some M1 builds | 04:13 |
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macsforme | huh... actually, I upgraded to Monterey, and now I can't reproduce the issue anymore... should I be happy or...? :-P | 08:23 |
macsforme | on the other hand, I think someone else reported that there is a massive slowdown when inside a building with OO... I did confirm that as well | 08:24 |
macsforme | (even on Monterey) | 08:25 |
macsforme | (and by slowdown, I meant the framerate was cut to about 1/3) | 08:25 |
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blast007 | do the M1 systems let you install macOS to a USB device and boot from there? | 12:34 |
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Optic_Delusion | macsforme my experience with Big Sur /Monterey is he same as yours. However, I did talk to two others with Big Sur, and they said they did not have the problems with disappearing objects, until now I thought I was the only one. | 22:20 |
Optic_Delusion | With OO, it seems there is a huge FPS slowdown just as you enter a solid object, but after that it evens out a bit. | 22:21 |
Optic_Delusion | I have not tried limiting framerate, at times I have seen framerate over 500 for a few ms | 22:25 |
BZNotify | bzflag: ODelusion opened issue #296 "HUD Team Flag direction indicator arrow/carat is too small." (https://git.io/JDTQN) | 22:42 |
BZNotify | bzflag: ODelusion edited issue #296 "HUD Team Flag direction indicator arrow/carat is too small." (https://git.io/JDTQN) | 22:44 |
blast007 | regarding the FPS slowdown when in a building, this is the code where we tell the game to add the floating triangles inside the objects: https://github.com/BZFlag-Dev/bzflag/blob/2.4/src/bzflag/playing.cxx#L6070-L6079 | 22:57 |
blast007 | so I'd start by commenting that out to see if the FPS drop goes away | 22:58 |
blast007 | src/geometry/ has various EighthD* files that do the actual drawing | 22:58 |
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BZNotify | bzflag: blast007 labeled issue #296 "HUD Team Flag direction indicator arrow/carat is too small." by ODelusion as enhancement (https://git.io/JDTQN) | 23:22 |
BZNotify | bzflag: blast007 labeled issue #296 by ODelusion as future release | 23:22 |
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