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SpringTank | there is another problem with Marjima airfields. What is the purpose of the center pad? For one it can be used to hid the flag where only advanced players can get them. Second: There is a way to clip inside it it you can get on top. Normally this isn't a problem, but if you are good at jumping using the | 02:31 |
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SpringTank | 'H' pad then you can get team flags inside it. From there it is impossible to get team flags out and that breaks the game | 02:31 |
SpringTank | both litterlly and figuratively | 02:31 |
SpringTank | additionally, it's nearly impossible to cap once there are more than 4 or 5 players per team. | 02:32 |
SpringTank | A fix for the clipping problem on the center pad would be to increase the size of the top ceiling to make it impossible for players to clip through the lower part. | 02:35 |
SpringTank | second, make the secret interance under the basse with the teleporter easier to find but harder to get to. | 02:36 |
SpringTank | as for the problem with the game being impossible to cap when more than 8 - 10 players are present... | 02:36 |
SpringTank | also make the ceiling of the center pad slanted or cone shaped to keep team flags from being able to be put there. but then ofc the flag might drop to the lower level... | 02:37 |
SpringTank | or would it.... | 02:38 |
SpringTank | make the runways easier to jump off of. | 02:38 |
SpringTank | but not by much | 02:38 |
Agatha | At least for the team flags, note that you can drop them up, and then drop them in the water, which resets them back to base, I think. So, it causes unavoidable death, but it doesn't completely break everything. | 03:20 |
Agatha | I think you can camp SW there though and that kills all jumpers? Not sure. That would be a bit broken, you ask me. | 03:21 |
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alfa1 | blast007: hi. I am trying to upload some < 2.0 MiB files to a forum thread but it says "too large": 1.9, 1.8 and 1.7 are sizes. | 15:00 |
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alfa1 | (or <= 2.0) | 15:01 |
blast007 | what kind of file? | 15:03 |
alfa1 | zip | 15:03 |
blast007 | try it again. seems there's some type specific limits that were still at 1 MiB limit. | 15:05 |
alfa1 | ok | 15:05 |
blast007 | there was some* | 15:05 |
alfa1 | thanks; it works now | 15:06 |
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tupone | any feeling about using stb ? (not tested here) | 18:21 |
blast007 | which stb header are you thinking about? | 18:52 |
tupone | loading image | 18:54 |
blast007 | PNG? JPG? | 18:54 |
tupone | jpg, png we have | 18:54 |
blast007 | 2.5 is using libpng | 18:54 |
blast007 | what does stb_image.h offer over libpng, besides other formats? | 18:55 |
tupone | I think libpng is the best for png images | 18:56 |
tupone | still needs support for jpg, maybe animated gif, bmp | 18:56 |
tupone | If I remember I wrote the libjpeg interface in some of my branch | 18:57 |
JeffM[m] | Stb is very easy to use | 19:01 |
blast007 | is there really a need for anything other than PNG? | 19:03 |
blast007 | are map authors asking for it? | 19:03 |
tupone | I was trying to see what cube maps look like in bzflag, all the free images I found was jpg, and I converted in png | 19:04 |
tupone | cube map for skybox | 19:05 |
blast007 | for context, the entirety of images.bzflag.org is 555MB | 19:07 |
blast007 | and that's all PNG | 19:07 |
blast007 | (plus the little sqlite databases and the submission site) | 19:07 |
JeffM[m] | could have your editor convert from other formats if the map makers REALY want it, and can't use paint. | 19:08 |
SpringTank | gif's would be a fun addtion | 20:06 |
the_map | you could accomplish something like gifs with lenticular building faces | 20:08 |
Agatha | Smaller webp file sizes go brrrrr | 20:28 |
SpringTank | Yeah but its much easier and intuitive just to load a gif. | 20:29 |
blast007 | we have support for an animated menu icon (which is currently that red tank) | 20:45 |
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