IRC logs of Libera.Chat #BZFlag for Monday, 2021-07-19

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SpringTankthere is another problem with Marjima airfields. What is the purpose of the center pad? For one it can be used to hid the flag where only advanced players can get them. Second: There is a way to clip inside it it you can get on top. Normally this isn't a problem, but if you are good at jumping using the 02:31
SpringTank'H' pad then you can get team flags inside it. From there it is impossible to get team flags out and that breaks the game02:31
SpringTankboth litterlly and figuratively02:31
SpringTankadditionally, it's nearly impossible to cap once there are more than 4 or 5 players per team.02:32
SpringTankA fix for the clipping problem on the center pad would be to increase the size of the top ceiling to make it impossible for players to clip through the lower part.02:35
SpringTanksecond, make the secret interance under the basse with the teleporter easier to find but harder to get to.02:36
SpringTankas for the problem with the game being impossible to cap when more than 8 - 10 players are present...02:36
SpringTankalso make the ceiling of the center pad slanted or cone shaped to keep team flags from being able to be put there. but then ofc the flag might drop to the lower level...02:37
SpringTankor would it....02:38
SpringTankmake the runways easier to jump off of.02:38
SpringTankbut not by much02:38
AgathaAt least for the team flags, note that you can drop them up, and then drop them in the water, which resets them back to base, I think. So, it causes unavoidable death, but it doesn't completely break everything.03:20
AgathaI think you can camp SW there though and that kills all jumpers? Not sure. That would be a bit broken, you ask me.03:21
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alfa1blast007: hi. I am trying to upload some < 2.0 MiB files to a forum thread but it says "too large": 1.9, 1.8 and 1.7 are sizes.15:00
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alfa1(or <= 2.0)15:01
blast007what kind of file?15:03
alfa1zip15:03
blast007try it again.  seems there's some type specific limits that were still at 1 MiB limit.15:05
alfa1ok15:05
blast007there was some*15:05
alfa1thanks; it works now15:06
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tuponeany feeling about using stb ? (not tested here)18:21
blast007which stb header are you thinking about?18:52
tuponeloading image 18:54
blast007PNG? JPG?18:54
tuponejpg, png we have18:54
blast0072.5 is using libpng18:54
blast007what does stb_image.h offer over libpng, besides other formats?18:55
tuponeI think libpng is the best for png images18:56
tuponestill needs support for jpg, maybe animated gif, bmp18:56
tuponeIf I remember I wrote the libjpeg interface in some of my branch18:57
JeffM[m]Stb is very easy to use19:01
blast007is there really a need for anything other than PNG?19:03
blast007are map authors asking for it?19:03
tuponeI was trying to see what cube maps look like in bzflag, all the free images I found was jpg, and I converted in png 19:04
tuponecube map for skybox19:05
blast007for context, the entirety of images.bzflag.org is 555MB19:07
blast007and that's all PNG19:07
blast007(plus the little sqlite databases and the submission site)19:07
JeffM[m]could have your editor convert from other formats if the map makers REALY want it, and can't use paint.19:08
SpringTankgif's would be a fun addtion20:06
the_mapyou could accomplish something like gifs with lenticular building faces20:08
AgathaSmaller webp file sizes go brrrrr20:28
SpringTankYeah but its much easier and intuitive just to load a gif.20:29
blast007we have support for an animated menu icon (which is currently that red tank)20:45

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