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macsforme | sooo... does our master branch have a path forward? or is this 2.99 all over again? | 16:31 |
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macsforme | the investment/reward ratio for any in-depth work right now (which we expect to go into the master branch) is very low without any clear path toward a timely release | 16:32 |
macsforme | I know everyone probably has a mental or written list of critical 2.6 projects... mine is: 1) macOS app store/signing/notarization compatibility, check JeffM[m]'s projects from a few years ago for completeness, check tupone's GL 2.0 branch for merging, IPv6 support, dynamic mottos, and check an issue with OBS capturing | 16:35 |
macsforme | (oops... forgot to number the rest of the list) | 16:35 |
tupone | maybe 3d texture instead of mountains | 16:37 |
tupone | openal | 16:39 |
macsforme | yeah, geometric mountains would be another good one... I've been playing around with that a tiny bit, but didn't get too far yet | 16:43 |
blast007 | OpenAL does have one difference in that it doesn't take into account the speed of sound to determine *when* you'd hear an audio source. When you start playing one, it immediately plays. | 16:44 |
macsforme | the mountains can even be done in a map file in 2.4, using the drawinfo/LOD capabilities we already have, then it could become the default in 2.6 | 16:44 |
tupone | jpeg support | 16:44 |
tupone | that would be easy | 16:45 |
blast007 | My original attempt at using OpenAL was using the Alure library which is a utility library for OpenAL. We wouldn't necessarily need to use that though. | 16:45 |
blast007 | https://github.com/blast007/bzflag/tree/feature/openal | 16:47 |
blast007 | I also have code somewhere that adds haptic feedback support for our SDL2 platform | 16:49 |
macsforme | is anything seriously broken in master that we know of? I vaguely recall a few issues affecting gameplay being mentioned | 17:03 |
macsforme | these wish lists are an important component of the discussion, but I'm especially trying to gauge the extent of decay in this branch (broken core gameplay, half finished/untested features... anything major roadblocks to releasing it) | 17:08 |
blast007 | it needs some playtesting as I can't recall if there are any issues | 17:10 |
blast007 | the skins are kinda ugly | 17:10 |
tupone | not related to 2.6: what is the noGUI BZDB variable ? | 17:24 |
blast007 | It hides most of the user interface. Mainly useful for screenshots. | 17:24 |
tupone | I wonder if it works in GL2.0 :) | 17:25 |
blast007 | (hides stuff like the scoreboard, current flag, time/date, alerts, etc) | 17:25 |
blast007 | I wouldn't see why it wouldn't | 17:25 |
blast007 | we just tell it to not draw stuff | 17:25 |
tupone | well, I have never tested in GL2.0. So it should be broken :) | 17:27 |
blast007 | works fine | 17:32 |
tupone | thank for testing :) | 17:33 |
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