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Agatha | I couldn't figure out how to get bzfs to query incoming connections. I want to yeet incoming connections with an explanatory message if they're below a certain version number, since my plugin relies on a sortof recent bugfix. | 00:34 |
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Agatha | Also, is there a way to get the current target, as for GM, that a player has locked onto? | 00:48 |
SpringTank | bz_kickUser ( int playerIndex, const char* reason, bool notify ); | 00:49 |
SpringTank | and maybe bz_BasePlayerRecord *bz_getPlayerByBZID ( int BZID ); | 00:51 |
SpringTank | BZID hold version information doesn't it? | 00:51 |
blast007 | no | 00:52 |
blast007 | that's the global registration ID, which current maps to the forum user ID number | 00:53 |
SpringTank | ah | 00:54 |
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blast007 | clientVersion is part of the bzfs API player record, but that may be the whole build string | 01:08 |
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Agatha | It looks like it may just be the version triple (e.g. "2.4.22"). So, I can parse it the same way as in `PlayerInfo::processEnter(...)`. | 02:43 |
Agatha | Dumb question: is the player ID the same as the player index? | 02:43 |
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blast007 | mmmm, that looks better. I again retraced our old logo, but this time with a 8 pixel grid instead of a 16 pixel grid (on at 512x512 pixel canvas, with the logo part being 480 pixels high). | 12:42 |
blast007 | on a* | 12:54 |
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