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macsforme | blast007: I'm having a hard time remembering why we needed SDL_CaptureMouse()... I vaguely recall that it was necessary to get mouse movement events in certain conditions, but no idea if that is still required | 05:02 |
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macsforme | I've been wondering about a strange notice in Catalina and later where it asks for permission (one time) for BZ to receive keystrokes from any application... I wonder if the two are related? | 05:03 |
Flash | I don't think I've seen that | 05:04 |
macsforme | anyway... I was going to test our two solutions to the mouse confinement issue this weekend and compare them... I take it everything is resolved now? | 05:05 |
macsforme | Flash: yeah, just the first time I launched the game... again, I think only Catalina and later | 05:06 |
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macsforme | thinking on it more... I think mouse input had to be captured because the mouse would "escape" the window it was supposed to be confined to, and none of the mouse motion events outside the window would register, so once the mouse escaped it would never come back in unless you moved it back in | 08:30 |
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BZNotify | bzflag: blast007 milestoned issue #267 "Saved resolution reset when quitting the game from taskbar/dock" (2.6 Release - https://git.io/JT4tU) | 13:53 |
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BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/Jtiig): | 19:49 |
BZNotify | 2.4 @ bzflag: blast007 9d69d7: Remove debugging message that was accidentially left in. (https://git.io/Jtii2) | 19:49 |
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