IRC logs of Freenode #BZFlag for Friday, 2021-02-12

JeffM[m]@blast007:matrix.org:02:10
BZNotifyJeffM[m]: Error: "blast007:matrix.org:" is not a valid command.02:10
* JeffM[m] uploaded an image: Screenshot 2021-02-11 181120.png (2052KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/uZCNpedMOncwokdGCuXKFFqK/Screenshot 2021-02-11 181120.png >02:11
JeffM[m] * blast007: macsforme I can't find my notes on my hud idea for you, but I am going to try and make a demo to show you the concept over the next few weeks.02:11
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BZNotifybzflag: kmshort commented on issue #275 "[Discussion] Updating the game" by The-Noah (2.6 Release - https://git.io/Jt6v6): If this is a general wish-list, then _**raytracing**_ would be awes...03:51
BZNotifybzflag: blast007 commented on issue #275 "[Discussion] Updating the game" by The-Noah (2.6 Release - https://git.io/Jt6fO): This issue is about an auto-update feature.  It is not a general wi...04:06
BZNotifybzflag: The-Noah edited issue #275 "[Discussion] Auto-updating the game" (2.6 Release - https://git.io/JL7tl)04:07
BZNotifybzflag: kmshort commented on issue #275 "[Discussion] Auto-updating the game" by The-Noah (2.6 Release - https://git.io/Jt6fV): Apologies @blast007 is there an appropriate thread for this sort of...04:11
JeffM[m]heh, raytracing for a game that targets openGL 1.2 :)04:11
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BZNotifybzflag: allejo commented on issue #275 "[Discussion] Auto-updating the game" by The-Noah (2.6 Release - https://git.io/Jt6Ll): I would just create a separate issue for each new feature request. ...07:01
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blast007macsforme: is the SDL_WINDOEVENT_FOCUS_GAINED case in SDL2Display.cxx necessary?  seems a change in 2015 disabled it from ever working, so every release since 2.4.4 hasn't had that code being compiled.11:23
blast007https://github.com/BZFlag-Dev/bzflag/commit/074a733f09bc6e872eda78b25c59613da6a3843911:23
blast007or is #ifdef supposed to work with a enum?11:24
blast007looks like a version check is a better solution, and SDL provides a SDL_VERSION_ATLEAST macro11:25
blast007that, or we just assume that everyone has at least SDL 2.0.4 in 2021 :)11:25
blast007I don't know if your change actually ever made it into a release then since it looks like the SDL_WINDOEVENT_FOCUS_GAINED case was added during the 2.4.4 development cycle11:28
BZNotify2.4 @ bzflag: blast007 pushed 2 commits (https://git.io/Jt6WO):12:02
BZNotify2.4 @ bzflag: blast007 3b84b3: On mac, ignore calls to our SDL2 confineToMotionbox when minimized. Fixes #266. (https://git.io/Jt6W3)12:02
BZNotify2.4 @ bzflag: blast007 cf473b: Work around a bug in SDL2 that was causing an offset viewport in macOS. (https://git.io/Jt6Ws)12:02
BZNotifybzflag: blast007 closed issue #266 "macOS build confines mouse after being minimized" (2.4.22 - https://git.io/JT4L2)12:02
BZNotifybzflag: blast007 closed issue #268 "Restoring minimized window on macOS 10.15 can result in an offset viewport" (2.4.22 - https://git.io/JTEQ3)12:02
BZNotifybzflag: blast007 closed pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jkfbg)12:05
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Flashblast007++21:05
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