JeffM[m] | @blast007:matrix.org: | 02:10 |
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BZNotify | JeffM[m]: Error: "blast007:matrix.org:" is not a valid command. | 02:10 |
* JeffM[m] uploaded an image: Screenshot 2021-02-11 181120.png (2052KiB) < https://matrix.org/_matrix/media/r0/download/matrix.org/uZCNpedMOncwokdGCuXKFFqK/Screenshot 2021-02-11 181120.png > | 02:11 | |
JeffM[m] | * blast007: macsforme I can't find my notes on my hud idea for you, but I am going to try and make a demo to show you the concept over the next few weeks. | 02:11 |
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BZNotify | bzflag: kmshort commented on issue #275 "[Discussion] Updating the game" by The-Noah (2.6 Release - https://git.io/Jt6v6): If this is a general wish-list, then _**raytracing**_ would be awes... | 03:51 |
BZNotify | bzflag: blast007 commented on issue #275 "[Discussion] Updating the game" by The-Noah (2.6 Release - https://git.io/Jt6fO): This issue is about an auto-update feature. It is not a general wi... | 04:06 |
BZNotify | bzflag: The-Noah edited issue #275 "[Discussion] Auto-updating the game" (2.6 Release - https://git.io/JL7tl) | 04:07 |
BZNotify | bzflag: kmshort commented on issue #275 "[Discussion] Auto-updating the game" by The-Noah (2.6 Release - https://git.io/Jt6fV): Apologies @blast007 is there an appropriate thread for this sort of... | 04:11 |
JeffM[m] | heh, raytracing for a game that targets openGL 1.2 :) | 04:11 |
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BZNotify | bzflag: allejo commented on issue #275 "[Discussion] Auto-updating the game" by The-Noah (2.6 Release - https://git.io/Jt6Ll): I would just create a separate issue for each new feature request. ... | 07:01 |
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blast007 | macsforme: is the SDL_WINDOEVENT_FOCUS_GAINED case in SDL2Display.cxx necessary? seems a change in 2015 disabled it from ever working, so every release since 2.4.4 hasn't had that code being compiled. | 11:23 |
blast007 | https://github.com/BZFlag-Dev/bzflag/commit/074a733f09bc6e872eda78b25c59613da6a38439 | 11:23 |
blast007 | or is #ifdef supposed to work with a enum? | 11:24 |
blast007 | looks like a version check is a better solution, and SDL provides a SDL_VERSION_ATLEAST macro | 11:25 |
blast007 | that, or we just assume that everyone has at least SDL 2.0.4 in 2021 :) | 11:25 |
blast007 | I don't know if your change actually ever made it into a release then since it looks like the SDL_WINDOEVENT_FOCUS_GAINED case was added during the 2.4.4 development cycle | 11:28 |
BZNotify | 2.4 @ bzflag: blast007 pushed 2 commits (https://git.io/Jt6WO): | 12:02 |
BZNotify | 2.4 @ bzflag: blast007 3b84b3: On mac, ignore calls to our SDL2 confineToMotionbox when minimized. Fixes #266. (https://git.io/Jt6W3) | 12:02 |
BZNotify | 2.4 @ bzflag: blast007 cf473b: Work around a bug in SDL2 that was causing an offset viewport in macOS. (https://git.io/Jt6Ws) | 12:02 |
BZNotify | bzflag: blast007 closed issue #266 "macOS build confines mouse after being minimized" (2.4.22 - https://git.io/JT4L2) | 12:02 |
BZNotify | bzflag: blast007 closed issue #268 "Restoring minimized window on macOS 10.15 can result in an offset viewport" (2.4.22 - https://git.io/JTEQ3) | 12:02 |
BZNotify | bzflag: blast007 closed pull request #269 "More fixes for SDL2 window management" by macsforme (https://git.io/Jkfbg) | 12:05 |
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Flash | blast007++ | 21:05 |
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