blast007 | also, fun fact - on 1.7d9, I get 1900 FPS at 2560x1440 on an nVidia 1060 3GB ;) | 00:00 |
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allejo | yea, like the year breakpoints you currently have right now, just quick links to those sections | 00:02 |
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tupone | blast007: It seems the recording buffer is too short. When you have solo you have a lot of player that join and they are recorded all at once. | 20:15 |
blast007 | 8MB isn't enough? | 20:15 |
tupone | 1 kbyte | 20:16 |
blast007 | are you talking about the -recbuf option, or some other buffer size? | 20:16 |
tupone | MessageBuffer.cxx:22 | 20:17 |
tupone | dunno if something changes. We could put each player on 1 buffer, so using a log of them | 20:18 |
tupone | lot | 20:18 |
tupone | changed between 2.4 and master | 20:19 |
tupone | something is changed but the code seems similar. The problem is in savePlayerState, and for sure is overflowing the 1k space. | 20:32 |
blast007 | we did change some of the packets. there's a tank skin selection now, for instance. | 20:39 |
tupone | The addPlayer seems too big to fit, at least a lot of them together | 21:24 |
tupone | I think I found the real problem. on 2.4 buf = nboPackUByte(bufStart, i); | 22:13 |
tupone | on master there is no reset of the buffer. So the Pack continue to write to the same network buffer | 22:14 |
blast007 | ah | 22:14 |
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