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| macsforme | blast007: I poked around a bit with issue #268 (the offset viewport when restoring a minimized window on macOS)... so far it seems to be yet another SDL 2 quirk | 17:50 | 
|---|---|---|
| macsforme | what I observed was, when it behaves correctly (when you click on the minimized window itself to restore), the very first event is SDL_WINDOWEVENT_MOVED to the position 0, 0... when you click on the app icon to restore, or command tab, the move event comes last, and it's to a position of half the difference between the scaled and the native resolutions | 17:52 | 
| macsforme | e.g., my native resolution is 1440 x 900, my scaled resolution is 800 x 500, and the move event position is 320, -200 | 17:54 | 
| macsforme | I hoped for an easy workaround... so far, SDL_SetWindowPosition(window, 0, 0) right after the event does fix the X offset but not the Y offset for some reason... and furthermore, SDL_GetWindowPosition() returns 0,0 even when the offset is in effect, so that isn't a reliable way to test for the condition | 17:57 | 
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| macsforme | we may need to destroy and re-create the window to fix it | 18:21 | 
| macsforme | I should try building in Big Sur and/or with SDL bleeding edge code to see if either of those fix it | 18:50 | 
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