macsforme | I think the death crack should render below the radar and console, since you could argue it's part of the 3D view... the start text should probably be smaller, but that would make sense to render above the radar and console for now | 00:23 |
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blast007 | should the mouse box also render on top of the radar? | 00:25 |
blast007 | currently all of that stuff (cracks, restart message, scoreboard, flag help, mouse box, probably stuff like the time, current flag, etc) is part of the HUDRenderer::render method | 00:27 |
blast007 | radar and control panel are not part of that | 00:28 |
blast007 | so I'd have to split HUDRenderer::render into two functions to have the cracks below the radar and control panel but the other stuff on top | 00:28 |
macsforme | the crack itself is drawn by its own function, right? so could we just call that function from elsewhere? everything else makes sense to me to draw on top of the radar/console | 00:36 |
macsforme | I guess if it's easier it's not a big deal for the crack to be on top too | 00:38 |
blast007 | we only call it from HUDRenderer::renderPlaying and HUDRenderer::renderNotPlaying, not in HUDRenderer::renderRoaming | 00:39 |
blast007 | might rely on other state buildup in those functions as well | 00:40 |
blast007 | I'm gonna try doing the HUD render in two passes to see if it works | 00:43 |
blast007 | well that seems to work | 00:49 |
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