Zehra | Why is bz_vectorFromRotations bool? | 01:07 |
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blast007 | I imagine the intent was for the boolean result to provide feedback for it if failed to calculate | 01:12 |
blast007 | for if it* | 01:12 |
Agatha | The relevant return in bzfsAPI.cxx is `return true;`, so it will always succeed. But yes, it's probably by analogy with `bz_vectorFromPoints`, which *can* fail. | 01:13 |
Zehra | The thing is normally it would seem that it would be a function for calculating a vector, rather then verifying if it is valid or not. | 01:16 |
Zehra | That's kind of the thing which threw me off a bit. "Wait, it's a for verifying if a vector is valid?" | 01:18 |
JeffM[m] | If the rotations are nan the vector could be indeterminate | 01:20 |
JeffM[m] | At work we have a blz namespace, my hands still can’t help but type it as bz_ | 01:26 |
blast007 | Zehra: results can be passed by without returning them | 01:30 |
blast007 | passed back* | 01:30 |
JeffM[m] | By ref?, that is silly for a status | 01:31 |
Zehra | I guess I still have a lot to learn. :) | 01:32 |
blast007 | JeffM[m]: nah, just trying to give him a hint that it's not just a function to verify a vector ;) | 01:37 |
JeffM[m] | Heh | 01:38 |
JeffM[m] | Yeah it computes a vector from Euler angles | 01:38 |
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BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JTHLk): | 12:54 |
BZNotify | 2.4 @ bzflag: blast007 99ffda: Send active autopilot statuses to a joining player. Fixes #185. (https://git.io/JTHLI) | 12:54 |
BZNotify | bzflag: blast007 closed issue #185 "Autopilot status missing from new joins" (2.4.22 - https://git.io/JfYdE) | 12:54 |
blast007 | I have a potential fix for #218 (Start text and cracks is rendered below radar). I can move the HUDRenderer::render call to after the radar and control panel are rendered. This would then render the crack, restart message, scoreboard, flag help, and mouse box on top of the radar and control panel. Does that seem like an okay fix? I don't generally run with a large radar so I don't have my ... | 12:56 |
blast007 | ... HUD elements overlapping. | 12:56 |
blast007 | I'm also trying to fix issue #186 (Solo bots missing or inconsistent on rejoins). Seems that when rejoning to the server "if (robotServer[j] && (robotServer[j]->read(code, len, msg, 1000) < 0 || code != MsgAccept))" is getting a MsgMessage instead of MsgAccept, so the client removes the bots. Looking into it further. | 12:59 |
blast007 | ah, it's the "You are unable to begin playing for X seconds." message :) | 13:02 |
BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JTHOw): | 13:55 |
BZNotify | 2.4 @ bzflag: blast007 58736b: Send the spawn wait time message only after accepting the player. (https://git.io/JTHOr) | 13:55 |
BZNotify | bzflag: blast007 closed issue #186 "Solo bots missing or inconsistent on rejoins" by Zehra (2.4.22 - https://git.io/JfYdu) | 13:55 |
BZNotify | bzflag: blast007 commented on issue #265 "listkeys is down" by jftsang (https://git.io/JTHGi): I have a fixed version, but it relies on a newer version of PHP tha... | 14:32 |
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