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BZNotify | bzflag: Zehra opened pull request #262 "updated readme to reflect current plugin" (https://git.io/JUCTp) | 01:10 |
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Zehra | Just to double check, placing -f flagAbbr should prevent a flag from appearing, right? | 04:06 |
Zehra | f+ good{num} also placed, but flag specified not to appear, still appears? | 04:07 |
Zehra | bzfs -passwd abc -set _worldSize 200 +f MQ{5} +f US{5} +f CD{5} -g +r -d -c -f G +f good{9} | 04:08 |
Zehra | Above is for testing and "CD" is custom flag. | 04:09 |
Zehra | Nvm. | 04:13 |
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blast007 | tupone: when I join rats nest with a stock client, I get about 350 FPS at 2560x1440 just sitting in the middle at the initial 'right click to spawn' screen | 09:13 |
blast007 | with the GL1.5 client, I get 2 FPS there and the radar is all broken | 09:13 |
blast007 | guess I was comparing observer mode to normal mode. When I do normal mode with the stock client, I'm getting more like 400 FPS at the center | 09:15 |
blast007 | actually, let me tweak the config path for the GL1.5 since I think it resets some settings when I switch back and forth | 09:16 |
blast007 | what radar style is used with the 1.5 client cuz it's definitely different from enhanced | 09:30 |
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blast007 | rats nest is the only map where I saw the radar glitch and the super low FPS so far | 09:40 |
blast007 | and it was only the first join | 09:40 |
blast007 | seeing if it happens on linux with intel graphics too | 09:40 |
blast007 | generally, I did get a higher FPS though | 09:41 |
blast007 | I did these tests on rats nest in observer mode with default settings at 2560x1440 on a GTX 980 Ti. I'll show stock vs GL1.5 FPS. Center: 400 vs 550. /roampos 90: 225 vs 202 /roampos -500 0 50 0 0: 310 vs 320 | 09:43 |
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blast007 | on Windows, I had to add "#include <algorithm>" to QuadWallSceneNode.cxx and TriWallSceneNode.cxx and change 'ping = not ping' to 'ping = !ping' in RadarRenderer.cxx | 09:50 |
blast007 | on Debian 10, I had to add "#define GLM_ENABLE_EXPERIMENTAL" to BackgroundRenderer.cxx and FlagWarpSceneNode.cxx, before the inclusion of glm files. | 09:51 |
blast007 | the radar glitch does happen for me on Linux + Intel, but without the high FPS drop | 09:53 |
blast007 | slightly different gitch with how it looked | 09:54 |
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tupone | what is rats? when i will go home i will check on it | 12:25 |
blast007 | Rats Nest | 12:28 |
blast007 | probably one of the heaviest maps we have right now | 12:29 |
blast007 | to reproduce the radar issue, start the client, and join directly to that map as a player, but don't spawn in | 12:29 |
blast007 | once you spawn in, it works fine, or if you join as observer, it's fine | 12:30 |
blast007 | I believe if you rejoin it's also okay | 12:30 |
blast007 | observer might show the glitched radar for a split second, but then draws correctly aftewards | 12:30 |
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blast007 | when joining as a player, I also saw some flash of red glitching near the top of the screen for a split second. I'll see if I can capture any of that in a display capture tonight. | 12:31 |
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tupone | blast007: I think I fixed the compiling issues. I was able to reproduce the radar issue and I'm bisecting it | 18:38 |
blast007 | ok | 18:39 |
tupone | I wonder what is the problem with 2FPS | 18:55 |
blast007 | it was only while the radar was glitching out | 19:02 |
blast007 | once I spawned and the radar starting working right, the FPS shot back up to what it shold be | 19:03 |
blast007 | should* | 19:03 |
blast007 | I'll see if NVIDIA Nsight lets me see what is happening | 19:03 |
blast007 | or not... seems that requires a GTX 10-series or better | 19:05 |
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tupone | Radar fixed | 19:44 |
blast007 | cool | 19:45 |
tupone | I go on rats from 90 to 120 | 19:50 |
tupone | 90=2.4, 120=GL1.5 | 19:50 |
tupone | the problem with radar was that no walls where there. I fixed the test | 19:52 |
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