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BZNotify | 2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JUck0): | 01:24 |
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BZNotify | 2.4 @ bzflag: blast007 2e0ad3: Revert "Remove CodeQL until code scanning is available." (https://git.io/JUckE) | 01:24 |
blast007 | so I see right now that the CodeQL stuff isn't building the client (missing dependencies), but I don't know if that's a problem | 01:30 |
blast007 | does that mean it won't check for issues with the client code? | 01:30 |
blast007 | I suppose I'll find out the answer to that question once the first analysis runs :) | 01:31 |
blast007 | Looks like it isn't scanning the client code. It flagged ctime and gmtime in src/bzfs, src/common, and src/game, but there are also two instances of ctime in src/bzflag. | 01:44 |
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tupone | blast007: I disabled the client build to check what is doing and fix at least the server code. There is a need to re-enable the client but the find all the dependency to install | 06:51 |
tupone | s/the/then/ | 06:52 |
blast007 | ok | 08:40 |
blast007 | the only things it complained about were ctime/gmtime | 08:40 |
tupone | i think that now is the only check it does :) | 10:16 |
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tupone | I would like someone could test speed of my GL1.5 branch on real GPU :/ | 17:57 |
blast007 | define "real" - like, a fast GPU, or just something that isn't intel onboard? | 18:29 |
blast007 | cuz I've got a variety of hardware I could try it on | 18:29 |
blast007 | fastest is a nVidia GTX 980 Ti | 18:30 |
tupone | I have an intel onboard and I could mantain the speed of 2.4. I wonder if GPU with its own memory like nvidia accelerate a lot compared to 2.4 | 18:36 |
tupone | I want to know if the way is good (i.e. using VBO) | 18:37 |
tupone | I think that VBO accelerate a lot if the vbo are in GPU memory not shared with CPU (just a guess) | 18:38 |
blast007 | k, I can try on my 980 later | 18:39 |
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BZNotify | bzflag: atupone synchronized pull request #259 "Buffer udp" (https://git.io/JJPKk) | 19:47 |
Zehra | Someone might want to update the ShockwaveDeath readme. | 20:03 |
Zehra | Also, should private or protected be used for plug-in variables? | 20:03 |
blast007 | private is fine | 20:03 |
Agatha | principle of least privilege | 20:04 |
CaptainRoberts[m | protected is a little silly unless you plan on letting someone derive from your plugin, but it'll totally work. | 20:05 |
Zehra | Well, it's mostly for the PR, since I've seen both examples of private and protected used. (In official plugins.) | 20:06 |
CaptainRoberts[m | private is most correct | 20:06 |
Zehra | Sounds good. | 20:07 |
Zehra | https://github.com/BZFlag-Dev/bzflag/blob/2.4/plugins/shockwaveDeath/README.shockwaveDeath.txt sort of needs an update. | 20:15 |
Zehra | Since we can't create differing lifetimes of same type shots. | 20:16 |
BZNotify | bzflag: Zehra synchronized pull request #261 "Implement RogueGenocide as options" (https://git.io/JUka8) | 20:42 |
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