IRC logs of Freenode #BZFlag for Wednesday, 2020-09-09

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BZNotify2.4 @ bzflag: blast007 pushed 1 commit (https://git.io/JUck0):01:24
BZNotify2.4 @ bzflag: blast007 2e0ad3: Revert "Remove CodeQL until code scanning is available." (https://git.io/JUckE)01:24
blast007so I see right now that the CodeQL stuff isn't building the client (missing dependencies), but I don't know if that's a problem01:30
blast007does that mean it won't check for issues with the client code?01:30
blast007I suppose I'll find out the answer to that question once the first analysis runs :)01:31
blast007Looks like it isn't scanning the client code.  It flagged ctime and gmtime in src/bzfs, src/common, and src/game, but there are also two instances of ctime in src/bzflag.01:44
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tuponeblast007: I disabled the client build to check what is doing and fix at least the server code. There is a need to re-enable the client but the find all the dependency to install06:51
tupones/the/then/06:52
blast007ok08:40
blast007the only things it complained about were ctime/gmtime08:40
tuponei think that now is the only check it does :)10:16
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tuponeI would like someone could test speed of my GL1.5 branch on real GPU :/17:57
blast007define "real" - like, a fast GPU, or just something that isn't intel onboard?18:29
blast007cuz I've got a variety of hardware I could try it on18:29
blast007fastest is a nVidia GTX 980 Ti18:30
tuponeI have an intel onboard and I could mantain the speed of 2.4. I wonder if GPU with its own memory like nvidia accelerate a lot compared to 2.418:36
tuponeI want to know if the way is good (i.e. using VBO)18:37
tuponeI think that VBO accelerate a lot if the vbo are in GPU memory not shared with CPU (just a guess)18:38
blast007k, I can try on my 980 later18:39
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BZNotifybzflag: atupone synchronized pull request #259 "Buffer udp" (https://git.io/JJPKk)19:47
ZehraSomeone might want to update the ShockwaveDeath readme.20:03
ZehraAlso, should private or protected be used for plug-in variables?20:03
blast007private is fine20:03
Agathaprinciple of least privilege20:04
CaptainRoberts[mprotected is a little silly unless you plan on letting someone derive from your plugin, but it'll totally work.20:05
ZehraWell, it's mostly for the PR, since I've seen both examples of private and protected used. (In official plugins.)20:06
CaptainRoberts[mprivate is most correct20:06
ZehraSounds good.20:07
Zehrahttps://github.com/BZFlag-Dev/bzflag/blob/2.4/plugins/shockwaveDeath/README.shockwaveDeath.txt sort of needs an update.20:15
ZehraSince we can't create differing lifetimes of same type shots.20:16
BZNotifybzflag: Zehra synchronized pull request #261 "Implement RogueGenocide as options" (https://git.io/JUka8)20:42
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